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The King of Fighters XV/Robert Garcia/Data: Difference between revisions
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Line 7: | Line 7: | ||
| images = XV_robert_cla_ima.png | | images = XV_robert_cla_ima.png | ||
| hitboxes = XV_robert_cla.png | | hitboxes = XV_robert_cla.png | ||
| damage = | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 26: | Line 26: | ||
| images = XV_robert_clb_ima.png | | images = XV_robert_clb_ima.png | ||
| hitboxes = XV_robert_clb.png | | hitboxes = XV_robert_clb.png | ||
| damage = | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 45: | Line 45: | ||
| images = XV_robert_clc_ima.png | | images = XV_robert_clc_ima.png | ||
| hitboxes = XV_robert_clc.png | | hitboxes = XV_robert_clc.png | ||
| damage = | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 15 | ||
| hitadv = +1 | | hitadv = +1 | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 63: | Line 63: | ||
| input = cl.D | | input = cl.D | ||
| images = XV_robert_cld_ima.png | | images = XV_robert_cld_ima.png | ||
| hitboxes = XV_robert_cld.png | | hitboxes = XV_robert_cld.png, XV_robert_cld2.png | ||
| damage = | | damage = 80 (40+40) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 14 | ||
| recovery = | | recovery = 13 | ||
| hitadv = +2 | | hitadv = +2 | ||
| blockadv = 0 | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
==== | ====far A==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_fa | ||
| name | | name = far A | ||
| input | | input = f.A | ||
| images | | images = XV_robert_fa_ima.png | ||
| hitboxes | | hitboxes = XV_robert_fa.png | ||
| damage | | damage = 25 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = special | ||
| startup | | startup = 5 | ||
| active | | active = 3 | ||
| recovery | | recovery = 9 | ||
| hitadv | | hitadv = +3 | ||
| blockadv | | blockadv = +1 | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
==== | ====far B==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_fb | ||
| name | | name = far B | ||
| input | | input = f.B | ||
| images | | images = XV_robert_fb_ima.png | ||
| hitboxes | | hitboxes = XV_robert_fb.png | ||
| damage | | damage = 30 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = super | ||
| startup | | startup = 7 | ||
| active | | active = 3 | ||
| recovery | | recovery = 12 | ||
| hitadv | | hitadv = 0 | ||
| blockadv | | blockadv = -2 | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
==== | ====far C==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_fc | ||
| name | | name = far C | ||
| input | | input = f.C | ||
| images | | images = XV_robert_fc_ima.png | ||
| hitboxes | | hitboxes = XV_robert_fc.png | ||
| damage | | damage = 70 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = special | ||
| startup | | startup = 7 | ||
| active | | active = 5 | ||
| recovery | | recovery = 16 | ||
| hitadv | | hitadv = 0 | ||
| blockadv | | blockadv = -2 | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
==== | ====far D==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_fd | ||
| name | | name = far D | ||
| input | | input = f.D | ||
| images | | images = XV_robert_fd_ima.png | ||
| hitboxes | | hitboxes = XV_robert_fd.png | ||
| damage | | damage = 80 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = super | ||
| startup | | startup = 7 | ||
| active | | active = 5 | ||
| recovery | | recovery = 23 | ||
| hitadv | | hitadv = -7 | ||
| blockadv | | blockadv = -9 | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
==== | ====crouch A==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2a | ||
| name | | name = crouch A | ||
| input | | input = 2A | ||
| images | | images = XV_robert_2a_ima.png | ||
| hitboxes | | hitboxes = XV_robert_2a.png | ||
| damage | | damage = 25 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = command | ||
| startup | | startup = 4 | ||
| active | | active = 3 | ||
| recovery | | recovery = 9 | ||
| hitadv | | hitadv = +3 | ||
| blockadv | | blockadv = +1 | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
==== | ====crouch B==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2b | ||
| name | | name = crouch B | ||
| input | | input = 2B | ||
| images | | images = XV_robert_2b_ima.png | ||
| hitboxes | | hitboxes = XV_robert_2b.png | ||
| damage | | damage = 15 | ||
| guard | | guard = Low | ||
| cancel | | cancel = command | ||
| startup | | startup = 4 | ||
| active | | active = 3 | ||
| recovery | | recovery = 11 | ||
| hitadv | | hitadv = +1 | ||
| blockadv | | blockadv = -1 | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
==== | ====crouch C==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2c | ||
| name | | name = crouch C | ||
| input | | input = 2C | ||
| images | | images = XV_robert_2c_ima.png | ||
| hitboxes | | hitboxes = XV_robert_2c.png, XV_robert_2c2.png | ||
| damage | | damage = 70 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup | | startup = 5 | ||
| active | | active = 5 | ||
| recovery | | recovery = 24 | ||
| hitadv | | hitadv = -8 | ||
| blockadv | | blockadv = -10 | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
==== | ====crouch D==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2d | ||
| name | | name = crouch D | ||
| input | | input = 2D | ||
| images | | images = XV_robert_2d_ima.png | ||
| hitboxes | | hitboxes = XV_robert_2d.png | ||
| damage | | damage = 80 | ||
| guard | | guard = Low | ||
| cancel | | cancel = command | ||
| startup | | startup = 8 | ||
| active | | active = 5 | ||
| recovery | | recovery = 24 | ||
| hitadv | | hitadv = SKD (20: Tech / 47: Non-tech) | ||
| blockadv | | blockadv = -10 | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
===jump normals=== | ===jump normals=== | ||
====hop A==== | ====hop A==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_ha | ||
| name | | name = hop A | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.A | ||
| images | | images = XV_robert_ja_ima.png | ||
| hitboxes | | hitboxes = XV_robert_ha.png | ||
| damage | | damage = 40 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 4 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
====jump A==== | ====jump A==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_ja | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_ja | ||
| name | | name = jump A | ||
| header = | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.A | ||
| images | | images = XV_robert_ja_ima.png | ||
| hitboxes | | hitboxes = XV_robert_ja.png | ||
| damage | | damage = 45 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 4 | ||
| active | | active = 8 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
====hop B==== | ====hop B==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_hb | ||
| name | | name = hop B | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.B | ||
| images | | images = XV_robert_jb_ima.png | ||
| hitboxes | | hitboxes = XV_robert_hb.png | ||
| damage | | damage = 40 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 6 | ||
| active | | active = 9 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
====jump B==== | ====jump B==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jb | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jb | ||
| name | | name = jump B | ||
| header = | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.B | ||
| images | | images = XV_robert_jb_ima.png | ||
| hitboxes | | hitboxes = XV_robert_jb.png | ||
| damage | | damage = 45 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 6 | ||
| active | | active = 12 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
====hop C==== | ====hop C==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_hc | ||
| name | | name = hop C | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.C | ||
| images | | images = XV_robert_jc_ima.png | ||
| hitboxes | | hitboxes = XV_robert_hc.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 6 | ||
| active | | active = 7 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
====jump C==== | ====jump C==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jc | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jc | ||
| name | | name = jump C | ||
| header = | | header = no | ||
| version | | version = jump | ||
| orderId | | orderId = 2 | ||
| input | | input = j.C | ||
| images | | images = XV_robert_jc_ima.png | ||
| hitboxes | | hitboxes = XV_robert_jc.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 6 | ||
| active | | active = 7 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
====hop D==== | ====hop D==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_hd | ||
| name | | name = hop D | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.D | ||
| images | | images = XV_robert_jd_ima.png | ||
| hitboxes | | hitboxes = XV_robert_hd.png | ||
| damage | | damage = 70 | ||
| guard | | guard = High | ||
| cancel | | cancel = special | ||
| startup | | startup = 8 | ||
| active | | active = 7 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
====jump D==== | ====jump D==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jd | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jd | ||
| name | | name = jump D | ||
| header = no | |||
| version = jump | |||
| orderId = 2 | |||
| input = j.D | |||
| images = XV_robert_jd_ima.png | |||
| hitboxes = XV_robert_jd.png | |||
| damage = 70 | |||
| guard = High | |||
| cancel = special | |||
| startup = 8 | |||
| active = 7 | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = 70 | |||
| guardDamage = 120 | |||
}} | |||
===rush moves=== | |||
====rush 1==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_rush1 | |||
| name = rush 1 | |||
| header = yes | | header = yes | ||
| version | | version = cl.AA | ||
| orderId | | orderId = 1 | ||
| input | | input = cl.AA | ||
| images | | images = XV_robert_rush1_ima.png | ||
| hitboxes | | hitboxes = XV_robert_rush1.png | ||
| damage | | damage = 50 (25+25) | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup | | startup = 8 | ||
| active | | active = | ||
| recovery | | recovery = | ||
| hitadv | | hitadv = -12 | ||
| blockadv | | blockadv = -14 | ||
| invul | | invul = | ||
| stun = | | stun = 60 (30+30) | ||
| guardDamage = | | guardDamage = 120 (60+60) | ||
}} | }} | ||
====rush 2==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_rush2 | |||
| name = rush 2 | |||
| header = no | |||
| version = cl.AAX | |||
| orderId = 2 | |||
| input = cl.AAX | |||
| images = XV_robert_rush2_ima.png | |||
| hitboxes = XV_robert_rush2.png | |||
| damage = 70 (25+25+25) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| hitadv = -6 | |||
| blockadv = -8 | |||
| invul = | |||
| stun = 30 (30+0+0) | |||
| guardDamage = 180 (60+60+60) | |||
}} | |||
===Command normals=== | ===Command normals=== | ||
==== | ====Ryuu Hanshu ==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_6b | |||
| name = Ryuu Hanshu | |||
| input = 6B | |||
| images = XV_robert_6b_ima.png | |||
| hitboxes = XV_robert_6b.png | |||
| damage = 60 [40] | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 15 | |||
| active = 4 | |||
| recovery = 17 | |||
| hitadv = 0 | |||
| blockadv = -2 | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = 60 | |||
}} | |||
====Kouryuu Koukyaku-Geri==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_6a | |||
| name = Kouryuu Koukyaku-Geri | |||
| input = 6A | |||
| images = XV_robert_6a_ima.png | |||
| hitboxes = XV_robert_6a.png, XV_robert_6a2.png | |||
| damage = 60 [45] | |||
| guard = High [Mid] | |||
| cancel = | |||
| startup = 22 [20] | |||
| active = 4 | |||
| recovery = 17 | |||
| hitadv = +2 | |||
| blockadv = -2 | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = 60 | |||
}} | |||
===Blowback=== | ===Blowback=== | ||
====Blowback==== | ====Blowback==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_cd | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_cd | ||
| name | | name = Blowback | ||
| input | | input = CD | ||
| images | | images = XV_robert_cd_ima.png | ||
| hitboxes | | hitboxes = XV_robert_cd.png | ||
| damage | | damage = 75 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = special | ||
| startup | | startup = 14 | ||
| active | | active = 5 | ||
| recovery | | recovery = 19 | ||
| hitadv | | hitadv = Splat (+76~+92) | ||
| blockadv | | blockadv = -1 | ||
| invul | | invul = | ||
| stun = | | stun = 100 | ||
| guardDamage = | | guardDamage = 160 | ||
}} | }} | ||
==== | ====Shatterstrike==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_236cd | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_236cd | ||
| name | | name = Shatterstrike | ||
| input | | input = 236CD | ||
| images | | images = XV_robert_236cd_ima.png | ||
| hitboxes | | hitboxes = XV_robert_236cd.png, XV_robert_236cd2.png | ||
| damage | | damage = 75 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup = | | startup = 15 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Crumple (+93) | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = 200 | ||
}} | |||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_214cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV_robert_214cd_ima.png | |||
| hitboxes = XV_robert_214cd.png, XV_robert_214cd2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | }} | ||
====hop CD==== | ====hop CD==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_hcd | ||
| name | | name = hop CD | ||
| header = yes | | header = yes | ||
| version | | version = hop | ||
| orderId | | orderId = 1 | ||
| input | | input = h.CD | ||
| images | | images = XV_robert_jcd_ima.png | ||
| hitboxes | | hitboxes = XV_robert_hcd.png | ||
| damage | | damage = 75 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = special | ||
| startup | | startup = 14 | ||
| active | | active = 6 | ||
| recovery | | recovery = 1 on ground | ||
| hitadv | | hitadv = | ||
| blockadv | | blockadv = | ||
| invul | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
====jump CD==== | ====jump CD==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jcd | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_jcd | ||
| name | | name = jump CD | ||
| header = no | |||
| version = jump | |||
| orderId = 2 | |||
| input = j.CD | |||
| images = XV_robert_jcd_ima.png | |||
| hitboxes = XV_robert_jcd.png | |||
| damage = 75 | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 14 | |||
| active = 7 | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = 140 | |||
}} | |||
===Throws=== | |||
====Ryuuchou Kyaku==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_cthrow | |||
| name = Ryuuchou Kyaku | |||
| input = (close) 4/6C | |||
| images = XV_robert_cthrow_ima.png | |||
| hitboxes = XV_robert_cthrow.png | |||
| damage = 100 | |||
| guard = N/A | |||
| cancel = | |||
| startup = 1 | |||
| active = 1 | |||
| recovery = 0 | |||
| hitadv = HKD (+50) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====Kubikiri Nage==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_dthrow | |||
| name = Kubikiri Nage | |||
| input = (close) 4/6D | |||
| images = XV_robert_dthrow_ima.png | |||
| hitboxes = XV_robert_dthrow.png | |||
| damage = 100 | |||
| guard = N/A | |||
| cancel = | |||
| startup = 1 | |||
| active = 1 | |||
| recovery = 0 | |||
| hitadv = HKD (+26) | |||
| blockadv = Unblockable | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
==Specials== | |||
===Ryuu-Geki Ken=== | |||
====236A==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_236a | |||
| name = Ryuu-Geki Ken | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 236A | |||
| images = XV_robert_236a_ima.png | |||
| hitboxes = XV_robert_236a.png, XV_robert_236a2.png | |||
| damage = 65 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = Full Screen Projectile | |||
| recovery = 32 | |||
| hitadv = -6 (Close) to 26 (Max Range) | |||
| blockadv = -8 (Close) to 24 (Max Range) | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 60 | |||
}} | |||
====236C==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_236c | |||
| name = Ryuu-Geki Ken | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 236C | |||
| images = XV_robert_236c_ima.png | |||
| hitboxes = XV_robert_236a.png, XV_robert_236a2.png | |||
| damage = 65 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 14 | |||
| active = Full Screen Projectile | |||
| recovery = 37 | |||
| hitadv = -11 (Close) to 24 (Max Range) | |||
| blockadv = -13 (Close) to 24 (Max Range) | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 60 | |||
}} | |||
====236AC==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_236ac | |||
| name = Ryuu-Geki Ken | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 236AC | |||
| images = XV_robert_236ac_ima.png | |||
| hitboxes = XV_robert_236ac.png, XV_robert_236ac2.png | |||
| damage = 87 (40+50) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = Full Screen Projectile | |||
| recovery = 32 | |||
| hitadv = SKD (42: Tech / 69: Non-tech) | |||
| blockadv = 1 (Close) to 20 (Max Range) | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 60 (30+30) | |||
}} | |||
===Ryuuga=== | |||
====623A==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_623a | |||
| name = Ryuuga | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 623A | |||
| images = XV_robert_623a_ima.png | |||
| hitboxes = XV_robert_623a.png, XV_robert_623a2.png, XV_robert_623a3.png | |||
| damage = 70 [45] | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = 36 (11 on ground) | |||
| hitadv = SKD (21: Tech / 48: Non-tech) | |||
| blockadv = -27 | |||
| invul = Full body against Physical Air Strike: 1 to 5 (5 Frames) / Throw Invincible: 1 to 5 (5 Frames) | |||
| stun = 60 [40] | |||
| guardDamage = 80 | |||
}} | |||
====623C==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_623c | |||
| name = Ryuuga | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 623C | |||
| images = XV_robert_623a_ima.png | |||
| hitboxes = XV_robert_623c.png, XV_robert_623c2.png, XV_robert_623c3.png | |||
| damage = 112 (70+45) | |||
| guard = Mid | |||
| cancel = super (1) | |||
| startup = 6 | |||
| active = 15 | |||
| recovery = 39 (13 on ground) | |||
| hitadv = SKD (20: Tech / 47: Non-tech) | |||
| blockadv = -30 | |||
| invul = Full Body: 1 to 10 (10 Frames) | |||
| stun = 100 (60+40) | |||
| guardDamage = 120 (80+40) | |||
}} | |||
====623AC==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_623ac | |||
| name = Ryuuga | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 623AC | |||
| images = XV_robert_623a_ima.png | |||
| hitboxes = XV_robert_623ac.png, XV_robert_623ac2.png, XV_robert_623ac3.png | |||
| damage = 174 (70+30+30+30+30) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 4 | |||
| active = 16 | |||
| recovery = 44 (9 on ground) | |||
| hitadv = SKD (31: Tech / 58: Non-tech) | |||
| blockadv = -36 | |||
| invul = Full Body: 1 to 11 (11 Frames) | |||
| stun = 0 | |||
| guardDamage = 120+ (80+20+20+...) | |||
}} | |||
===Hien Senpuu Kyaku=== | |||
====214B==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_214b | |||
| name = Hien Senpuu Kyaku | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 214B | |||
| images = XV_robert_214b_ima.png | |||
| hitboxes = XV_robert_214b.png, XV_robert_214b2.png, XV_robert_214b3.png | |||
| damage = 94 (30+30+40) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = 2 (5) 2 (6) 2 | |||
| recovery = 22 (11 on ground) | |||
| hitadv = SKD (31: Tech* / 58: Non-tech) | |||
| blockadv = -5 | |||
| invul = | |||
| stun = 100 (20+20+60) | |||
| guardDamage = 80 (30+30+20) | |||
}} | |||
====214D==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_214d | |||
| name = Hien Senpuu Kyaku | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 214D | |||
| images = XV_robert_214b_ima.png | |||
| hitboxes = XV_robert_214d.png, XV_robert_214d2.png, XV_robert_214d3.png, XV_robert_214d4.png | |||
| damage = 119 (30+30+30+40) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 12 | |||
| active = 2 (6) 2 (6) 2 (6) 3 | |||
| recovery = 23 (16 on ground) | |||
| hitadv = SKD (28: Tech / 55: Non-tech) | |||
| blockadv = -7 | |||
| invul = | |||
| stun = 120 (20+20+20+60) | |||
| guardDamage = 110 (30+30+30+20) | |||
}} | |||
====214BD==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_214bd | |||
| name = Hien Senpuu Kyaku | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 214BD | |||
| images = XV_robert_214b_ima.png | |||
| hitboxes = XV_robert_214bd.png, XV_robert_214bd2.png, XV_robert_214bd3.png, XV_robert_214bd4.png, XV_robert_214bd5.png | |||
| damage = 99 (20+15+15+15+50) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = 2 (3) 2 (3) 2 (3) 2 (18) 5 | |||
| recovery = 22 (20 on ground) | |||
| hitadv = SKD (46: Tech / 73: Non-tech) | |||
| blockadv = -8 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 110 (20+20+20+20+30) | |||
}} | |||
===Hien Ryuujin Kyaku (air)=== | |||
====j.214B==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_j214b | |||
| name = Hien Ryuujin Kyaku (air) | |||
| header = yes | | header = yes | ||
| version | | version = B | ||
| orderId | | orderId = 1 | ||
| input | | input = j.214B | ||
| images | | images = XV_robert_j214b_ima.png | ||
| hitboxes | | hitboxes = XV_robert_j214b.png | ||
| damage | | damage = 60 | ||
| guard | | guard = Mid | ||
| cancel | | cancel = | ||
| startup | | startup = 16 | ||
| active | | active = Active until on ground | ||
| recovery | | recovery = 15 | ||
| hitadv | | hitadv = SKD (+42) best | ||
| blockadv | | blockadv = 0 (Lowest height) to -11 (Highest height) | ||
| invul | | invul = | ||
| stun = | | stun = 80 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | |||
====j.214D==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_j214d | |||
| name = Hien Ryuujin Kyaku (air) | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = j.214D | |||
| images = XV_robert_j214b_ima.png | |||
| hitboxes = XV_robert_j214b.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 16 | |||
| active = Active until on ground | |||
| recovery = 15 | |||
| hitadv = SKD (+42) best | |||
| blockadv = 0 (Lowest height) to -11 (Highest height) | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = 60 | |||
}} | |||
====j.214BD==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_j214bd | |||
| name = Hien Ryuujin Kyaku (air) | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = j.214BD | |||
| images = XV_robert_j214b_ima.png | |||
| hitboxes = XV_robert_j214bd.png | |||
| damage = 100 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 16 | |||
| active = Active until on ground | |||
| recovery = 16 | |||
| hitadv = SKD (+53) best | |||
| blockadv = 1 (Lowest height) to -8 (Highest height) | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 80 | |||
}} | |||
===Gen-ei Kyaku=== | |||
====646B==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_646b | |||
| name = Gen-ei Kyaku | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 646B | |||
| images = XV_robert_646b_ima.png | |||
| hitboxes = XV_robert_646b.png, XV_robert_646b2.png, XV_robert_646b3.png | |||
| damage = 130 (0+8+9+8+9+8+9+8+9+8+9+8+9+8+20) Min:60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 | |||
| recovery = 38 | |||
| hitadv = SKD (34: Tech / 61: Non-tech) | |||
| blockadv = -62 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = <20 | |||
}} | }} | ||
====646D==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_646d | |||
| name = Gen-ei Kyaku | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 646D | |||
| images = XV_robert_646b_ima.png | |||
| hitboxes = XV_robert_646b.png, XV_robert_646b2.png, XV_robert_646b3.png | |||
| damage = 130 (0+8+9+8+9+8+9+8+9+8+9+8+9+8+20) Min:60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 | |||
| recovery = 38 | |||
| hitadv = SKD (34: Tech / 61: Non-tech) | |||
| blockadv = -62 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = <20 | |||
}} | |||
=== | ====646BD==== | ||
==== | {{MoveData-KOFXV | character = Robert Garcia | moveId = robert_646bd | ||
| name = Gen-ei Kyaku | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 646BD | |||
| images = XV_robert_646b_ima.png | |||
| hitboxes = XV_robert_646bd.png, XV_robert_646bd2.png, XV_robert_646bd3.png | |||
| damage = 123 (0+8+8+8+8+8+8+8+(8*7)+50) Min:86 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 9 | |||
| active = 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 | |||
| recovery = 38 | |||
| hitadv = HKD (+74) | |||
| blockadv = -20 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 50 | |||
}} | |||
==== | ===Ryuuren • Gen-ei Kyaku=== | ||
====41236B==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_41236b | |||
| name = Ryuuren • Gen-ei Kyaku | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 41236B | |||
| images = XV_robert_41236b_ima.png | |||
| hitboxes = XV_robert_41236b.png | |||
| damage = 108 / Min:31 | |||
| guard = N/A | |||
| cancel = | |||
| startup = 7 | |||
| active = 1 | |||
| recovery = 46 | |||
| hitadv = SKD (35: Tech / 62: Non-tech) | |||
| blockadv = Unblockable | |||
| invul = Full Body: 7 (1 Frame) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
== | ====41236D==== | ||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_41236d | |||
| name = Ryuuren • Gen-ei Kyaku | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 41236D | |||
| images = XV_robert_41236b_ima.png | |||
| hitboxes = XV_robert_41236b.png | |||
| damage = 108 / Min:31 | |||
| guard = N/A | |||
| cancel = | |||
| startup = 7 | |||
| active = 1 | |||
| recovery = 46 | |||
| hitadv = SKD (35: Tech / 62: Non-tech) | |||
| blockadv = Unblockable | |||
| invul = Full Body: 7 (1 Frame) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====41236BD==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_41236bd | |||
| name = Ryuuren • Gen-ei Kyaku | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 41236BD | |||
| images = XV_robert_41236bd_ima.png | |||
| hitboxes = XV_robert_41236bd.png | |||
| damage = 93 / Min:36 | |||
| guard = N/A | |||
| cancel = | |||
| startup = 7 | |||
| active = 1 | |||
| recovery = 44 | |||
| hitadv = Juggle - HKD (+61) | |||
| blockadv = Unblockable | |||
| invul = Full Body: 7 (1 Frame) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
==Supers== | ==Supers== | ||
===Haoh Shoukou Ken=== | |||
====641236A/C==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_641236p | |||
| name = Haoh Shoukou Ken | |||
| header = yes | |||
| version = A or C | |||
| orderId = 1 | |||
| input = 641236A/C | |||
| images = XV_robert_641236p_ima.png | |||
| hitboxes = XV_robert_641236p.png, XV_robert_641236p2.png | |||
| damage = 180 (min 90) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 17 | |||
| active = Full Screen Projectile | |||
| recovery = 61 | |||
| hitadv = HKD (+49) | |||
| blockadv = -30 (Close) to 2 (Max Range) | |||
| invul = Full Body: 1 to 3 (3 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
====641236AC==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_641236ac | |||
| name = Haoh Shoukou Ken | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 641236AC | |||
| images = XV_robert_641236p_ima.png | |||
| hitboxes = XV_robert_641236ac.png, XV_robert_641236ac2.png | |||
| damage = 320 (55*4+100) | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 12 | |||
| active = Full Screen Projectile | |||
| recovery = 79 | |||
| hitadv = HKD (+51) | |||
| blockadv = -28 (Close) to -13 (Max Range) | |||
| invul = Full Body: 1 (1 Frame) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
===Ryuuko Ranbu=== | |||
====2363214A==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2363214a | |||
| name = Ryuuko Ranbu | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 2363214A | |||
| images = XV_robert_2363214p_ima.png | |||
| hitboxes = XV_robert_2363214p.png | |||
| damage = 200 (10*13+25+45) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 8 | |||
| active = 16 | |||
| recovery = 31 | |||
| hitadv = HKD (+49) | |||
| blockadv = -29 | |||
| invul = Full Body: 1 to 4 (4 Frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====2363214C==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2363214c | |||
| name = Ryuuko Ranbu | |||
| header = no | |||
| version = C | |||
| orderId = 2 | |||
| input = 2363214C | |||
| images = XV_robert_2363214p_ima.png | |||
| hitboxes = XV_robert_2363214p.png | |||
| damage = 200 (10*13+25+45) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 16 | |||
| active = 16 | |||
| recovery = 31 | |||
| hitadv = HKD (+49) | |||
| blockadv = -29 | |||
| invul = Full Body: 1 to 5 (5 Frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====2363214AC==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2363214ac | |||
| name = Ryuuko Ranbu | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 2363214AC | |||
| images = XV_robert_2363214p_ima.png | |||
| hitboxes = XV_robert_2363214ac.png | |||
| damage = 334 (10*9+8*19+20+80) | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 8 | |||
| active = 16 | |||
| recovery = 31 | |||
| hitadv = HKD (+44) | |||
| blockadv = -29 | |||
| invul = Full Body: 1 to 23 (23 Frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
===Climax super=== | ===Climax super=== | ||
====2141236CD==== | |||
{{MoveData-KOFXV | character = Robert Garcia | moveId = robert_2141236cd | |||
| name = Mu-Ei Senpuu Ryuu Zanshou | |||
| input = 2141236CD | |||
| images = XV_robert_2141236cd_ima.png | |||
| hitboxes = XV_robert_2141236cd.png | |||
| damage = 440 (75+14*8+20+14*9+130) Min:231 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = 5 | |||
| recovery = 34 | |||
| hitadv = HKD (+1) | |||
| blockadv = -20 | |||
| invul = Full Body: 1 to 14 (14 Frames) | |||
| stun = 0 | |||
| guardDamage = 0 | |||
}} | |||
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] | [[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] |
Latest revision as of 04:56, 22 July 2024
Close Standing Normals
close A
Robert Garcia robert_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 8 | +4 | +2 | - | 30 | 60 |
close B
Robert Garcia robert_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 6 | 4 | 8 | +3 | +1 | - | 30 | 60 |
close C
Robert Garcia robert_clc | ||||||||||
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cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 5 | 5 | 15 | +1 | -1 | - | 70 | 120 |
close D
Robert Garcia robert_cld | ||||||||||
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cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (40+40) | Mid | command | 6 | 14 | 13 | +2 | 0 | - | 70 | 120 |
Far Standing Normals
far A
Robert Garcia robert_fa | ||||||||||
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f.A
f.A far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 5 | 3 | 9 | +3 | +1 | - | 30 | 60 |
far B
Robert Garcia robert_fb | ||||||||||
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f.B
f.B far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 7 | 3 | 12 | 0 | -2 | - | 30 | 60 |
far C
Robert Garcia robert_fc | ||||||||||
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f.C
f.C far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | special | 7 | 5 | 16 | 0 | -2 | - | 70 | 120 |
far D
Robert Garcia robert_fd | ||||||||||
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f.D
f.D far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 7 | 5 | 23 | -7 | -9 | - | 70 | 120 |
Crouch Normals
crouch A
Robert Garcia robert_2a | ||||||||||
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2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 9 | +3 | +1 | - | 30 | 60 |
crouch B
Robert Garcia robert_2b | ||||||||||
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2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | command | 4 | 3 | 11 | +1 | -1 | - | 30 | 60 |
crouch C
Robert Garcia robert_2c | ||||||||||
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2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | - | 5 | 5 | 24 | -8 | -10 | - | 70 | 120 |
crouch D
Robert Garcia robert_2d | ||||||||||
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2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 8 | 5 | 24 | SKD (20: Tech / 47: Non-tech) | -10 | - | 70 | 120 |
jump normals
hop A
Robert Garcia robert_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 4 | 6 | 1 on ground | - | - | - | 30 | 50 |
jump A
Robert Garcia robert_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 4 | 8 | 1 on ground | - | - | - | 30 | 60 |
hop B
Robert Garcia robert_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 6 | 9 | 1 on ground | - | - | - | 30 | 50 |
jump B
Robert Garcia robert_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 6 | 12 | 1 on ground | - | - | - | 30 | 60 |
hop C
Robert Garcia robert_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 6 | 7 | 1 on ground | - | - | - | 70 | 100 |
jump C
Robert Garcia robert_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 6 | 7 | 1 on ground | - | - | - | 70 | 120 |
hop D
Robert Garcia robert_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 8 | 7 | 1 on ground | - | - | - | 70 | 100 |
jump D
Robert Garcia robert_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 8 | 7 | 1 on ground | - | - | - | 70 | 120 |
rush moves
rush 1
Robert Garcia robert_rush1 | ||||||||||
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cl.AA
cl.AA rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 (25+25) | Mid | - | 8 | - | - | -12 | -14 | - | 60 (30+30) | 120 (60+60) |
rush 2
Robert Garcia robert_rush2 | ||||||||||
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cl.AAX
cl.AAX rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | - | 6 | - | - | -6 | -8 | - | 30 (30+0+0) | 180 (60+60+60) |
Command normals
Ryuu Hanshu
Robert Garcia robert_6b | ||||||||||
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6B
6B Ryuu Hanshu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 [40] | Mid | special | 15 | 4 | 17 | 0 | -2 | - | 30 | 60 |
Kouryuu Koukyaku-Geri
Robert Garcia robert_6a | ||||||||||
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6A
6A Kouryuu Koukyaku-Geri | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 [45] | High [Mid] | - | 22 [20] | 4 | 17 | +2 | -2 | - | 30 | 60 |
Blowback
Blowback
Robert Garcia robert_cd | ||||||||||
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CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 5 | 19 | Splat (+76~+92) | -1 | - | 100 | 160 |
Shatterstrike
Robert Garcia robert_236cd | ||||||||||
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236CD
236CD Shatterstrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple (+93) | -10 | - | 0 | 200 |
AdvanceStrike
Robert Garcia robert_214cd | ||||||||||
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214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Robert Garcia robert_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 6 | 1 on ground | - | - | - | 80 | 120 |
jump CD
Robert Garcia robert_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 7 | 1 on ground | - | - | - | 80 | 140 |
Throws
Ryuuchou Kyaku
Robert Garcia robert_cthrow | ||||||||||
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(close) 4/6C
(close) 4/6C Ryuuchou Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | N/A | - | 1 | 1 | 0 | HKD (+50) | Unblockable | - | 0 | 0 |
Kubikiri Nage
Robert Garcia robert_dthrow | ||||||||||
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(close) 4/6D
(close) 4/6D Kubikiri Nage | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | N/A | - | 1 | 1 | 0 | HKD (+26) | Unblockable | - | 0 | 0 |
Specials
Ryuu-Geki Ken
236A
Robert Garcia robert_236a | ||||||||||
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236A
236A Ryuu-Geki Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | super | 15 | Full Screen Projectile | 32 | -6 (Close) to 26 (Max Range) | -8 (Close) to 24 (Max Range) | - | 60 | 60 |
236C
Robert Garcia robert_236c | ||||||||||
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236C
236C Ryuu-Geki Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | super | 14 | Full Screen Projectile | 37 | -11 (Close) to 24 (Max Range) | -13 (Close) to 24 (Max Range) | - | 60 | 60 |
236AC
Robert Garcia robert_236ac | ||||||||||
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236AC
236AC Ryuu-Geki Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
87 (40+50) | Mid | - | 15 | Full Screen Projectile | 32 | SKD (42: Tech / 69: Non-tech) | 1 (Close) to 20 (Max Range) | - | 0 | 60 (30+30) |
Ryuuga
623A
Robert Garcia robert_623a | ||||||||||
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623A
623A Ryuuga | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 [45] | Mid | super | 4 | 10 | 36 (11 on ground) | SKD (21: Tech / 48: Non-tech) | -27 | Full body against Physical Air Strike: 1 to 5 (5 Frames) / Throw Invincible: 1 to 5 (5 Frames) | 60 [40] | 80 |
623C
Robert Garcia robert_623c | ||||||||||
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623C
623C Ryuuga | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
112 (70+45) | Mid | super (1) | 6 | 15 | 39 (13 on ground) | SKD (20: Tech / 47: Non-tech) | -30 | Full Body: 1 to 10 (10 Frames) | 100 (60+40) | 120 (80+40) |
623AC
Robert Garcia robert_623ac | ||||||||||
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623AC
623AC Ryuuga | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
174 (70+30+30+30+30) | Mid | - | 4 | 16 | 44 (9 on ground) | SKD (31: Tech / 58: Non-tech) | -36 | Full Body: 1 to 11 (11 Frames) | 0 | 120+ (80+20+20+...) |
Hien Senpuu Kyaku
214B
Robert Garcia robert_214b | ||||||||||
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214B
214B Hien Senpuu Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
94 (30+30+40) | Mid | - | 10 | 2 (5) 2 (6) 2 | 22 (11 on ground) | SKD (31: Tech* / 58: Non-tech) | -5 | - | 100 (20+20+60) | 80 (30+30+20) |
214D
Robert Garcia robert_214d | ||||||||||
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214D
214D Hien Senpuu Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
119 (30+30+30+40) | Mid | - | 12 | 2 (6) 2 (6) 2 (6) 3 | 23 (16 on ground) | SKD (28: Tech / 55: Non-tech) | -7 | - | 120 (20+20+20+60) | 110 (30+30+30+20) |
214BD
Robert Garcia robert_214bd | ||||||||||
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214BD
214BD Hien Senpuu Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
99 (20+15+15+15+50) | Mid | - | 10 | 2 (3) 2 (3) 2 (3) 2 (18) 5 | 22 (20 on ground) | SKD (46: Tech / 73: Non-tech) | -8 | - | 0 | 110 (20+20+20+20+30) |
Hien Ryuujin Kyaku (air)
j.214B
Robert Garcia robert_j214b | ||||||||||
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j.214B
j.214B Hien Ryuujin Kyaku (air) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 16 | Active until on ground | 15 | SKD (+42) best | 0 (Lowest height) to -11 (Highest height) | - | 80 | 60 |
j.214D
Robert Garcia robert_j214d | ||||||||||
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j.214D
j.214D Hien Ryuujin Kyaku (air) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 16 | Active until on ground | 15 | SKD (+42) best | 0 (Lowest height) to -11 (Highest height) | - | 80 | 60 |
j.214BD
Robert Garcia robert_j214bd | ||||||||||
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j.214BD
j.214BD Hien Ryuujin Kyaku (air) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 16 | Active until on ground | 16 | SKD (+53) best | 1 (Lowest height) to -8 (Highest height) | - | 0 | 80 |
Gen-ei Kyaku
646B
Robert Garcia robert_646b | ||||||||||
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646B
646B Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
130 (0+8+9+8+9+8+9+8+9+8+9+8+9+8+20) Min:60 | Mid | super | 15 | 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 | 38 | SKD (34: Tech / 61: Non-tech) | -62 | - | 0 | <20 |
646D
Robert Garcia robert_646d | ||||||||||
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646D
646D Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
130 (0+8+9+8+9+8+9+8+9+8+9+8+9+8+20) Min:60 | Mid | super | 15 | 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 (5) 1 | 38 | SKD (34: Tech / 61: Non-tech) | -62 | - | 0 | <20 |
646BD
Robert Garcia robert_646bd | ||||||||||
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646BD
646BD Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
123 (0+8+8+8+8+8+8+8+(8*7)+50) Min:86 | Mid | - | 9 | 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 (4) 1 | 38 | HKD (+74) | -20 | - | 0 | 50 |
Ryuuren • Gen-ei Kyaku
41236B
Robert Garcia robert_41236b | ||||||||||
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41236B
41236B Ryuuren • Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
108 / Min:31 | N/A | - | 7 | 1 | 46 | SKD (35: Tech / 62: Non-tech) | Unblockable | Full Body: 7 (1 Frame) | 0 | 0 |
41236D
Robert Garcia robert_41236d | ||||||||||
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41236D
41236D Ryuuren • Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
108 / Min:31 | N/A | - | 7 | 1 | 46 | SKD (35: Tech / 62: Non-tech) | Unblockable | Full Body: 7 (1 Frame) | 0 | 0 |
41236BD
Robert Garcia robert_41236bd | ||||||||||
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41236BD
41236BD Ryuuren • Gen-ei Kyaku | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
93 / Min:36 | N/A | - | 7 | 1 | 44 | Juggle - HKD (+61) | Unblockable | Full Body: 7 (1 Frame) | 0 | 0 |
Supers
Haoh Shoukou Ken
641236A/C
Robert Garcia robert_641236p | ||||||||||
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641236A/C
641236A/C Haoh Shoukou Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
180 (min 90) | Mid | advanced, climax | 17 | Full Screen Projectile | 61 | HKD (+49) | -30 (Close) to 2 (Max Range) | Full Body: 1 to 3 (3 Frames) | 0 | 0 |
641236AC
Robert Garcia robert_641236ac | ||||||||||
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641236AC
641236AC Haoh Shoukou Ken | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
320 (55*4+100) | Mid | climax | 12 | Full Screen Projectile | 79 | HKD (+51) | -28 (Close) to -13 (Max Range) | Full Body: 1 (1 Frame) | 0 | 0 |
Ryuuko Ranbu
2363214A
Robert Garcia robert_2363214a | ||||||||||
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2363214A
2363214A Ryuuko Ranbu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (10*13+25+45) | Mid | advanced, climax | 8 | 16 | 31 | HKD (+49) | -29 | Full Body: 1 to 4 (4 Frames) | - | - |
2363214C
Robert Garcia robert_2363214c | ||||||||||
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2363214C
2363214C Ryuuko Ranbu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (10*13+25+45) | Mid | advanced, climax | 16 | 16 | 31 | HKD (+49) | -29 | Full Body: 1 to 5 (5 Frames) | - | - |
2363214AC
Robert Garcia robert_2363214ac | ||||||||||
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2363214AC
2363214AC Ryuuko Ranbu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
334 (10*9+8*19+20+80) | Mid | climax | 8 | 16 | 31 | HKD (+44) | -29 | Full Body: 1 to 23 (23 Frames) | - | - |
Climax super
2141236CD
Robert Garcia robert_2141236cd | ||||||||||
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2141236CD
2141236CD Mu-Ei Senpuu Ryuu Zanshou | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
440 (75+14*8+20+14*9+130) Min:231 | Mid | - | 10 | 5 | 34 | HKD (+1) | -20 | Full Body: 1 to 14 (14 Frames) | 0 | 0 |