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The King of Fighters XV/B.Jenet/Data: Difference between revisions
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EMRaistlin (talk | contribs) m fixed raw damage between parenthesis |
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(42 intermediate revisions by 4 users not shown) | |||
Line 11: | Line 11: | ||
| cancel = command | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 30: | Line 30: | ||
| cancel = command | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 44: | Line 44: | ||
| input = cl.C | | input = cl.C | ||
| images = XV_bjenet_clc_ima.png | | images = XV_bjenet_clc_ima.png | ||
| hitboxes = XV_bjenet_clc.png | | hitboxes = XV_bjenet_clc.png, XV_bjenet_clc2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = command | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
Line 63: | Line 63: | ||
| input = cl.D | | input = cl.D | ||
| images = XV_bjenet_cld_ima.png | | images = XV_bjenet_cld_ima.png | ||
| hitboxes = XV_bjenet_cld.png | | hitboxes = XV_bjenet_cld.png, XV_bjenet_cld2.png | ||
| damage = 80 (40+40) | | damage = 80 (40+40) | ||
| guard = Mid | | guard = Mid | ||
| cancel = command | | cancel = command | ||
| startup = | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 21 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
Line 90: | Line 90: | ||
| guard = Mid | | guard = Mid | ||
| cancel = Rush | | cancel = Rush | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 112: | Line 112: | ||
| guard = Mid | | guard = Mid | ||
| cancel = Rush | | cancel = Rush | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 132: | Line 132: | ||
| cancel = special | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 12 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
Line 151: | Line 151: | ||
| cancel = special | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = | | hitadv = 2 | ||
| blockadv = | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
Line 169: | Line 169: | ||
| guard = Mid | | guard = Mid | ||
| cancel = special | | cancel = special | ||
| startup = | | startup = 9 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 22 | ||
| hitadv = -4 | | hitadv = -4 | ||
| blockadv = -6 | | blockadv = -6 | ||
Line 189: | Line 189: | ||
| cancel = super | | cancel = super | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 13 | ||
| hitadv = 2 | | hitadv = 2 | ||
| blockadv = 0 | | blockadv = 0 | ||
Line 197: | Line 197: | ||
| guardDamage = 120 | | guardDamage = 120 | ||
}} | }} | ||
===Crouch normals=== | ===Crouch normals=== | ||
====crouch A==== | ====crouch A==== | ||
Line 208: | Line 209: | ||
| cancel = command | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| hitadv = 3 | | hitadv = 3 | ||
| blockadv = 1 | | blockadv = 1 | ||
Line 227: | Line 228: | ||
| cancel = special | | cancel = special | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 10 | ||
| hitadv = 2 | | hitadv = 2 | ||
| blockadv = 0 | | blockadv = 0 | ||
Line 246: | Line 247: | ||
| cancel = command | | cancel = command | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
Line 265: | Line 266: | ||
| cancel = command | | cancel = command | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| hitadv = | | hitadv = SKD (27: Tech / 54: Non-tech) | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
Line 284: | Line 285: | ||
| cancel = command | | cancel = command | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 24 | ||
| hitadv = Splat (+72~+87) | | hitadv = Wall Splat - HKD (+72~+87) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
Line 298: | Line 299: | ||
| input = 236CD | | input = 236CD | ||
| images = XV_bjenet_236cd_ima.png | | images = XV_bjenet_236cd_ima.png | ||
| hitboxes = XV_bjenet_236cd.png | | hitboxes = XV_bjenet_236cd.png, XV_bjenet_236cd2.png | ||
| damage = 75 | | damage = 75 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = Crumple (+93) | | hitadv = Crumple - HKD (+93) | ||
| blockadv = -10 | | blockadv = -10 | ||
| invul = | | invul = Armor: 4 to 14 (11 frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 200 | | guardDamage = 200 | ||
}} | |||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = B.Jenet | moveId = bjenet_214cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV_bjenet_214cd_ima.png | |||
| hitboxes = XV_bjenet_214cd.png, XV_bjenet_214cd2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | }} | ||
Line 320: | Line 340: | ||
| input = h.CD | | input = h.CD | ||
| images = XV_bjenet_jcd_ima.png | | images = XV_bjenet_jcd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_jcd.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = special | | cancel = special | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 347: | Line 367: | ||
| cancel = special | | cancel = special | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = SKD | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 355: | Line 375: | ||
| guardDamage = 140 | | guardDamage = 140 | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
====Bye-Bye Boo==== | ====Bye-Bye Boo==== | ||
Line 366: | Line 387: | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = HKD (52) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 385: | Line 406: | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = HKD (34) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 404: | Line 425: | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = HKD (29) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 419: | Line 440: | ||
| input = 3D | | input = 3D | ||
| images = XV_bjenet_3d_ima.png, XV_bjenet_jd_ima.png | | images = XV_bjenet_3d_ima.png, XV_bjenet_jd_ima.png | ||
| hitboxes = XV_bjenet_3d.png | | hitboxes = XV_bjenet_3d.png, XV_bjenet_3d2.png | ||
| damage = 120 (60+60) | | damage = 120 (60+60) | ||
| guard = Mid | | guard = Mid | ||
| cancel = special (1) | | cancel = special (1) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 3 (1) 1 | ||
| recovery = | | recovery = 50 (20 on ground) | ||
| hitadv = HKD ( | | hitadv = HKD (53) | ||
| blockadv = - | | blockadv = -40 | ||
| invul = | | invul = | ||
| stun = 80 (40+40) | | stun = 80 (40+40) | ||
Line 442: | Line 463: | ||
| input = h.A | | input = h.A | ||
| images = XV_bjenet_ja_ima.png | | images = XV_bjenet_ja_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_ja.png | ||
| damage = 40 | | damage = 40 | ||
| guard = High | | guard = High | ||
| cancel = special | | cancel = special | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 469: | Line 490: | ||
| cancel = special | | cancel = special | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 491: | Line 512: | ||
| cancel = special | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 513: | Line 534: | ||
| cancel = special | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 530: | Line 551: | ||
| input = h.C | | input = h.C | ||
| images = XV_bjenet_jc_ima.png | | images = XV_bjenet_jc_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_jc.png, XV_bjenet_jc2.png, XV_bjenet_jc3.png, XV_bjenet_jc4.png | ||
| damage = 70 (35+35) | | damage = 70 (35+35) | ||
| guard = High | | guard = High | ||
| cancel = special | | cancel = special | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 552: | Line 573: | ||
| input = j.C | | input = j.C | ||
| images = XV_bjenet_jc_ima.png | | images = XV_bjenet_jc_ima.png | ||
| hitboxes = XV_bjenet_jc.png | | hitboxes = XV_bjenet_jc.png, XV_bjenet_jc2.png, XV_bjenet_jc3.png, XV_bjenet_jc4.png | ||
| damage = 70 (35+35) | | damage = 70 (35+35) | ||
| guard = High | | guard = High | ||
| cancel = special | | cancel = special | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 579: | Line 600: | ||
| cancel = | | cancel = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 601: | Line 622: | ||
| cancel = | | cancel = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 609: | Line 630: | ||
| guardDamage = 120 | | guardDamage = 120 | ||
}} | }} | ||
==Specials== | ==Specials== | ||
===Baffrass=== | ===Baffrass=== | ||
Line 624: | Line 646: | ||
| cancel = super | | cancel = super | ||
| startup = 25 | | startup = 25 | ||
| active = | | active = Projectile | ||
| recovery = 30 | | recovery = 30 | ||
| hitadv = +2 | | hitadv = +2 (Close) to 18 (Max Range) | ||
| blockadv = +2 | | blockadv = +2 (Close) to 18 (Max Range) | ||
| invul = | | invul = | ||
| stun = 60 (20*3) | | stun = 60 (20*3) | ||
Line 641: | Line 663: | ||
| input = 236C | | input = 236C | ||
| images = XV_bjenet_236a_ima.png | | images = XV_bjenet_236a_ima.png | ||
| hitboxes = XV_bjenet_236c.png | | hitboxes = XV_bjenet_236c.png, XV_bjenet_236c2.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 17 | | startup = 17 | ||
| active = | | active = Full Screen Projectile | ||
| recovery = | | recovery = 35 | ||
| hitadv = -9 | | hitadv = -9 (Close) to 26 (Max Range) | ||
| blockadv = -11 | | blockadv = -11 (Close) to 24 (Max Range) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 663: | Line 685: | ||
| input = 236AC | | input = 236AC | ||
| images = XV_bjenet_236a_ima.png | | images = XV_bjenet_236a_ima.png | ||
| hitboxes = XV_bjenet_236ac.png | | hitboxes = XV_bjenet_236ac.png, XV_bjenet_236ac2.png | ||
| damage = 85 (30*3) | | damage = 85 (30*3) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 17 | | startup = 17 | ||
| active = | | active = Full Screen Projectile | ||
| recovery = 35 | | recovery = 35 | ||
| hitadv = | | hitadv = SKD (+38~+59)/OTG (+42) | ||
| blockadv = -3 | | blockadv = -3 (Close) to 18 (Max Range) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 691: | Line 713: | ||
| cancel = super | | cancel = super | ||
| startup = 11 | | startup = 11 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = SKD (27: Tech* / 54: Non-tech) | ||
| blockadv = - | | blockadv = -6 | ||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
Line 713: | Line 735: | ||
| cancel = super | | cancel = super | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 17 | ||
| hitadv = | | hitadv = HKD (+73) | ||
| blockadv = - | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
Line 731: | Line 753: | ||
| images = XV_bjenet_214a_ima.png | | images = XV_bjenet_214a_ima.png | ||
| hitboxes = XV_bjenet_214ac.png | | hitboxes = XV_bjenet_214ac.png | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 23 | ||
| hitadv = Crumple (+101) | | hitadv = Crumple - HKD (+101) | ||
| blockadv = -10 | | blockadv = -10 (Close) to -7 (Max Range) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 753: | Line 775: | ||
| input = 214B | | input = 214B | ||
| images = XV_bjenet_214b_ima.png | | images = XV_bjenet_214b_ima.png | ||
| hitboxes = XV_bjenet_214b.png | | hitboxes = XV_bjenet_214b.png, XV_bjenet_214b2.png | ||
| damage = 97 (40+60) | | damage = 97 (40+60) | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 22 | | startup = 22 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
Line 775: | Line 797: | ||
| input = 214D | | input = 214D | ||
| images = XV_bjenet_214b_ima.png | | images = XV_bjenet_214b_ima.png | ||
| hitboxes = XV_bjenet_214d.png | | hitboxes = XV_bjenet_214d.png, XV_bjenet_214d2.png | ||
| damage = 120 (60+60) | | damage = 120 (60+60) | ||
| guard = | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 31 | | startup = 31 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 13 | ||
| hitadv = | | hitadv = HKD (48 - Stand Hit / 49 - Crouch Hit) | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
Line 797: | Line 819: | ||
| input = 214BD | | input = 214BD | ||
| images = XV_bjenet_214b_ima.png | | images = XV_bjenet_214b_ima.png | ||
| hitboxes = XV_bjenet_214bd.png | | hitboxes = XV_bjenet_214bd.png, XV_bjenet_214bd2.png | ||
| damage = 80 | | damage = 80 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = 18 | | startup = 18 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 18 | ||
| hitadv = | | hitadv = SKD (34: Tech / 61: Non-tech) | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
Line 820: | Line 842: | ||
| input = j.2B | | input = j.2B | ||
| images = XV_bjenet_j2b_ima.png | | images = XV_bjenet_j2b_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 841: | Line 863: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.2B ~ j. 2K | | input = j.2B ~ j. 2K | ||
| images = | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b1.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
Line 863: | Line 885: | ||
| orderId = 3 | | orderId = 3 | ||
| input = j.2B ~ j. 2K ~ j. 2K | | input = j.2B ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b2.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
Line 885: | Line 907: | ||
| orderId = 4 | | orderId = 4 | ||
| input = j.2B ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2B ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b3.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
Line 907: | Line 929: | ||
| orderId = 5 | | orderId = 5 | ||
| input = j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b4.png | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
Line 925: | Line 947: | ||
{{MoveData-KOFXV | character = B.Jenet | moveId = bjenet_j2d | {{MoveData-KOFXV | character = B.Jenet | moveId = bjenet_j2d | ||
| name = Harrier Bee | | name = Harrier Bee | ||
| header = | | header = yes | ||
| version = D | | version = D | ||
| orderId = | | orderId = 1 | ||
| input = j.2D | | input = j.2D | ||
| images = | | images = XV_bjenet_j2b_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 949: | Line 971: | ||
| header = no | | header = no | ||
| version = D2 | | version = D2 | ||
| orderId = | | orderId = 2 | ||
| input = j.2D ~ j. 2K | | input = j.2D ~ j. 2K | ||
| images = XV_bjenet_j2d_ima.png | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b1.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 5 | | startup = 5 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 14 on ground | ||
| hitadv = | | hitadv = -2 (Lowest height) to -15 (Highest height) | ||
| blockadv = - | | blockadv = -4 (Lowest height) to -17 (Highest height) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 971: | Line 993: | ||
| header = no | | header = no | ||
| version = D3 | | version = D3 | ||
| orderId = | | orderId = 3 | ||
| input = j.2D ~ j. 2K ~ j. 2K | | input = j.2D ~ j. 2K ~ j. 2K | ||
| images = XV_bjenet_j2d_ima.png | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b2.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 14 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = 2 (Lowest height) to -17 (Highest height) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 993: | Line 1,015: | ||
| header = no | | header = no | ||
| version = D4 | | version = D4 | ||
| orderId = | | orderId = 4 | ||
| input = j.2D ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2D ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2d3.png | ||
| damage = | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
| startup = 5 | | startup = 5 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 14 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = 0 (Lowest height) to -20 (Highest height) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 1,015: | Line 1,037: | ||
| header = no | | header = no | ||
| version = D5 | | version = D5 | ||
| orderId = | | orderId = 5 | ||
| input = j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b4.png | ||
| damage = | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
| cancel = super | | cancel = super | ||
Line 1,037: | Line 1,059: | ||
| header = no | | header = no | ||
| version = BD | | version = BD | ||
| orderId = | | orderId = 6 | ||
| input = j.2BD | | input = j.2BD | ||
| images = | | images = XV_bjenet_j2b_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b.png | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
Line 1,059: | Line 1,081: | ||
| header = no | | header = no | ||
| version = BD2 | | version = BD2 | ||
| orderId = | | orderId = 7 | ||
| input = j.2BD ~ j. 2K | | input = j.2BD ~ j. 2K | ||
| images = | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b1.png | ||
| damage = 20 | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
Line 1,068: | Line 1,090: | ||
| startup = 5 | | startup = 5 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 10 on ground | ||
| hitadv = | | hitadv = 2 (Lowest height) to -12 (Highest height) | ||
| blockadv = | | blockadv = 0 (Lowest height) to -14 (Highest height) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 1,081: | Line 1,103: | ||
| header = no | | header = no | ||
| version = BD3 | | version = BD3 | ||
| orderId = | | orderId = 8 | ||
| input = j.2BD ~ j. 2K ~ j. 2K | | input = j.2BD ~ j. 2K ~ j. 2K | ||
| images = | | images = XV_bjenet_j2d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b2.png | ||
| damage = 20 | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
Line 1,090: | Line 1,112: | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 10 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = 8 (Lowest height) to -11 (Highest height) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 1,103: | Line 1,125: | ||
| header = no | | header = no | ||
| version = BD4 | | version = BD4 | ||
| orderId = | | orderId = 9 | ||
| input = j.2BD ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2BD ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = XV_bjenet_j2bd_ima.png | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2d3.png | ||
| damage = 20 | | damage = 20 | ||
| guard = Mid | | guard = Mid | ||
Line 1,112: | Line 1,134: | ||
| startup = 5 | | startup = 5 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 10 on ground | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = | | blockadv = 7 (Lowest height) to -12 (Highest height) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 1,125: | Line 1,147: | ||
| header = no | | header = no | ||
| version = BD5 | | version = BD5 | ||
| orderId = | | orderId = 10 | ||
| input = j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | | input = j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K | ||
| images = XV_bjenet_j2bd_ima.png | | images = XV_bjenet_j2bd_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_j2b4.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 1,151: | Line 1,173: | ||
| input = 236B | | input = 236B | ||
| images = XV_bjenet_236b_ima.png | | images = XV_bjenet_236b_ima.png | ||
| hitboxes = XV_bjenet_236b.png | | hitboxes = XV_bjenet_236b.png, XV_bjenet_236b2.png, XV_bjenet_236b3.png, XV_bjenet_236b4.png | ||
| damage = 112 (30+30+60) | | damage = 112 (30+30+60) | ||
| guard = Mid | | guard = Mid | ||
| cancel = super (2~3) | | cancel = super (2~3) | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 8 (11) 2 (3) 3 | ||
| recovery = | | recovery = 45 (26 on ground) | ||
| hitadv = Hard Knockdown (+58) | | hitadv = Hard Knockdown (+58) | ||
| blockadv = -29 | | blockadv = -29 | ||
| invul = | | invul = Full body against non-projectile air moves: 1 to 11 (11 Frames) | ||
| stun = 120 (40*3) | | stun = 120 (40*3) | ||
| guardDamage = 120 (40*3) | | guardDamage = 120 (40*3) | ||
Line 1,173: | Line 1,195: | ||
| input = 236D | | input = 236D | ||
| images = XV_bjenet_236d_ima.png | | images = XV_bjenet_236d_ima.png | ||
| hitboxes = XV_bjenet_236d.png | | hitboxes = XV_bjenet_236d.png, XV_bjenet_236d2.png, XV_bjenet_236d3.png | ||
| damage = | | damage = 143 (40+40+10+10+60) | ||
| guard = Mid | | guard = Mid | ||
| cancel = super (2~5) | | cancel = super (2~5) | ||
| startup = 25 | | startup = 25 | ||
| active = | | active = 2 (11) 2 (3) 1 (1) 1 (1) 1 | ||
| recovery = | | recovery = 38 (11 on ground) | ||
| hitadv = | | hitadv = HKD (73) | ||
| blockadv = -22 | | blockadv = -22 | ||
| invul = | | invul = | ||
Line 1,195: | Line 1,217: | ||
| input = 236D~AB | | input = 236D~AB | ||
| images = XV_bjenet_236d_ima.png | | images = XV_bjenet_236d_ima.png | ||
| hitboxes = | | hitboxes = XV_bjenet_236d.png, XV_bjenet_236d2.png | ||
| damage = | | damage = 78 (40+40) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 25 | | startup = 25 | ||
| active = | | active = 2 (11) 1 | ||
| recovery = | | recovery = 23 | ||
| hitadv = Juggle ( | | hitadv = Juggle - SKD (46: Tech / 73: Non-tech) | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
Line 1,217: | Line 1,239: | ||
| input = 236BD | | input = 236BD | ||
| images = XV_bjenet_236d_ima.png | | images = XV_bjenet_236d_ima.png | ||
| hitboxes = XV_bjenet_236bd.png | | hitboxes = XV_bjenet_236bd.png, XV_bjenet_236bd2.png, XV_bjenet_236bd3.png | ||
| damage = 157 (20+40+40+20+20+30) | | damage = 157 (20+40+40+20+20+30) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 11 | ||
| active = | | active = 8 (11) 2 (3) 1 (1) 1 (1) 1 | ||
| recovery = | | recovery = 43 (26 on ground) | ||
| hitadv = | | hitadv = SKD (13: Tech / 40: Non-tech) | ||
| blockadv = -25 | | blockadv = -25 | ||
| invul = Full body against | | invul = Full body against Physical Air Strike: 1 to 18 (18 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 120 (20*6) | | guardDamage = 120 (20*6) | ||
Line 1,240: | Line 1,262: | ||
| input = 236236A/C | | input = 236236A/C | ||
| images = XV_bjenet_236236a_ima.png | | images = XV_bjenet_236236a_ima.png | ||
| hitboxes = XV_bjenet_236236p.png | | hitboxes = XV_bjenet_236236p.png, XV_bjenet_236236p2.png | ||
| damage = 180 ( | | damage = 180 (10*6+120) | ||
| guard = Mid | | guard = Mid | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1 | ||
| recovery = | | recovery = 51 | ||
| hitadv = | | hitadv = HKD (50) | ||
| blockadv = -33 | | blockadv = -33 | ||
| invul = | | invul = Full Body: 1 to 7 (7 Frames) / Projectile Invincibility: 8 to 22 (15 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,262: | Line 1,284: | ||
| input = j.236236A/C | | input = j.236236A/C | ||
| images = XV_bjenet_236236a_ima.png | | images = XV_bjenet_236236a_ima.png | ||
| hitboxes = XV_bjenet_j236236p.png | | hitboxes = XV_bjenet_j236236p.png, XV_bjenet_j236236p2.png | ||
| damage = 180 ( | | damage = 180 (10*6+120) | ||
| guard = Mid | | guard = Mid | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1 | ||
| recovery = | | recovery = 27 on ground | ||
| hitadv = | | hitadv = HKD | ||
| blockadv = - | | blockadv = -32 (Lowest height) to -37 (Highest height) | ||
| invul = | | invul = Full Body: 1 to 11 (11 Frames) / Projectile Invincibility: 12 to 26 (15 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,284: | Line 1,306: | ||
| input = 236236AC | | input = 236236AC | ||
| images = XV_bjenet_236236a_ima.png | | images = XV_bjenet_236236a_ima.png | ||
| hitboxes = XV_bjenet_236236ac.png | | hitboxes = XV_bjenet_236236ac.png, XV_bjenet_236236ac2.png, XV_bjenet_236236ac3.png | ||
| damage = 340 ( | | damage = 340 (10*11+230) | ||
| guard = Mid | | guard = Mid | ||
| cancel = climax | | cancel = climax | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1 | ||
| recovery = | | recovery = 45 | ||
| hitadv = | | hitadv = HKD (56) | ||
| blockadv = | | blockadv = -27 | ||
| invul = | | invul = Full Body: 1 to 10 (10 Frames) / Projectile Invincibility: 11 to 22 (12 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,306: | Line 1,328: | ||
| input = j.236236AC | | input = j.236236AC | ||
| images = XV_bjenet_236236a_ima.png | | images = XV_bjenet_236236a_ima.png | ||
| hitboxes = XV_bjenet_j236236ac.png | | hitboxes = XV_bjenet_j236236ac.png, XV_bjenet_j236236ac2.png, XV_bjenet_j236236ac3.png | ||
| damage = 340 ( | | damage = 340 (10*11+230) | ||
| guard = Mid | | guard = Mid | ||
| cancel = climax | | cancel = climax | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1 | ||
| recovery = | | recovery = 27 on ground | ||
| hitadv = | | hitadv = HKD | ||
| blockadv = | | blockadv = -19 (Lowest height) to -28 (Highest height) | ||
| invul = | | invul = Full Body: 1 to 10 (10 Frames) / Projectile Invincibility: 11 to 22 (12 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,329: | Line 1,351: | ||
| input = 236236B/D | | input = 236236B/D | ||
| images = XV_bjenet_236236b_ima.png | | images = XV_bjenet_236236b_ima.png | ||
| hitboxes = XV_bjenet_236236k.png | | hitboxes = XV_bjenet_236236k.png, XV_bjenet_236236k2.png, XV_bjenet_236236k3.png, XV_bjenet_236236k4.png | ||
| damage = 206 (20+10*8+40+ | | damage = 206 ([20+10*8+40]+70) | ||
| guard = Mid | | guard = Mid | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 7 (1) 1 (1) 1 (6) 1 (1) 1 (1) 1 (9) 1 (1) 1 (1) 1 | ||
| recovery = | | recovery = 59 (27 on ground) | ||
| hitadv = | | hitadv = HKD (43) | ||
| blockadv = -66 | | blockadv = -66 | ||
| invul = | | invul = Full Body: 1 to 11 (11 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,351: | Line 1,373: | ||
| input = 236236BD | | input = 236236BD | ||
| images = XV_bjenet_236236b_ima.png | | images = XV_bjenet_236236b_ima.png | ||
| hitboxes = XV_bjenet_236236bd.png | | hitboxes = XV_bjenet_236236bd.png, XV_bjenet_236236bd2.png, XV_bjenet_236236bd3.png, XV_bjenet_236236bd4.png | ||
| damage = 361 (50+15*13+50+ | | damage = 361 ([50+15*13+50]+70) Min: 191 | ||
| guard = Mid | | guard = Mid | ||
| cancel = climax | | cancel = climax | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 6 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (3) 1 (1) 1 | ||
| recovery = | | recovery = 51 (27 on ground) | ||
| hitadv = | | hitadv = HKD (43) | ||
| blockadv = -61 | | blockadv = -61 | ||
| invul = | | invul = Full Body: 1 to 11 (11 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
===Climax=== | |||
====2141236CD==== | ====2141236CD==== | ||
Line 1,370: | Line 1,394: | ||
| input = 2141236CD | | input = 2141236CD | ||
| images = XV_bjenet_2141236cd_ima.png | | images = XV_bjenet_2141236cd_ima.png | ||
| hitboxes = XV_bjenet_2141236cd.png | | hitboxes = XV_bjenet_2141236cd.png, XV_bjenet_2141236cd2.png | ||
| damage = 440 [450] ([10]+(40*6+200)) Min: 225 | | damage = 440 [450] ([10]+(40*6+200)) Min: 225 | ||
| guard = N/A | | guard = N/A [Mid] | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 [15 (Super Cancel)] | ||
| active = | | active = 10 (Counter Window) | ||
| recovery = | | recovery = 35 | ||
| hitadv = 67 | | hitadv = HKD (67) | ||
| blockadv = | | blockadv = [-47] | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 |
Latest revision as of 20:21, 30 October 2024
Close normals
close A
B.Jenet bjenet_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 4 | 7 | +4 | +2 | - | 30 | 60 |
close B
B.Jenet bjenet_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | command | 5 | 4 | 7 | +4 | +2 | - | 30 | 60 |
close C
B.Jenet bjenet_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 5 | 4 | 20 | -3 | -5 | - | 70 | 120 |
close D
B.Jenet bjenet_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (40+40) | Mid | command | 7 | 4 | 21 | -2 | -4 | - | 70 (35+35) | 120 (60+60) |
rush
rush 1
B.Jenet bjenet_rush1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.AA
cl.AA rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | Rush | 6 | - | - | -5 | -7 | - | 30 | 120 (60+60) |
rush 2
B.Jenet bjenet_rush2 | ||||||||||
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cl.AAX
cl.AAX rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | Rush | 6 | - | - | -6 | -8 | - | 30 | 180 (60+60+60) |
Far normals
far A
B.Jenet bjenet_fa | ||||||||||
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f.A
f.A far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 6 | 4 | 12 | -1 | -3 | - | 30 | 60 |
far B
B.Jenet bjenet_fb | ||||||||||
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f.B
f.B far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | special | 6 | 4 | 9 | 2 | 0 | - | 30 | 60 |
far C
B.Jenet bjenet_fc | ||||||||||
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f.C
f.C far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | special | 9 | 3 | 22 | -4 | -6 | - | 70 | 120 |
far D
B.Jenet bjenet_fd | ||||||||||
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f.D
f.D far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 10 | 6 | 13 | 2 | 0 | - | 70 | 120 |
Crouch normals
crouch A
B.Jenet bjenet_2a | ||||||||||
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2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 4 | 8 | 3 | 1 | - | 30 | 60 |
crouch B
B.Jenet bjenet_2b | ||||||||||
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2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | special | 5 | 3 | 10 | 2 | 0 | - | 30 | 60 |
crouch C
B.Jenet bjenet_2c | ||||||||||
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2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 8 | 3 | 21 | -3 | -5 | - | 70 | 120 |
crouch D
B.Jenet bjenet_2d | ||||||||||
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2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 7 | 3 | 19 | SKD (27: Tech / 54: Non-tech) | -3 | - | 70 | 120 |
Blowback
Blowback
B.Jenet bjenet_cd | ||||||||||
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CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | command | 12 | 4 | 24 | Wall Splat - HKD (+72~+87) | -5 | - | 100 | 160 |
Shatterstrike
B.Jenet bjenet_236cd | ||||||||||
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236CD
236CD Shatterstrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple - HKD (+93) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
AdvanceStrike
B.Jenet bjenet_214cd | ||||||||||
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214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
B.Jenet bjenet_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | special | 13 | 7 | 1 on ground | SKD | - | - | 80 | 120 |
jump CD
B.Jenet bjenet_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | special | 13 | 7 | 1 on ground | SKD | - | - | 80 | 140 |
Throws
Bye-Bye Boo
B.Jenet bjenet_cthrow | ||||||||||
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(close) 4/6C
(close) 4/6C Bye-Bye Boo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (50+50) | N/A | - | 1 | 1 | 0 | HKD (52) | Unblockable | - | 0 | 0 |
Broach
B.Jenet bjenet_dthrow | ||||||||||
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(close) 4/6D
(close) 4/6D Broach | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | N/A | - | 1 | 1 | 0 | HKD (34) | Unblockable | - | 0 | 0 |
Falling Crush
B.Jenet bjenet_athrow | ||||||||||
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air close 4/6C
air close 4/6C Falling Crush | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (10*5+50) | N/A | - | 1 | 1 | 0 | HKD (29) | - | - | 0 | 0 |
Command normals
Rolling Thunder
B.Jenet bjenet_3d | ||||||||||
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3D
3D Rolling Thunder | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 (60+60) | Mid | special (1) | 9 | 3 (1) 1 | 50 (20 on ground) | HKD (53) | -40 | - | 80 (40+40) | 40 |
Jump normals
hop A
B.Jenet bjenet_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 5 | 7 | 1 on ground | - | - | - | 30 | 50 |
jump A
B.Jenet bjenet_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 5 | 9 | 1 on ground | - | - | - | 30 | 60 |
hop B
B.Jenet bjenet_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 6 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump B
B.Jenet bjenet_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 6 | 7 | 1 on ground | - | - | - | 30 | 60 |
hop C
B.Jenet bjenet_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (35+35) | High | special | 7 | 6 | 1 on ground | - | - | - | 70 (35+35) | 100 (50+50) |
jump C
B.Jenet bjenet_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (35+35) | High | special | 7 | 6 | 1 on ground | - | - | - | 70 (35+35) | 120 (60+60) |
hop D
B.Jenet bjenet_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 7 | 7 | 1 on ground | - | - | - | 70 | 100 |
jump D
B.Jenet bjenet_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 7 | 7 | 1 on ground | - | - | - | 70 | 120 |
Specials
Baffrass
236A
B.Jenet bjenet_236a | ||||||||||
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236A
236A Baffrass | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
57 (20*3) | Mid | super | 25 | Projectile | 30 | +2 (Close) to 18 (Max Range) | +2 (Close) to 18 (Max Range) | - | 60 (20*3) | 60 (20*3) |
236C
B.Jenet bjenet_236c | ||||||||||
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236C
236C Baffrass | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 17 | Full Screen Projectile | 35 | -9 (Close) to 26 (Max Range) | -11 (Close) to 24 (Max Range) | - | 40 | 40 |
236AC
B.Jenet bjenet_236ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AC
236AC Baffrass | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
85 (30*3) | Mid | - | 17 | Full Screen Projectile | 35 | SKD (+38~+59)/OTG (+42) | -3 (Close) to 18 (Max Range) | - | 0 | 60 (20*3) |
Crazy Ivan
214A
B.Jenet bjenet_214a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A
214A Crazy Ivan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 11 | 4 | 21 | SKD (27: Tech* / 54: Non-tech) | -6 | - | 60 | 60 |
214C
B.Jenet bjenet_214c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214C
214C Crazy Ivan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | super | 20 | 4 | 17 | HKD (+73) | -2 | - | 80 | 80 |
214AC
B.Jenet bjenet_214ac | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214AC
214AC Crazy Ivan | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 15 | 4 | 23 | Crumple - HKD (+101) | -10 (Close) to -7 (Max Range) | - | 0 | 120 |
Gulf Tomahawk
214B
B.Jenet bjenet_214b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214B
214B Gulf Tomahawk | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
97 (40+60) | Mid | super | 22 | 3 | 20 | -1 | -3 | - | 80 (40+40) | 80 (40+40) |
214D
B.Jenet bjenet_214d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214D
214D Gulf Tomahawk | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 (60+60) | Mid | super | 31 | 7 | 13 | HKD (48 - Stand Hit / 49 - Crouch Hit) | +2 | - | 120 (60+60) | 120 (60+60) |
214BD
B.Jenet bjenet_214bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214BD
214BD Gulf Tomahawk | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | High | - | 18 | 3 | 18 | SKD (34: Tech / 61: Non-tech) | -2 | - | 0 | 100 |
Harrier Bee
j.2B
B.Jenet bjenet_j2b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2B
j.2B Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 5 on ground | - | - | - | - | - |
j.2B 2
B.Jenet bjenet_j2b2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2B ~ j. 2K
j.2B ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 5 | 8 | 9 on ground | 10 (Lowest height) to -9 (Highest height) | 8 (Lowest height) to -11 (Highest height) | - | 40 | 40 |
j.2B 3
B.Jenet bjenet_j2b3 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2B ~ j. 2K ~ j. 2K
j.2B ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 6 | 4 | 9 on ground | SKD | 5 (Lowest height) to -11 (Highest height) | - | 40 | 40 |
j.2B 4
B.Jenet bjenet_j2b4 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2B ~ j. 2K ~ j. 2K ~ j. 2K
j.2B ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 5 | 5 | 9 on ground | SKD | 5 (Lowest height) to -14 (Highest height) | - | 40 | 40 |
j.2B 5
B.Jenet bjenet_j2b5 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K
j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 5 | 5 | 21 on ground | SKD | -31 (Lowest height) to -32 (Highest height) | - | 40 | 40 |
j.2D
B.Jenet bjenet_j2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2D
j.2D Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 5 on ground | - | - | - | - | - |
j.2D 2
B.Jenet bjenet_j2d2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2D ~ j. 2K
j.2D ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 5 | 8 | 14 on ground | -2 (Lowest height) to -15 (Highest height) | -4 (Lowest height) to -17 (Highest height) | - | 40 | 40 |
j.2D 3
B.Jenet bjenet_j2d3 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2D ~ j. 2K ~ j. 2K
j.2D ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 6 | 4 | 14 on ground | SKD | 2 (Lowest height) to -17 (Highest height) | - | 40 | 40 |
j.2D 4
B.Jenet bjenet_j2d4 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2D ~ j. 2K ~ j. 2K ~ j. 2K
j.2D ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | super | 5 | 5 | 14 on ground | SKD | 0 (Lowest height) to -20 (Highest height) | - | 40 | 40 |
j.2D 5
B.Jenet bjenet_j2d5 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K
j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 5 | 5 | 21 on ground | SKD | -31 (Lowest height) to -32 (Highest height) | - | 40 | 40 |
j.2BD
B.Jenet bjenet_j2bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2BD
j.2BD Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
- | - | - | - | - | 3 on ground | - | - | - | - | - |
j.2BD 2
B.Jenet bjenet_j2bd2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2BD ~ j. 2K
j.2BD ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | - | 5 | 8 | 10 on ground | 2 (Lowest height) to -12 (Highest height) | 0 (Lowest height) to -14 (Highest height) | - | 0 | 40 |
j.2BD 3
B.Jenet bjenet_j2bd3 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2BD ~ j. 2K ~ j. 2K
j.2BD ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | - | 6 | 4 | 10 on ground | SKD | 8 (Lowest height) to -11 (Highest height) | - | 0 | 40 |
j.2BD 4
B.Jenet bjenet_j2bd4 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2BD ~ j. 2K ~ j. 2K ~ j. 2K
j.2BD ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
20 | Mid | - | 5 | 5 | 10 on ground | SKD | 7 (Lowest height) to -12 (Highest height) | - | 0 | 40 |
j.2BD 5
B.Jenet bjenet_j2bd5 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K
j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 5 | 5 | 8 on ground | SKD | -17 (Lowest height) to -19 (Highest height) | - | 0 | 80 |
The Hind
236B
B.Jenet bjenet_236b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B
236B The Hind | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
112 (30+30+60) | Mid | super (2~3) | 8 | 8 (11) 2 (3) 3 | 45 (26 on ground) | Hard Knockdown (+58) | -29 | Full body against non-projectile air moves: 1 to 11 (11 Frames) | 120 (40*3) | 120 (40*3) |
236D
B.Jenet bjenet_236d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236D
236D The Hind | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
143 (40+40+10+10+60) | Mid | super (2~5) | 25 | 2 (11) 2 (3) 1 (1) 1 (1) 1 | 38 (11 on ground) | HKD (73) | -22 | - | 200 (40*5) | 160 (40*4) |
236D~AB
B.Jenet bjenet_236d_ab | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236D~AB
236D~AB The Hind | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
78 (40+40) | Mid | - | 25 | 2 (11) 1 | 23 | Juggle - SKD (46: Tech / 73: Non-tech) | -2 | - | 80 (40*2) | 80 (40*2) |
236BD
B.Jenet bjenet_236bd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236BD
236BD The Hind | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
157 (20+40+40+20+20+30) | Mid | - | 11 | 8 (11) 2 (3) 1 (1) 1 (1) 1 | 43 (26 on ground) | SKD (13: Tech / 40: Non-tech) | -25 | Full body against Physical Air Strike: 1 to 18 (18 Frames) | 0 | 120 (20*6) |
Many Many Torpedoes
236236A/C
B.Jenet bjenet_236236p | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236236A/C
236236A/C Many Many Torpedoes | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
180 (10*6+120) | Mid | advanced, climax | 8 | 1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1 | 51 | HKD (50) | -33 | Full Body: 1 to 7 (7 Frames) / Projectile Invincibility: 8 to 22 (15 Frames) | 0 | 0 |
j.236236A/C
B.Jenet bjenet_j236236p | ||||||||||
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j.236236A/C
j.236236A/C Many Many Torpedoes | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
180 (10*6+120) | Mid | advanced, climax | 12 | 1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1 | 27 on ground | HKD | -32 (Lowest height) to -37 (Highest height) | Full Body: 1 to 11 (11 Frames) / Projectile Invincibility: 12 to 26 (15 Frames) | 0 | 0 |
236236AC
B.Jenet bjenet_236236ac | ||||||||||
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236236AC
236236AC Many Many Torpedoes | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
340 (10*11+230) | Mid | climax | 8 | 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1 | 45 | HKD (56) | -27 | Full Body: 1 to 10 (10 Frames) / Projectile Invincibility: 11 to 22 (12 Frames) | 0 | 0 |
j.236236AC
B.Jenet bjenet_j236236ac | ||||||||||
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j.236236AC
j.236236AC Many Many Torpedoes | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
340 (10*11+230) | Mid | climax | 8 | 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1 | 27 on ground | HKD | -19 (Lowest height) to -28 (Highest height) | Full Body: 1 to 10 (10 Frames) / Projectile Invincibility: 11 to 22 (12 Frames) | 0 | 0 |
Aurora
236236B/D
B.Jenet bjenet_236236k | ||||||||||
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236236B/D
236236B/D Aurora | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
206 ([20+10*8+40]+70) | Mid | advanced, climax | 5 | 7 (1) 1 (1) 1 (6) 1 (1) 1 (1) 1 (9) 1 (1) 1 (1) 1 | 59 (27 on ground) | HKD (43) | -66 | Full Body: 1 to 11 (11 Frames) | 0 | 0 |
236236BD
B.Jenet bjenet_236236bd | ||||||||||
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236236BD
236236BD Aurora | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
361 ([50+15*13+50]+70) Min: 191 | Mid | climax | 5 | 6 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (3) 1 (1) 1 | 51 (27 on ground) | HKD (43) | -61 | Full Body: 1 to 11 (11 Frames) | 0 | 0 |
Climax
2141236CD
B.Jenet bjenet_2141236cd | ||||||||||
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2141236CD
2141236CD Ennui Mademoiselle | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
440 [450] ([10]+(40*6+200)) Min: 225 | N/A [Mid] | - | 1 [15 (Super Cancel)] | 10 (Counter Window) | 35 | HKD (67) | [-47] | - | 0 | 0 |