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Template:MoveData-AOF2/Documentation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Usage == | == Usage == | ||
This template defines and stores values, in this case moves' data, in the | This template defines and stores values, in this case moves' data, in the MoveData_AOF2 Cargo Table following a [[Template:MoveData-AOF2/MoveHeader|move header]] or a [[Template:MoveData-AOF2/CharHeader|char's data header]]. Said data is then queried by [[Template:FrameData-AOF2/Query]] and made tables of using [[Template:FrameDataCargo-AOF2]]. It also serves as a tooltip.<br> | ||
Storing a character's moves should be done in their '''data''' subpage due to be linked in the bottom external links section of the main page. The format to follow can be found [[The_King_of_Fighters_'94/Terry_Bogard/Data|here]]. | Storing a character's moves should be done in their '''data''' subpage due to be linked in the bottom external links section of the main page. The format to follow can be found [[The_King_of_Fighters_'94/Terry_Bogard/Data|here]]. | ||
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== Example == | == Example == | ||
Ryo 5LP data you can find [[Art of Fighting 2/Ryo Sakazaki/Data|here]]. | Ryo 5LP data you can find [[Art of Fighting 2/Ryo Sakazaki/Data|here]]. | ||
{{MoveData-AOF2 | character = Ryo Sakazaki | moveId = ryo_5lp | {{MoveData-AOF2 | character = Ryo Sakazaki | moveId = ryo_5lp | storeInCargo = false | ||
| name = Stand LP | | name = Stand LP | ||
| input = 5LP | | input = 5LP | ||
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| guard = Mid | | guard = Mid | ||
| cancel = No | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = +5 | | hitadv = +5 | ||
| blockadv = +7 | | blockadv = +7 | ||
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| guard = Mid | | guard = Mid | ||
| cancel = No | | cancel = No | ||
| startup = | | startup = 3 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 2 | ||
| hitadv = +5 | | hitadv = +5 | ||
| blockadv = +7 | | blockadv = +7 |
Latest revision as of 07:41, 24 July 2024
{{MoveData-AOF2 | character = | moveId = | name = | idle = | rank = | input = | images = | hitboxes = | damage = | counter = | stun = | guard = | cancel = | startup = | active = | recovery = | hitadv = | blockadv = | invul = }}
Usage
This template defines and stores values, in this case moves' data, in the MoveData_AOF2 Cargo Table following a move header or a char's data header. Said data is then queried by Template:FrameData-AOF2/Query and made tables of using Template:FrameDataCargo-AOF2. It also serves as a tooltip.
Storing a character's moves should be done in their data subpage due to be linked in the bottom external links section of the main page. The format to follow can be found here.
Parameters
How to use each parameter
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Main Parameters
Secondary ParametersSecundary parameters for further preparing data for moves with multiple versions/follow-ups and as such, most of these only show in the output of Template:FrameDataCargo-KOF94.
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Example
Ryo 5LP data you can find here.
Ryo Sakazaki ryo_5lp | ||||||||||
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5LP
5LP Stand LP | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. Max health is 128. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
6 | Mid | No | 3 | 4 | 2 | +5 | +7 | N/A |
{{MoveData-AOF2 | character = Ryo Sakazaki | moveId = ryo_5lp | name = Stand LP | input = 5LP | images = AOF2 Ryo 5LP.png | hitboxes = AOF2 Ryo 5LP_Hitbox.png | damage = 6 | counter = | stun = | guard = Mid | cancel = No | startup = 3 | active = 4 | recovery = 2 | hitadv = +5 | blockadv = +7 | invul = N/A | display = 200px }}