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The King of Fighters XV/Duo Lon/Data: Difference between revisions
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
====cl.A==== | ====cl.A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_cla | ||
| name = close A | | name = close A | ||
| input = cl.A | | input = cl.A | ||
| images = | | images = XV_duolon_c.A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_cA.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = command | | cancel = chain, command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 7 | ||
| hitadv = + | | hitadv = +5 | ||
| blockadv = + | | blockadv = +3 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 21: | Line 21: | ||
====cl.B==== | ====cl.B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_clb | ||
| name = close B | | name = close B | ||
| input = cl.B | | input = cl.B | ||
| images = | | images = XV_duolon_c.B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_cB.png | ||
| damage = 30 | | damage = 30 | ||
| guard = | | guard = Low | ||
| cancel = command | | cancel = chain, command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = + | | hitadv = +4 | ||
| blockadv = + | | blockadv = +2 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 40: | Line 40: | ||
====cl.C==== | ====cl.C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_clc | ||
| name = close C | | name = close C | ||
| input = cl.C | | input = cl.C | ||
| images = | | images = XV_duolon_c.C_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_cC.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = command | | cancel = command | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| hitadv = - | | hitadv = -3 | ||
| blockadv = - | | blockadv = -5 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 59: | Line 59: | ||
====cl.D==== | ====cl.D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_cld | ||
| name = close D | | name = close D | ||
| input = cl.D | | input = cl.D | ||
| images = | | images = XV_duolon_c.D_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_cD.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 6 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 15 | ||
| hitadv = | | hitadv = +0 | ||
| blockadv = - | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = 120 | | guardDamage = 120 | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
====5A==== | ====5A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_fa | ||
| name = stand A | | name = stand A | ||
| input = 5A | | input = 5A | ||
| images = | | images = XV_duolon_5A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_5A.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = +2 | ||
| blockadv = | | blockadv = +0 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 98: | Line 98: | ||
====5B==== | ====5B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_fb | ||
| name = stand B | | name = stand B | ||
| input = 5B | | input = 5B | ||
| images = | | images = XV_duolon_5B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_5B.png | ||
| damage = 30 | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 12 | ||
| hitadv = - | | hitadv = -1 | ||
| blockadv = - | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 117: | Line 117: | ||
====5C==== | ====5C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_fc | ||
| name = stand C | | name = stand C | ||
| input = 5C | | input = 5C | ||
| images = | | images = XV_duolon_5C_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_5C.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = | | startup = 12 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 19 | ||
| hitadv = | | hitadv = 0 | ||
| blockadv = - | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 136: | Line 136: | ||
====5D==== | ====5D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_fd | ||
| name = stand D | | name = stand D | ||
| input = 5D | | input = 5D | ||
| images = | | images = XV_duolon_5D_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_5D.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 20 | ||
| hitadv = - | | hitadv = -4 | ||
| blockadv = - | | blockadv = -6 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 156: | Line 156: | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
====2A==== | ====2A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_2a | ||
| name = crouch A | | name = crouch A | ||
| input = 2A | | input = 2A | ||
| images = | | images = XV_duolon_2A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_2A.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = command | | cancel = chain, command | ||
| startup = | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = + | | hitadv = +4 | ||
| blockadv = + | | blockadv = +2 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 175: | Line 175: | ||
====2B==== | ====2B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_2b | ||
| name = crouch B | | name = crouch B | ||
| input = 2B | | input = 2B | ||
| images = | | images = XV_duolon_2B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_2B.png | ||
| damage = 15 | | damage = 15 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | ||
| cancel = | | cancel = chain, super | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +2 | | hitadv = +2 | ||
| blockadv = 0 | | blockadv = 0 | ||
Line 194: | Line 194: | ||
====2C==== | ====2C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_2c | ||
| name = crouch C | | name = crouch C | ||
| input = 2C | | input = 2C | ||
| images = | | images = XV_duolon_2C_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_2C.png, XV_duolon_2C2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = command | | cancel = command | ||
| startup = | | startup = 7 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 21 | ||
| hitadv = - | | hitadv = -7 | ||
| blockadv = - | | blockadv = -9 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 213: | Line 213: | ||
====2D==== | ====2D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_2d | ||
| name = crouch D | | name = crouch D | ||
| input = 2D | | input = 2D | ||
| images = | | images = XV_duolon_2D_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_2D.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 26 | ||
| hitadv = SKD (+ | | hitadv = SKD (+26/+53) | ||
| blockadv = | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 233: | Line 233: | ||
===jump normals=== | ===jump normals=== | ||
====hop A==== | ====hop A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_ha | ||
| name = hop A | | name = hop A | ||
| header = yes | | header = yes | ||
Line 239: | Line 239: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.A | | input = h.A | ||
| images = | | images = XV_duolon_j.A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_hA.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 5 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +10~+11 | ||
| blockadv = | | blockadv = +10~+11 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 254: | Line 254: | ||
}} | }} | ||
====jump A==== | ====jump A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_ja | ||
| name = jump A | | name = jump A | ||
| header = no | | header = no | ||
Line 260: | Line 260: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.A | | input = j.A | ||
| images = | | images = XV_duolon_j.A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_jA.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 5 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +10~+11 | ||
| blockadv = | | blockadv = +10~+11 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 276: | Line 276: | ||
====hop B==== | ====hop B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_hb | ||
| name = hop B | | name = hop B | ||
| header = yes | | header = yes | ||
Line 282: | Line 282: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.B | | input = h.B | ||
| images = | | images = XV_duolon_j.B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_hB.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +2~+11 | ||
| blockadv = | | blockadv = +2~+11 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 297: | Line 297: | ||
}} | }} | ||
====jump B==== | ====jump B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_jb | ||
| name = jump B | | name = jump B | ||
| header = no | | header = no | ||
Line 303: | Line 303: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.B | | input = j.B | ||
| images = | | images = XV_duolon_j.B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_jB.png | ||
| damage = 35 | | damage = 35 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = -1~+11 | ||
| blockadv = | | blockadv = -1~+11 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 320: | Line 320: | ||
====hop C==== | ====hop C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_hc | ||
| name = hop C | | name = hop C | ||
| header = yes | | header = yes | ||
Line 326: | Line 326: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.C | | input = h.C | ||
| images = | | images = XV_duolon_j.C_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_hC.png | ||
| damage = | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = special | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 5 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +6~+14 | ||
| blockadv = | | blockadv = +9~+14 | ||
| invul = | | invul = | ||
| stun = | | stun = 70 | ||
| guardDamage = 100 | | guardDamage = 100 | ||
}} | }} | ||
====jump C==== | ====jump C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_jc | ||
| name = jump C | | name = jump C | ||
| header = no | | header = no | ||
Line 347: | Line 348: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.C | | input = j.C | ||
| images = | | images = XV_duolon_j.C_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_jC.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = special | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 5 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +6~+11 | ||
| blockadv = | | blockadv = +9~+14 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 362: | Line 363: | ||
}} | }} | ||
====hop D==== | ====hop D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_hd | ||
| name = hop D | | name = hop D | ||
| header = yes | | header = yes | ||
Line 368: | Line 369: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.D | | input = h.D | ||
| images = | | images = XV_duolon_j.D_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_hD.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 8 | ||
| active = | | active = 6 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +5~+11 | ||
| blockadv = | | blockadv = +8~+14 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 384: | Line 385: | ||
====jump D==== | ====jump D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_jd | ||
| name = jump D | | name = jump D | ||
| header = no | | header = no | ||
Line 390: | Line 391: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.D | | input = j.D | ||
| images = | | images = XV_duolon_j.D_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_jD.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense# | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 8 | ||
| active = | | active = 6 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = | | hitadv = +2~+11 | ||
| blockadv = | | blockadv = +5~+14 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
Line 407: | Line 408: | ||
===rush moves=== | ===rush moves=== | ||
====rush 1==== | ====rush 1==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_rush1 | ||
| name = rush 1 | | name = rush 1 | ||
| header = yes | | header = yes | ||
Line 413: | Line 414: | ||
| orderId = 1 | | orderId = 1 | ||
| input = cl.AA | | input = cl.AA | ||
| images = | | images = XV_duolon_rush1_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_rush1.png | ||
| damage = | | damage = 48 (25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 424: | Line 425: | ||
| blockadv = -7 | | blockadv = -7 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 120 (60+60) | ||
}} | }} | ||
====rush 2==== | ====rush 2==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_rush2 | ||
| name = rush 2 | | name = rush 2 | ||
| header = no | | header = no | ||
Line 435: | Line 436: | ||
| orderId = 2 | | orderId = 2 | ||
| input = cl.AAX | | input = cl.AAX | ||
| images = | | images = XV_duolon_rush2_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_rush2.png | ||
| damage = | | damage = 70 (25+25+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
Line 446: | Line 447: | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 180 (60+60+60) | ||
}} | }} | ||
===Command normals=== | ===Command normals=== | ||
====6A==== | ====6A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_6a | ||
| name = | | name = Genmuken | ||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 6A | |||
| images = XV_duolon_6A_ima.png | |||
| hitboxes = XV_duolon_6A.png | |||
| damage = 40 | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 12 [10] | |||
| active = 4 | |||
| recovery = 20 | |||
| hitadv = -3 | |||
| blockadv = -5 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====6AC==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_6ac | |||
| name = Genmuken | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 6AC | |||
| images = XV_duolon_6A_ima.png | |||
| hitboxes = XV_duolon_6AC.png | |||
| damage = 60 (30+30) | |||
| guard = Mid | |||
| cancel = special | |||
| startup = 10 | |||
| active = 4 | |||
| recovery = 18 | |||
| hitadv = -1 | |||
| blockadv = -3 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 80 (40+40) | |||
}} | |||
====j.6A==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_j6a | |||
| name = Air Genmuken | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 6A | | input = 6A | ||
| images = | | images = XV_duolon_j6A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_j6A.png | ||
| damage = 60 [ | | damage = 40 | ||
| guard = | | guard = Mid | ||
| cancel = | |||
| startup = 13 | |||
| active = 4 | |||
| recovery = 1 on ground | |||
| hitadv = +13~+14 | |||
| blockadv = +13~+14 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====j.6AC==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_j6ac | |||
| name = Air Genmuken | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 6AC | |||
| images = XV_duolon_j6A_ima.png | |||
| hitboxes = XV_duolon_j6AC.png | |||
| damage = 80 (40+40) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 9 | |||
| active = 4 | |||
| recovery = 1 on ground | |||
| hitadv = +13~+14 | |||
| blockadv = +13~+14 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 40 | |||
}} | |||
====j.6B==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_j6b | |||
| name = Air Genmukyaku | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = j.6B | |||
| images = XV_duolon_j6B_ima.png | |||
| hitboxes = XV_duolon_j6B.png | |||
| damage = 40 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 4 | |||
| recovery = 1 on ground | |||
| hitadv = +1~+11 | |||
| blockadv = +1~+11 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====j.6BD==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_j6bd | |||
| name = Air Genmukyaku | |||
| header = no | |||
| version = BD | |||
| orderId = 2 | |||
| input = j.6BD | |||
| images = XV_duolon_j6B_ima.png | |||
| hitboxes = XV_duolon_j6BD.png | |||
| damage = 60 | |||
| guard = High | |||
| cancel = | |||
| startup = 10 | |||
| active = 4 | |||
| recovery = 1 on ground | |||
| hitadv = +1~+10 | |||
| blockadv = +1~+10 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 40 | |||
}} | |||
====6B==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_6b | |||
| name = Hiei Kyaku | |||
| header = yes | |||
| orderId = 1 | |||
| input = 6B | |||
| images = XV_duolon_6B_ima.png | |||
| hitboxes = XV_duolon_6B.png | |||
| damage = 40 [40] | |||
| guard = Mid | |||
| cancel = super [special] | | cancel = super [special] | ||
| startup = | | startup = 10 [10] | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 16 | ||
| hitadv = | | hitadv = -5 | ||
| blockadv = - | | blockadv = -7 | ||
| invul = | | invul = | ||
| stun = | | stun = 40 [40] | ||
| guardDamage = | | guardDamage = 40 [40] | ||
}} | }} | ||
==== | ====Target Combo 1==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_jb_d | ||
| name | | name = Target Combo 1 | ||
| input | | header = yes | ||
| images | | orderId = 1 | ||
| hitboxes | | input = j.B,D | ||
| damage | | images = XV_duolon_j.D_ima.png | ||
| guard | | hitboxes = XV_duolon_jB_D.png | ||
| cancel | | damage = 83 (45+40) | ||
| startup | | guard = | ||
| active | | cancel = | ||
| recovery | | startup = 12 | ||
| hitadv | | active = 6 | ||
| blockadv | | recovery = 1 on ground | ||
| invul | | hitadv = | ||
| stun = | | blockadv = | ||
| guardDamage = | | invul = | ||
| stun = 70 (30+40) | |||
| guardDamage = ? | |||
}} | }} | ||
===Blowback=== | ===Blowback=== | ||
====Blowback==== | ====Blowback==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_cd | ||
| name = Blowback | | name = Blowback | ||
| input = CD | | input = CD | ||
| images = | | images = XV_duolon_CD_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_5CD.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = special | | cancel = special | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 28 | ||
| hitadv = Wall Splat (+ | | hitadv = Wall Splat (+68~+84) / SKD (Air hit) | ||
| blockadv = - | | blockadv = -9 | ||
| invul = | | invul = | ||
| stun = 100 | | stun = 100 | ||
Line 510: | Line 647: | ||
====ShatterStrike==== | ====ShatterStrike==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236cd | ||
| name = ShatterStrike | | name = ShatterStrike | ||
| input = 236CD | | input = 236CD | ||
| images = | | images = XV_duolon_236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236cd.png, XV_duolon_236cd2.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = Crumple (+93) / Wall Bounce (Air hit) | | hitadv = Crumple (+93) / Wall Bounce (Air hit) | ||
| blockadv = -10 | | blockadv = -10 | ||
Line 527: | Line 664: | ||
| guardDamage = 200 | | guardDamage = 200 | ||
}} | }} | ||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV_duolon_214cd_ima.png | |||
| hitboxes = XV_duolon_214cd.png, XV_duolon_214cd2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | |||
====hop CD==== | ====hop CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_hcd | ||
| name = hop CD | | name = hop CD | ||
| header = yes | | header = yes | ||
Line 534: | Line 691: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.CD | | input = h.CD | ||
| images = | | images = XV_duolon_j.CD_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_hCD.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 14 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = +13~+17 | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = 120 | | guardDamage = 120 | ||
}} | }} | ||
====jump CD==== | ====jump CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_jcd | ||
| name = jump CD | | name = jump CD | ||
| header = no | | header = no | ||
Line 555: | Line 713: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.CD | | input = j.CD | ||
| images = | | images = XV_duolon_j.CD_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_jCD.png | ||
| damage = 90 | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 14 | ||
| active = | | active = 7 | ||
| recovery = 1 on ground | | recovery = 1 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = +14~+21 | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
Line 572: | Line 730: | ||
===Throws=== | ===Throws=== | ||
====forward throw==== | ====forward throw==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_cthrow | ||
| name = | | name = Suishu Shoukou | ||
| input = (close) 4/6+C | | input = (close) 4/6+C | ||
| images = | | images = XV_duolon_cthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_cthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 583: | Line 741: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = HKD (+ | | hitadv = HKD (+55) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 591: | Line 749: | ||
====back throw==== | ====back throw==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_dthrow | ||
| name = | | name = Suishu Houki | ||
| input = (close) 4/6+D | | input = (close) 4/6+D | ||
| images = | | images = XV_duolon_dthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_dthrow.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 602: | Line 760: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = HKD (+ | | hitadv = HKD (+46) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 610: | Line 768: | ||
==Specials== | ==Specials== | ||
=== | ===Genmukyaku=== | ||
====623B==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_623b | |||
| name = Genmukyaku | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 623B | |||
| images = XV_duolon_623b_ima.png | |||
| hitboxes = XV_duolon_623b.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 13 | |||
| active = 5 | |||
| recovery = 26 | |||
| hitadv = SKD (+33/+60) | |||
| blockadv = -10 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====623D==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_623d | |||
| name = Genmukyaku | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 623D | |||
| images = XV_duolon_623b_ima.png | |||
| hitboxes = XV_duolon_623d.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 | |||
| active = 5 | |||
| recovery = 31 | |||
| hitadv = SKD (+28/+55) | |||
| blockadv = -15 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====623BD==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_623bd | |||
| name = Genmukyaku | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 623BD | |||
| images = XV_duolon_623bd_ima.png | |||
| hitboxes = XV_duolon_623bd.png | |||
| damage = 80 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 5 | |||
| recovery = 26 | |||
| hitadv = Launch (+44/+71) | |||
| blockadv = -10 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 40 | |||
}} | |||
===Shaki Juuryuu 1=== | |||
====236A==== | ====236A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a | ||
| name = | | name = Shaki Juuryuu 1 | ||
| header = yes | | header = yes | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = 236A | | input = 236A | ||
| images = | | images = XV_Duo Lon_236A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 25 | ||
| hitadv = - | | hitadv = -7 | ||
| blockadv = - | | blockadv = -9 | ||
| invul = | | invul = | ||
| stun = | | stun = 20 | ||
| guardDamage = | | guardDamage = 20 | ||
}} | }} | ||
====236C==== | ====236C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c | ||
| name = | | name = Shaki Juuryuu 1 | ||
| header = no | | header = no | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = 236C | | input = 236C | ||
| images = | | images = XV_Duo Lon_236A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a.png | ||
| damage = | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 15 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 27 | ||
| hitadv = - | | hitadv = -1 | ||
| blockadv = - | | blockadv = -13 | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = 40 | | guardDamage = 40 | ||
}} | }} | ||
====236AC==== | ====236AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac | ||
| name = | | name = Shaki Juuryuu 1 | ||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = 236AC | | input = 236AC | ||
| images = | | images = XV_Duo Lon_236A_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236ac.png | ||
| damage = | | damage = 30 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 15 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = -11 | ||
| blockadv = - | | blockadv = -13 | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = 40 | | guardDamage = 40 | ||
}} | }} | ||
=== | ===Shaki Juuryuu 2=== | ||
==== | ====236A6P==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a6p | ||
| name = | | name = Shaki Juuryuu 2 | ||
| header = yes | | header = yes | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 236A6P | ||
| images = | | images = XV_Duo Lon_236A6P_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a6p.png | ||
| damage = | | damage = 20 | ||
| guard = | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 11 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 29 | ||
| hitadv = | | hitadv = -13 | ||
| blockadv = - | | blockadv = -15 | ||
| invul = | | invul = | ||
| stun = | | stun = 20 | ||
| guardDamage = | | guardDamage = 20 | ||
}} | }} | ||
====236C6P==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c6p | ||
{{MoveData-KOFXV | character = | | name = Shaki Juuryuu 2 | ||
| name = | |||
| header = no | | header = no | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 236C6P | ||
| images = | | images = XV_Duo Lon_236A6P_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a6p.png | ||
| damage = | | damage = 30 | ||
| guard = | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 11 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 31 | ||
| hitadv = | | hitadv = -15 | ||
| blockadv = - | | blockadv = -17 | ||
| invul = | | invul = | ||
| stun = | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
====236AC6P==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p | ||
{{MoveData-KOFXV | character = | | name = Shaki Juuryuu 2 | ||
| name = | |||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 236AC6P | ||
| images = | | images = XV_Duo Lon_236A6P_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236ac6p.png | ||
| damage = | | damage = 30 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 11 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 31 | ||
| hitadv = | | hitadv = -15 | ||
| blockadv = - | | blockadv = -17 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
=== | ===Shaki Juuryuu 3=== | ||
==== | ====236A6P6P==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a6p6p | ||
| name = | | name = Shaki Juuryuu 3 | ||
| header = yes | | header = yes | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 236A6P6P | ||
| images = | | images = XV_Duo Lon_236A6P6P_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a6p6p.png | ||
| damage = | | damage = 25 | ||
| guard = | | guard = High | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 13 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 37 | ||
| hitadv = | | hitadv = Launch (+23/+50) | ||
| blockadv = -22 | | blockadv = -22 | ||
| invul = | | invul = | ||
| stun = | | stun = 25 | ||
| guardDamage = | | guardDamage = 25 | ||
}} | }} | ||
====236C6P6P==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c6p6p | ||
{{MoveData-KOFXV | character = | | name = Shaki Juuryuu 3 | ||
| name = | |||
| header = no | | header = no | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 236C6P6P | ||
| images = | | images = XV_Duo Lon_236A6P6P_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236a6p6p.png | ||
| damage = | | damage = 35 | ||
| guard = | | guard = High | ||
| cancel = super | | cancel = super | ||
| startup = | | startup = 13 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 42 | ||
| hitadv = | | hitadv = Launch (+29/+56) | ||
| blockadv = - | | blockadv = -27 | ||
| invul = | | invul = | ||
| stun = | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
====236AC6P6P==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p | ||
{{MoveData-KOFXV | character = | | name = Shaki Juuryuu 3 | ||
| name = | |||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 236AC6P6P | ||
| images = | | images = XV_duolon_236ac6p6p_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236ac6p6p.png | ||
| damage = | | damage = 35 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 13 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 38 | ||
| hitadv = | | hitadv = Crumple (+92) | ||
| blockadv = - | | blockadv = -25 | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
=== | ===Rekka Forward Teleport B=== | ||
==== | ====236A6P6P6B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a6p6p6b | ||
| name = | | name = Himou Kyaku Forward B | ||
| header = yes | | header = yes | ||
| version = | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 236A6P6P6B | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236b.png, XV_duolon_236b2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = SKD (+34/+61) | ||
| blockadv = | | blockadv = -22 | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ====236C6P6P6B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c6p6p6b | ||
| name = | | name = Himou Kyaku Forward B | ||
| header = no | | header = no | ||
| version = D | | version = C | ||
| orderId = 2 | |||
| input = 236C6P6P6B | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236b.png, XV_duolon_236b2.png | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 27 | |||
| hitadv = SKD (+45/+72) | |||
| blockadv = -11 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====236AC6P6P6B==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p6b | |||
| name = Himou Kyaku Forward B | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 236AC6P6P6B | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236b.png, XV_duolon_236b2.png | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 27 | |||
| hitadv = Crumple (+108) | |||
| blockadv = -9 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
===Rekka Forward Teleport D=== | |||
====236A6P6P6D==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a6p6p6d | |||
| name = Himou Kyaku Forward D | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 236A6P6P6D | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236d.png, XV_duolon_236d2.png | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 37 | |||
| hitadv = SKD (+20/+47) | |||
| blockadv = -25 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====236C6P6P6D==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c6p6p6d | |||
| name = Himou Kyaku Forward D | |||
| header = no | |||
| version = C | |||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 236C6P6P6D | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236d.png, XV_duolon_236d2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 37 | |||
| hitadv = SKD (+31/+58) | |||
| blockadv = -25 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====236AC6P6P6D==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p6d | |||
| name = Himou Kyaku Forward D | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | |||
| input = 236AC6P6P6D | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236d.png, XV_duolon_236d2.png | |||
| damage = | |||
| guard = | |||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Crumple (+98) | ||
| blockadv = -19 | | blockadv = -19 | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==== | ===Rekka Forward Teleport BD=== | ||
{{MoveData-KOFXV | character = | ====236A6P6P6BD==== | ||
| name = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236a6p6p6bd | ||
| name = EX Himou Kyaku Forward | |||
| header = yes | |||
| version = A | |||
| orderId = 1 | |||
| input = 236A6P6P6BD | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236bd.png, XV_duolon_236bd2.png | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 50 | |||
| hitadv = SKD (+11/+38) | |||
| blockadv = -34 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====236C6P6P6BD==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236c6p6p6bd | |||
| name = EX Himou Kyaku Forward | |||
| header = no | | header = no | ||
| version = | | version = C | ||
| orderId = 2 | |||
| input = 236C6P6P6BD | |||
| images = XV_Duo Lon_236B_ima.png | |||
| hitboxes = XV_duolon_236bd.png, XV_duolon_236bd2.png | |||
| damage = | |||
| guard = | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 50 | |||
| hitadv = SKD (+22/+49) | |||
| blockadv = -34 | |||
| invul = | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====236AC6P6P6BD==== | |||
{{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p6bd | |||
| name = EX Himou Kyaku Forward | |||
| header = no | |||
| version = AC | |||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 236AC6P6P6BD | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236bd.png, XV_duolon_236bd2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 50 | ||
| hitadv = | | hitadv = Crumple (+85) | ||
| blockadv = - | | blockadv = -32 | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
=== | ===EX Rekka Back Teleport=== | ||
==== | ====236AC6P6P4B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p4b | ||
| name | | name = Himou Kyaku Backward | ||
| header = yes | | header = yes | ||
| version | | version = B | ||
| orderId | | orderId = 1 | ||
| input | | input = 236AC6P6P4B | ||
| images | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes | | hitboxes = XV_duolon_214b.png, XV_duolon_214b2.png | ||
| damage | | damage = | ||
| guard | | guard = | ||
| cancel | | cancel = | ||
| startup | | startup = | ||
| active | | active = | ||
| recovery | | recovery = 32 | ||
| hitadv | | hitadv = Crumple (+103) | ||
| blockadv | | blockadv = -14 | ||
| invul | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====236AC6P6P4D==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p4d | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Backward | ||
| name | |||
| header = no | | header = no | ||
| version | | version = D | ||
| orderId | | orderId = 2 | ||
| input | | input = 236AC6P6P4D | ||
| images | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes | | hitboxes = XV_duolon_214d.png, XV_duolon_214d2.png | ||
| damage | | damage = | ||
| guard | | guard = | ||
| cancel | | cancel = | ||
| startup | | startup = | ||
| active | | active = | ||
| recovery | | recovery = 42 | ||
| hitadv | | hitadv = Crumple (+93) | ||
| blockadv | | blockadv = -24 | ||
| invul | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====236AC6P6P4BD==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236ac6p6p4bd | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Backward | ||
| name | |||
| header = no | | header = no | ||
| version | | version = BD | ||
| orderId | | orderId = 3 | ||
| input | | input = 236AC6P6P4BD | ||
| images | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes | | hitboxes = XV_duolon_214bd.png, XV_duolon_214bd2.png | ||
| damage | | damage = | ||
| guard | | guard = | ||
| cancel | | cancel = | ||
| startup | | startup = | ||
| active | | active = | ||
| recovery | | recovery = 36 | ||
| hitadv | | hitadv = Crumple (+99) | ||
| blockadv | | blockadv = -18 | ||
| invul | | invul = Full Body: 1 to 10 (10 Frames) | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
=== | ===Juon Shikon=== | ||
====214A==== | ====214A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214a | ||
| name = | | name = Juon Shikon | ||
| header = yes | | header = yes | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = 214A | | input = 214A | ||
| images = | | images = XV_duolon_214a_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214a.png | ||
| damage = | | damage = 60 | ||
| guard = Mid | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 18 | ||
| active = | | active = 60 | ||
| recovery = | | recovery = 33 | ||
| hitadv = - | | hitadv = -6~+27 | ||
| blockadv = - | | blockadv = -9~+24 | ||
| invul = | | invul = | ||
| stun = | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
====214C==== | ====214C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214c | ||
| name = | | name = Juon Shikon | ||
| header = no | | header = no | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = 214C | | input = 214C | ||
| images = | | images = XV_duolon_214a_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214a.png | ||
| damage = | | damage = 65 | ||
| guard = Mid | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 28 | ||
| active = | | active = 100 | ||
| recovery = | | recovery = 30 | ||
| hitadv = - | | hitadv = -3~+27 | ||
| blockadv = - | | blockadv = -6~+24 | ||
| invul = | | invul = | ||
| stun = | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
====214AC==== | ====214AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214ac | ||
| name = | | name = Juon Shikon | ||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = 214AC | | input = 214AC | ||
| images = | | images = XV_duolon_214a_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214ac.png | ||
| damage = 30 | | damage = 98 (30+30+40) | ||
| guard = Mid | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 22 | ||
| active = | | active = 120 | ||
| recovery = | | recovery = 31 | ||
| hitadv = | | hitadv = +8~+29 | ||
| blockadv = | | blockadv = +3~+24 | ||
| invul = | | invul = | ||
| stun = | | stun = 0 | ||
| guardDamage = | | guardDamage = 120 (40+40+40) | ||
}} | }} | ||
=== | ===Himou Kyaku Forward=== | ||
==== | ====236B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236b | ||
| name = | | name = Himou Kyaku Forward | ||
| header = yes | | header = yes | ||
| version = | | version = B | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 236B | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236b.png, XV_duolon_236b2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====236D==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236d | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Forward | ||
| name = | |||
| header = no | | header = no | ||
| version = | | version = D | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 236D | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236d.png, XV_duolon_236d2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 37 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====236BD==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_236bd | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Forward | ||
| name = | |||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 236BD | ||
| images = | | images = XV_Duo Lon_236B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_236bd.png, XV_duolon_236bd2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 50 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
=== | ===Himou Kyaku Backward=== | ||
==== | ====214B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214b | ||
| name = | | name = Himou Kyaku Backward | ||
| header = yes | | header = yes | ||
| version = | | version = B | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 214B | ||
| images = | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214b.png, XV_duolon_214b2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 32 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====214D==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214d | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Backward | ||
| name = | |||
| header = no | | header = no | ||
| version = | | version = D | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 214D | ||
| images = | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214d.png, XV_duolon_214d2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 42 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
====214BD==== | |||
==== | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214bd | ||
{{MoveData-KOFXV | character = | | name = Himou Kyaku Backward | ||
| name = | |||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 214BD | ||
| images = | | images = XV_Duo Lon_214B_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214bd.png, XV_duolon_214bd2.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 36 | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = Full Body: 1 to 10 (10 Frames) | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
==Supers== | ==Supers== | ||
=== | ===Hiden Genmu Bakuto Shikon=== | ||
==== | ====214236A/C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214236p | ||
| name = | | name = Hiden Genmu Bakuto Shikon | ||
| header = yes | | header = yes | ||
| version = A or C | | version = A or C | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 214236A/C | ||
| images = | | images = XV_duolon_214236p_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214236p.png | ||
| damage = | | damage = 160 (160+0) Min: 80 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = advanced, climax | ||
| startup = | | startup = 10 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 54 | ||
| hitadv = | | hitadv = HKD (+37) | ||
| blockadv = | | blockadv = -48~-36 | ||
| invul = | | invul = Full Body: 1 to 3 (3 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
==== | ====214236AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214236ac | ||
| name = | | name = Hiden Genmu Bakuto Shikon | ||
| header = no | | header = no | ||
| version = AC | | version = AC | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 214236AC | ||
| images = | | images = XV_duolon_214236p_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214236ac.png | ||
| damage = | | damage = 340 (35*4+200) Min: 168 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = climax | ||
| startup = | | startup = 8 | ||
| active = | | active = 17 | ||
| recovery = | | recovery = 54 | ||
| hitadv = | | hitadv = HKD (+63) | ||
| blockadv = | | blockadv = -52~-39 | ||
| invul = | | invul = Full Body: 1 (1 Frame), Projectile Invincibility: 2 to 20 (19 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
=== | ===Hiden Genmu Onryou Heki=== | ||
==== | ====214214A/C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214214p | ||
| name = | | name = Hiden Genmu Onryou Heki | ||
| header = yes | | header = yes | ||
| version = | | version = A or C | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 214214A/C | ||
| images = | | images = XV_duolon_214214p_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214214p.png, XV_duolon_214214p2.png | ||
| damage = | | damage = 175 (15*11+10) Min: 82 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = advanced, climax | ||
| startup = | | startup = 7 | ||
| active = | | active = 60 | ||
| recovery = | | recovery = 73 | ||
| hitadv = HKD (+ | | hitadv = HKD (+35) | ||
| blockadv = - | | blockadv = -47 | ||
| invul = | | invul = Full Body: 1 to 15 (15 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
==== | ====214214AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_214214ac | ||
| name = | | name = Hiden Genmu Onryou Heki | ||
| header = no | | header = no | ||
| version = | | version = AC | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 214214AC | ||
| images = | | images = XV_duolon_214214p_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_214214ac.png, XV_duolon_214214ac2.png | ||
| damage = | | damage = 335 (15*19+50) Min: 158 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = climax | ||
| startup = | | startup = 6 | ||
| active = | | active = 17 | ||
| recovery = | | recovery = 54 | ||
| hitadv = HKD (+ | | hitadv = HKD (+63) | ||
| blockadv = - | | blockadv = -38 | ||
| invul = | | invul = Full Body: 1 to 27 (27 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
=== | ===climax Super=== | ||
====2141236CD==== | ====2141236CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Duo Lon | moveId = duolon_2141236cd | ||
| name = | | name = Mugen Juon Toubu | ||
| input = 2141236CD | | input = 2141236CD | ||
| images = | | images = XV_duolon_2141236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_duolon_2141236cd.png | ||
| damage = | | damage = 431 (0+10*28+150+1) Min: 216 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 13 | ||
| active = | | active = 30 | ||
| recovery = | | recovery = 55 | ||
| hitadv = HKD (+ | | hitadv = HKD (+37) | ||
| blockadv = - | | blockadv = -66 | ||
| invul = | | invul = Full Body: 1 to 21 (21 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 |
Latest revision as of 13:55, 9 October 2024
Close Standing Normals
cl.A
Duo Lon duolon_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | chain, command | 4 | 3 | 7 | +5 | +3 | - | 30 | 60 |
cl.B
Duo Lon duolon_clb | ||||||||||
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cl.B
cl.B close B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | chain, command | 5 | 4 | 7 | +4 | +2 | - | 30 | 60 |
cl.C
Duo Lon duolon_clc | ||||||||||
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cl.C
cl.C close C | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 5 | 4 | 20 | -3 | -5 | - | 70 | 120 |
cl.D
Duo Lon duolon_cld | ||||||||||
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cl.D
cl.D close D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | command | 6 | 6 | 15 | +0 | -2 | - | 70 | 120 |
Far Standing Normals
5A
Duo Lon duolon_fa | ||||||||||
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5A
5A stand A | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 5 | 4 | 9 | +2 | +0 | - | 30 | 60 |
5B
Duo Lon duolon_fb | ||||||||||
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5B
5B stand B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 6 | 4 | 12 | -1 | -3 | - | 30 | 60 |
5C
Duo Lon duolon_fc | ||||||||||
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5C
5C stand C | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 12 | 2 | 19 | 0 | -2 | - | 70 | 120 |
5D
Duo Lon duolon_fd | ||||||||||
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5D
5D stand D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 9 | 5 | 20 | -4 | -6 | - | 70 | 120 |
Crouch Normals
2A
Duo Lon duolon_2a | ||||||||||
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2A
2A crouch A | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | chain, command | 5 | 4 | 7 | +4 | +2 | - | 30 | 60 |
2B
Duo Lon duolon_2b | ||||||||||
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2B
2B crouch B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | chain, super | 5 | 4 | 9 | +2 | 0 | - | 15 | 30 |
2C
Duo Lon duolon_2c | ||||||||||
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2C
2C crouch C | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 7 | 7 | 21 | -7 | -9 | - | 70 | 120 |
2D
Duo Lon duolon_2d | ||||||||||
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2D
2D crouch D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | special | 9 | 6 | 26 | SKD (+26/+53) | -4 | - | 70 | 120 |
jump normals
hop A
Duo Lon duolon_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 5 | 7 | 1 on ground | +10~+11 | +10~+11 | - | 30 | 50 |
jump A
Duo Lon duolon_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 5 | 7 | 1 on ground | +10~+11 | +10~+11 | - | 30 | 60 |
hop B
Duo Lon duolon_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 5 | 7 | 1 on ground | +2~+11 | +2~+11 | - | 30 | 50 |
jump B
Duo Lon duolon_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
35 | High | - | 5 | 7 | 1 on ground | -1~+11 | -1~+11 | - | 30 | 60 |
hop C
Duo Lon duolon_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 7 | 5 | 1 on ground | +6~+14 | +9~+14 | - | 70 | 100 |
jump C
Duo Lon duolon_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 7 | 5 | 1 on ground | +6~+11 | +9~+14 | - | 70 | 120 |
hop D
Duo Lon duolon_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 6 | 1 on ground | +5~+11 | +8~+14 | - | 70 | 100 |
jump D
Duo Lon duolon_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 6 | 1 on ground | +2~+11 | +5~+14 | - | 70 | 120 |
rush moves
rush 1
Duo Lon duolon_rush1 | ||||||||||
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cl.AA
cl.AA rush 1 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | - | 6 | - | - | -5 | -7 | - | 30 | 120 (60+60) |
rush 2
Duo Lon duolon_rush2 | ||||||||||
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cl.AAX
cl.AAX rush 2 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | - | 6 | - | - | -3 | -5 | - | 30 | 180 (60+60+60) |
Command normals
6A
Duo Lon duolon_6a | ||||||||||
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6A
6A Genmuken | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | special | 12 [10] | 4 | 20 | -3 | -5 | - | 40 | 40 |
6AC
Duo Lon duolon_6ac | ||||||||||
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6AC
6AC Genmuken | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 (30+30) | Mid | special | 10 | 4 | 18 | -1 | -3 | - | 0 | 80 (40+40) |
j.6A
Duo Lon duolon_j6a | ||||||||||
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6A
6A Air Genmuken | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 13 | 4 | 1 on ground | +13~+14 | +13~+14 | - | 40 | 40 |
j.6AC
Duo Lon duolon_j6ac | ||||||||||
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6AC
6AC Air Genmuken | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (40+40) | Mid | - | 9 | 4 | 1 on ground | +13~+14 | +13~+14 | - | 0 | 40 |
j.6B
Duo Lon duolon_j6b | ||||||||||
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j.6B
j.6B Air Genmukyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 15 | 4 | 1 on ground | +1~+11 | +1~+11 | - | 40 | 40 |
j.6BD
Duo Lon duolon_j6bd | ||||||||||
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j.6BD
j.6BD Air Genmukyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | High | - | 10 | 4 | 1 on ground | +1~+10 | +1~+10 | - | 0 | 40 |
6B
Duo Lon duolon_6b | ||||||||||
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6B
6B Hiei Kyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 [40] | Mid | super [special] | 10 [10] | 4 | 16 | -5 | -7 | - | 40 [40] | 40 [40] |
Target Combo 1
Duo Lon duolon_jb_d | ||||||||||
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j.B,D
j.B,D Target Combo 1 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
83 (45+40) | - | - | 12 | 6 | 1 on ground | - | - | - | 70 (30+40) | ? |
Blowback
Blowback
Duo Lon duolon_cd | ||||||||||
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CD
CD Blowback | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 16 | 4 | 28 | Wall Splat (+68~+84) / SKD (Air hit) | -9 | - | 100 | 160 |
ShatterStrike
Duo Lon duolon_236cd | ||||||||||
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236CD
236CD ShatterStrike | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple (+93) / Wall Bounce (Air hit) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
AdvanceStrike
Duo Lon duolon_214cd | ||||||||||
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214CD
214CD AdvanceStrike | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Duo Lon duolon_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | special | 14 | 7 | 1 on ground | SKD | +13~+17 | - | 80 | 120 |
jump CD
Duo Lon duolon_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | special | 14 | 7 | 1 on ground | SKD | +14~+21 | - | 80 | 140 |
Throws
forward throw
Duo Lon duolon_cthrow | ||||||||||
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(close) 4/6+C
(close) 4/6+C Suishu Shoukou | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | HKD (+55) | Unblockable | - | 0 | 0 |
back throw
Duo Lon duolon_dthrow | ||||||||||
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(close) 4/6+D
(close) 4/6+D Suishu Houki | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | HKD (+46) | Unblockable | - | 0 | 0 |
Specials
Genmukyaku
623B
Duo Lon duolon_623b | ||||||||||
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623B
623B Genmukyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 13 | 5 | 26 | SKD (+33/+60) | -10 | - | 40 | 40 |
623D
Duo Lon duolon_623d | ||||||||||
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623D
623D Genmukyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 15 | 5 | 31 | SKD (+28/+55) | -15 | - | 40 | 40 |
623BD
Duo Lon duolon_623bd | ||||||||||
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623BD
623BD Genmukyaku | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 15 | 5 | 26 | Launch (+44/+71) | -10 | - | 0 | 40 |
Shaki Juuryuu 1
236A
Duo Lon duolon_236a | ||||||||||
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236A
236A Shaki Juuryuu 1 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 9 | 5 | 25 | -7 | -9 | - | 20 | 20 |
236C
Duo Lon duolon_236c | ||||||||||
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236C
236C Shaki Juuryuu 1 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 15 | 5 | 27 | -1 | -13 | - | 40 | 40 |
236AC
Duo Lon duolon_236ac | ||||||||||
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236AC
236AC Shaki Juuryuu 1 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 15 | 5 | 27 | -11 | -13 | - | - | 40 |
Shaki Juuryuu 2
236A6P
Duo Lon duolon_236a6p | ||||||||||
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236A6P
236A6P Shaki Juuryuu 2 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 11 | 5 | 29 | -13 | -15 | - | 20 | 20 |
236C6P
Duo Lon duolon_236c6p | ||||||||||
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236C6P
236C6P Shaki Juuryuu 2 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 11 | 5 | 31 | -15 | -17 | - | 40 | 40 |
236AC6P
Duo Lon duolon_236ac6p | ||||||||||
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236AC6P
236AC6P Shaki Juuryuu 2 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 11 | 5 | 31 | -15 | -17 | - | 0 | 40 |
Shaki Juuryuu 3
236A6P6P
Duo Lon duolon_236a6p6p | ||||||||||
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236A6P6P
236A6P6P Shaki Juuryuu 3 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | High | super | 13 | 2 | 37 | Launch (+23/+50) | -22 | - | 25 | 25 |
236C6P6P
Duo Lon duolon_236c6p6p | ||||||||||
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236C6P6P
236C6P6P Shaki Juuryuu 3 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
35 | High | super | 13 | 2 | 42 | Launch (+29/+56) | -27 | - | 40 | 40 |
236AC6P6P
Duo Lon duolon_236ac6p6p | ||||||||||
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236AC6P6P
236AC6P6P Shaki Juuryuu 3 | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
35 | Mid | - | 13 | 6 | 38 | Crumple (+92) | -25 | - | 0 | 40 |
Rekka Forward Teleport B
236A6P6P6B
Duo Lon duolon_236a6p6p6b | ||||||||||
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236A6P6P6B
236A6P6P6B Himou Kyaku Forward B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 27 | SKD (+34/+61) | -22 | - | - | - |
236C6P6P6B
Duo Lon duolon_236c6p6p6b | ||||||||||
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236C6P6P6B
236C6P6P6B Himou Kyaku Forward B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 27 | SKD (+45/+72) | -11 | - | - | - |
236AC6P6P6B
Duo Lon duolon_236ac6p6p6b | ||||||||||
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236AC6P6P6B
236AC6P6P6B Himou Kyaku Forward B | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 27 | Crumple (+108) | -9 | - | - | - |
Rekka Forward Teleport D
236A6P6P6D
Duo Lon duolon_236a6p6p6d | ||||||||||
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236A6P6P6D
236A6P6P6D Himou Kyaku Forward D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 37 | SKD (+20/+47) | -25 | - | - | - |
236C6P6P6D
Duo Lon duolon_236c6p6p6d | ||||||||||
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236C6P6P6D
236C6P6P6D Himou Kyaku Forward D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 37 | SKD (+31/+58) | -25 | - | - | - |
236AC6P6P6D
Duo Lon duolon_236ac6p6p6d | ||||||||||
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236AC6P6P6D
236AC6P6P6D Himou Kyaku Forward D | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 27 | Crumple (+98) | -19 | - | - | - |
Rekka Forward Teleport BD
236A6P6P6BD
Duo Lon duolon_236a6p6p6bd | ||||||||||
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236A6P6P6BD
236A6P6P6BD EX Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 50 | SKD (+11/+38) | -34 | - | - | - |
236C6P6P6BD
Duo Lon duolon_236c6p6p6bd | ||||||||||
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236C6P6P6BD
236C6P6P6BD EX Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 50 | SKD (+22/+49) | -34 | - | - | - |
236AC6P6P6BD
Duo Lon duolon_236ac6p6p6bd | ||||||||||
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236AC6P6P6BD
236AC6P6P6BD EX Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 50 | Crumple (+85) | -32 | - | - | - |
EX Rekka Back Teleport
236AC6P6P4B
Duo Lon duolon_236ac6p6p4b | ||||||||||
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236AC6P6P4B
236AC6P6P4B Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 32 | Crumple (+103) | -14 | - | - | - |
236AC6P6P4D
Duo Lon duolon_236ac6p6p4d | ||||||||||
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236AC6P6P4D
236AC6P6P4D Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 42 | Crumple (+93) | -24 | - | - | - |
236AC6P6P4BD
Duo Lon duolon_236ac6p6p4bd | ||||||||||
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236AC6P6P4BD
236AC6P6P4BD Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 36 | Crumple (+99) | -18 | Full Body: 1 to 10 (10 Frames) | - | - |
Juon Shikon
214A
Duo Lon duolon_214a | ||||||||||
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214A
214A Juon Shikon | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 18 | 60 | 33 | -6~+27 | -9~+24 | - | 40 | 40 |
214C
Duo Lon duolon_214c | ||||||||||
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214C
214C Juon Shikon | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | - | 28 | 100 | 30 | -3~+27 | -6~+24 | - | 40 | 40 |
214AC
Duo Lon duolon_214ac | ||||||||||
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214AC
214AC Juon Shikon | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
98 (30+30+40) | Mid | - | 22 | 120 | 31 | +8~+29 | +3~+24 | - | 0 | 120 (40+40+40) |
Himou Kyaku Forward
236B
Duo Lon duolon_236b | ||||||||||
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236B
236B Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 27 | - | - | - | - | - |
236D
Duo Lon duolon_236d | ||||||||||
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236D
236D Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 37 | - | - | - | - | - |
236BD
Duo Lon duolon_236bd | ||||||||||
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236BD
236BD Himou Kyaku Forward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 50 | - | - | - | - | - |
Himou Kyaku Backward
214B
Duo Lon duolon_214b | ||||||||||
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214B
214B Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 32 | - | - | - | - | - |
214D
Duo Lon duolon_214d | ||||||||||
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214D
214D Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 42 | - | - | - | - | - |
214BD
Duo Lon duolon_214bd | ||||||||||
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214BD
214BD Himou Kyaku Backward | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 36 | - | - | Full Body: 1 to 10 (10 Frames) | - | - |
Supers
Hiden Genmu Bakuto Shikon
214236A/C
Duo Lon duolon_214236p | ||||||||||
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214236A/C
214236A/C Hiden Genmu Bakuto Shikon | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
160 (160+0) Min: 80 | Mid | advanced, climax | 10 | 13 | 54 | HKD (+37) | -48~-36 | Full Body: 1 to 3 (3 Frames) | 0 | 0 |
214236AC
Duo Lon duolon_214236ac | ||||||||||
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214236AC
214236AC Hiden Genmu Bakuto Shikon | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
340 (35*4+200) Min: 168 | Mid | climax | 8 | 17 | 54 | HKD (+63) | -52~-39 | Full Body: 1 (1 Frame), Projectile Invincibility: 2 to 20 (19 Frames) | 0 | 0 |
Hiden Genmu Onryou Heki
214214A/C
Duo Lon duolon_214214p | ||||||||||
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214214A/C
214214A/C Hiden Genmu Onryou Heki | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
175 (15*11+10) Min: 82 | Mid | advanced, climax | 7 | 60 | 73 | HKD (+35) | -47 | Full Body: 1 to 15 (15 Frames) | 0 | 0 |
214214AC
Duo Lon duolon_214214ac | ||||||||||
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214214AC
214214AC Hiden Genmu Onryou Heki | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
335 (15*19+50) Min: 158 | Mid | climax | 6 | 17 | 54 | HKD (+63) | -38 | Full Body: 1 to 27 (27 Frames) | 0 | 0 |
climax Super
2141236CD
Duo Lon duolon_2141236cd | ||||||||||
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2141236CD
2141236CD Mugen Juon Toubu | ||||||||||
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Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
431 (0+10*28+150+1) Min: 216 | Mid | - | 13 | 30 | 55 | HKD (+37) | -66 | Full Body: 1 to 21 (21 Frames) | 0 | 0 |