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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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{{#ifeq:{{{storeInCargo|}}}|true|{{#cargo_store: | |||
_table=MoveData_KOF02UM | |||
| chara = {{{character|}}} | |||
| moveId = {{{moveId|}}} | |||
| orderId = {{{orderId|}}} | |||
| idle = {{{idle|}}} | |||
| rank = {{{rank|}}} | |||
| input = {{{input|}}} | |||
| input2 = {{{input2|}}} | |||
| name = {{{name|}}} | |||
| header = {{{header|}}} | |||
| version = {{{version|}}} | |||
| version2 = {{{version2|}}} | |||
| images = {{{images|}}} | |||
| hitboxes = {{{hitboxes|}}} | |||
| damage = {{{damage|}}} | |||
| guard = {{{guard|}}} | |||
| cancel = {{{cancel|}}} | |||
| startup = {{{startup|}}} | |||
| active = {{{active|}}} | |||
| recovery = {{{recovery|}}} | |||
| hitadv = {{{hitadv|}}} | |||
| blockadv = {{{blockadv|}}} | |||
| invul = {{{invul|}}} | |||
}}}}<!-- | |||
--><table class="wikitable" style="width:95%;"><!-- | |||
--><tr style="font-size:100%;"><!-- | |||
--><th colspan="9"><!-- | |||
--><div style="float:left;">{{{character|}}}</div><!-- | |||
--><div style="float:right;">{{{moveId|}}}</div><!-- | |||
--></th><!-- | |||
--></tr><!-- | |||
--><tr><!-- | |||
--><th colspan="9"><!-- | |||
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!-- | |||
--><div style="float:right;">{{{name|}}}</div><!-- | |||
--></th><!-- | |||
--></tr><!-- | |||
--><tr><!-- | |||
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|}}}|addLineBreaks = true}}</th><!-- | |||
--></tr><!-- | |||
--><tr style="font-size:100%"><!-- | --><tr style="font-size:100%"><!-- | ||
--><th>{{Tt|{{Tt|Rank|For '''Wake-up''' and '''Recovery Roll''', it's | --><th>{{Tt|{{Tt|Rank|For [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|'''Wake-up''']] and [[The_King_of_Fighters_2002_UM/Defense#Recovery_Roll_Speed|'''Recovery Roll''']], it's how many frames away they are from the average.<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|'''Run/Walk''']] speed chart.<br> For [[The_King_of_Fighters_2002_UM/Miscellaneous#Standing_Height|'''Standing''']] and [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|'''Crouching''']], it's the height group.}}</th><!-- | ||
--><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!-- | --><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!-- | ||
--><th>{{Tt|Active|Number of frames the action is active for.}}</th><!-- | --><th>{{Tt|{{Tt|Active|For a jump, it'd be the number of frames the character '''is''' airborne, the jump frames.}}|Number of frames the action is active for.}}</th><!-- | ||
--><th>{{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover | --><th>{{Tt|{{Tt|Recovery|For a jump, it'd be the number of frames '''after''' being airborne, the landing frames.}}|Number of frames past its active frames for the action to end and the character to recover.}}</th><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr style="text-align: center; height: | --><tr style="text-align: center; height:1.9em;"><!-- | ||
--><td>{{#if:{{{rank|}}}|{{{rank}}}|-}}</td><!-- | --><td>{{#if:{{{rank|}}}|{{{rank|}}}|-}}</td><!-- | ||
--><td>{{#if:{{{startup|}}}|{{{startup}}}|-}}</td><!-- | --><td>{{#if:{{{startup|}}}|{{{startup|}}}|-}}</td><!-- | ||
--><td>{{#if:{{{active|}}}|{{{active}}}|-}}</td><!-- | --><td>{{#if:{{{active|}}}|{{{active|}}}|-}}</td><!-- | ||
--><td>{{#if:{{{recovery|}}}|{{{recovery | --><td>{{#if:{{{recovery|}}}|{{{recovery|}}}|-}}</td><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--></table><noinclude> | |||
==Usage== | |||
Header assigned to the [[Template:MoveData-KOF02UM]] table of a character's basic action to be displayed. As opposed to [[Template:MoveData-KOF02UM/MoveHeader]]. | |||
[[Category:Cargo Templates]] | |||
[[Category:The King of Fighters 2k2UM]]</noinclude> |
Latest revision as of 00:36, 5 September 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.