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The King of Fighters XV/Ash Crimson/Data: Difference between revisions
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EMRaistlin (talk | contribs) dmg and stun nerf of 2 since season 1 |
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(36 intermediate revisions by 4 users not shown) | |||
Line 6: | Line 6: | ||
| input = cl.A | | input = cl.A | ||
| images = XV_Ash_cA_ima.png | | images = XV_Ash_cA_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_cA_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = special | ||
| startup = | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 7 | ||
| hitadv = +5 | | hitadv = +5 | ||
| blockadv = +3 | | blockadv = +3 | ||
Line 25: | Line 25: | ||
| input = cl.B | | input = cl.B | ||
| images = XV_Ash_cB_ima.png | | images = XV_Ash_cB_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_cB_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = Low | | guard = Low | ||
Line 31: | Line 31: | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
Line 44: | Line 44: | ||
| input = cl.C | | input = cl.C | ||
| images = XV_Ash_cC_ima.png | | images = XV_Ash_cC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_cC_hb.png, XV_Ash_cC2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = | | guard = Mid | ||
| cancel = | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 16 | ||
| hitadv = +1 | | hitadv = +1 | ||
| blockadv = -1 | | blockadv = -1 | ||
Line 63: | Line 63: | ||
| input = cl.D | | input = cl.D | ||
| images = XV_Ash_cD_ima.png | | images = XV_Ash_cD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_cD_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Low | | guard = Low | ||
Line 69: | Line 69: | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
Line 83: | Line 83: | ||
| input = f.A | | input = f.A | ||
| images = XV_Ash_fA_ima.png | | images = XV_Ash_fA_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_fA_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
Line 102: | Line 102: | ||
| input = f.B | | input = f.B | ||
| images = XV_Ash_fB_ima.png | | images = XV_Ash_fB_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_fB_hb.png, XV_Ash_fB2_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = Low | | guard = Low | ||
Line 108: | Line 108: | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 12 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
Line 121: | Line 121: | ||
| input = f.C | | input = f.C | ||
| images = XV_Ash_fC_ima.png | | images = XV_Ash_fC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_fC_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
Line 127: | Line 127: | ||
| startup = 11 | | startup = 11 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -2 | | blockadv = -2 | ||
Line 140: | Line 140: | ||
| input = f.D | | input = f.D | ||
| images = XV_Ash_fD_ima.png | | images = XV_Ash_fD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_fD_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 146: | Line 146: | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -4 | | hitadv = -4 | ||
| blockadv = -6 | | blockadv = -6 | ||
Line 160: | Line 160: | ||
| input = 2A | | input = 2A | ||
| images = XV_Ash_2A_ima.png | | images = XV_Ash_2A_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_2A_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 166: | Line 166: | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 179: | Line 179: | ||
| input = 2B | | input = 2B | ||
| images = XV_Ash_2B_ima.png | | images = XV_Ash_2B_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_2B_hb.png | ||
| damage = | | damage = 15 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = command | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +2 | | hitadv = +2 | ||
| blockadv = 0 | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = | | stun = 15 | ||
| guardDamage = 60 | | guardDamage = 60 | ||
}} | }} | ||
Line 198: | Line 198: | ||
| input = 2C | | input = 2C | ||
| images = XV_Ash_2C_ima.png | | images = XV_Ash_2C_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_2C_hb.png, XV_Ash_2C2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 204: | Line 204: | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 28 | ||
| hitadv = -10 | | hitadv = -10 | ||
| blockadv = -12 | | blockadv = -12 | ||
Line 217: | Line 217: | ||
| input = 2D | | input = 2D | ||
| images = XV_Ash_2D_ima.png | | images = XV_Ash_2D_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_2D_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Low]] | ||
Line 223: | Line 223: | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+26/+53) | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
Line 240: | Line 240: | ||
| input = h.A | | input = h.A | ||
| images = XV_Ash_jA_ima.png | | images = XV_Ash_jA_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jA_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = High | | guard = High | ||
Line 246: | Line 246: | ||
| startup = 5 | | startup = 5 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 262: | Line 262: | ||
| input = j.A | | input = j.A | ||
| images = XV_Ash_jA_ima.png | | images = XV_Ash_jA_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jA_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = High | | guard = High | ||
Line 268: | Line 268: | ||
| startup = 5 | | startup = 5 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 284: | Line 284: | ||
| input = h.B | | input = h.B | ||
| images = XV_Ash_jB_ima.png | | images = XV_Ash_jB_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jB_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = high | | guard = high | ||
Line 290: | Line 290: | ||
| startup = 6 | | startup = 6 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 306: | Line 306: | ||
| input = j.B | | input = j.B | ||
| images = XV_Ash_jB_ima.png | | images = XV_Ash_jB_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jB_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = High | | guard = High | ||
Line 312: | Line 312: | ||
| startup = 6 | | startup = 6 | ||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 328: | Line 328: | ||
| input = h.C | | input = h.C | ||
| images = XV_Ash_jC_ima.png | | images = XV_Ash_jC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_hC_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = High | | guard = High | ||
Line 334: | Line 334: | ||
| startup = 6 | | startup = 6 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 350: | Line 350: | ||
| input = j.C | | input = j.C | ||
| images = XV_Ash_jC_ima.png | | images = XV_Ash_jC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jC_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = High | | guard = High | ||
Line 356: | Line 356: | ||
| startup = 6 | | startup = 6 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 372: | Line 372: | ||
| input = h.D | | input = h.D | ||
| images = XV_Ash_jD_ima.png | | images = XV_Ash_jD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_hD_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = High | | guard = High | ||
Line 378: | Line 378: | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 394: | Line 394: | ||
| input = j.D | | input = j.D | ||
| images = XV_Ash_jD_ima.png | | images = XV_Ash_jD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jD_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = High | | guard = High | ||
Line 400: | Line 400: | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 459: | Line 459: | ||
| input = 4B | | input = 4B | ||
| images = XV_Ash_4B_ima.png | | images = XV_Ash_4B_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_4B_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 465: | Line 465: | ||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 13 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = -2 | | blockadv = -2 | ||
Line 478: | Line 478: | ||
| input = 4D | | input = 4D | ||
| images = XV_Ash_4B_ima.png | | images = XV_Ash_4B_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_4D_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 484: | Line 484: | ||
| startup = 7 | | startup = 7 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = 80 | | guardDamage = 80 | ||
}} | }} | ||
Line 497: | Line 497: | ||
| input = 6D | | input = 6D | ||
| images = XV_Ash_4B_ima.png | | images = XV_Ash_4B_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_6D_hb.png, XV_Ash_6D2_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 503: | Line 503: | ||
| startup = 7 | | startup = 7 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = Low Feet Only: 7 to 10 (4 Frames) | ||
| stun = | | stun = 30 | ||
| guardDamage = 80 | | guardDamage = 80 | ||
}} | }} | ||
Line 517: | Line 517: | ||
| input = CD | | input = CD | ||
| images = XV_Ash_5CD_ima.png | | images = XV_Ash_5CD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_5CD_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = Mid | | guard = Mid | ||
Line 523: | Line 523: | ||
| startup = 14 | | startup = 14 | ||
| active = 4 | | active = 4 | ||
| recovery = Wall Spalt (Ground hit) / Soft Knockdown (Air hit) | | recovery = 27 | ||
| hitadv = Wall Spalt (Ground hit) / Soft Knockdown (Air hit) | |||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
Line 536: | Line 536: | ||
| input = 236CD | | input = 236CD | ||
| images = XV_ash_236cd_ima.png | | images = XV_ash_236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_ash_236cd_hb.png, XV_ash_236cd2_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = Mid | | guard = Mid | ||
Line 542: | Line 542: | ||
| startup = 15 | | startup = 15 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit) | | hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit) | ||
| blockadv = -10 | | blockadv = -10 | ||
Line 548: | Line 548: | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 200 | | guardDamage = 200 | ||
}} | |||
====Advancestrike==== | |||
{{MoveData-KOFXV | character = Ash Crimson | moveId = ash_214cd | |||
| name = Advancestrike | |||
| input = 214CD | |||
| images = XV_ash_214cd_ima.png | |||
| hitboxes = XV_ash_214cd_hb.png, XV_ash_214cd2_hb.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | }} | ||
Line 558: | Line 577: | ||
| input = h.CD | | input = h.CD | ||
| images = XV_Ash_jCD_ima.png | | images = XV_Ash_jCD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_hCD_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 564: | Line 583: | ||
| startup = 13 | | startup = 13 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown | ||
| blockadv = | | blockadv = | ||
Line 580: | Line 599: | ||
| input = j.CD | | input = j.CD | ||
| images = XV_Ash_jCD_ima.png | | images = XV_Ash_jCD_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_jCD_hb.png | ||
| damage = 90 | | damage = 90 | ||
| guard = Mid | | guard = Mid | ||
Line 586: | Line 605: | ||
| startup = 13 | | startup = 13 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown | ||
| blockadv = | | blockadv = | ||
Line 600: | Line 619: | ||
| input = (close) 4/6C | | input = (close) 4/6C | ||
| images = XV_Ash_throwf_ima.png | | images = XV_Ash_throwf_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_throwf_hb.png, XV_Ash_throwf2_hb.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 607: | Line 626: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+73) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 619: | Line 638: | ||
| input = (close) 4/6D | | input = (close) 4/6D | ||
| images = XV_Ash_throwb_ima.png | | images = XV_Ash_throwb_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_throwb_hb.png, XV_Ash_throwb2_hb.png | ||
| damage = 100 | | damage = 100 | ||
| guard = | | guard = | ||
Line 626: | Line 645: | ||
| active = 1 | | active = 1 | ||
| recovery = 0 | | recovery = 0 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+42) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 643: | Line 662: | ||
| input = 46A | | input = 46A | ||
| images = XV_Ash_46A_ima.png | | images = XV_Ash_46A_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46A_hb.png, XV_Ash_46A2_hb.png | ||
| damage = 65 | | damage = 65 | ||
| guard = Mid | | guard = Mid | ||
Line 665: | Line 684: | ||
| input = 46C | | input = 46C | ||
| images = XV_Ash_46C_ima.png | | images = XV_Ash_46C_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46C_hb.png, XV_Ash_46C2_hb.png, XV_Ash_46C3_hb.png | ||
| damage = 80 [111 (20+20+80)] | | damage = 80 [111 (20+20+80)] | ||
| guard = Mid | | guard = Mid | ||
Line 671: | Line 690: | ||
| startup = 15,19,3 | | startup = 15,19,3 | ||
| active = 4 (16) 4 to Full Screen Projectile | | active = 4 (16) 4 to Full Screen Projectile | ||
| recovery = | | recovery = 24 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
Line 687: | Line 706: | ||
| input = 46AC | | input = 46AC | ||
| images = XV_Ash_46C_ima.png | | images = XV_Ash_46C_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46AC_hb.png, XV_Ash_46AC2_hb.png, XV_Ash_46AC3_hb.png, XV_Ash_46AC4_hb.png | ||
| damage = 117 (60+60) [150 (20+60+20+60)] | | damage = 117 (60+60) [150 (20+60+20+60)] | ||
| guard = Mid | | guard = Mid | ||
Line 693: | Line 712: | ||
| startup = 15, X? | | startup = 15, X? | ||
| active = 4 to Full Screen Projectile (16) 4 to Full Screen Projectile | | active = 4 to Full Screen Projectile (16) 4 to Full Screen Projectile | ||
| recovery = | | recovery = 22 | ||
| hitadv = | | hitadv = | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 710: | Line 729: | ||
| input = 28B | | input = 28B | ||
| images = XV_Ash_28K_ima.png | | images = XV_Ash_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_28B_hb.png, XV_Ash_28B2_hb.png, XV_Ash_28B3_hb.png, XV_Ash_28B4_hb.png | ||
| damage = 77 (30+50) | | damage = 77 (30+50) | ||
| guard = Mid | | guard = Mid | ||
| cancel = super [1] | | cancel = super [1] | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 (7) 3 | ||
| recovery = | | recovery = 32 (12 on ground) | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+37/+64) | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = | | invul = | ||
Line 732: | Line 751: | ||
| input = 28D | | input = 28D | ||
| images = XV_Ash_28K_ima.png | | images = XV_Ash_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_28D_hb.png, XV_Ash_28D2_hb.png, XV_Ash_28D3_hb.png, XV_Ash_28D4_hb.png | ||
| damage = 114 (50+20+50) | | damage = 114 (50+20+50) | ||
| guard = Mid | | guard = Mid | ||
| cancel = super [1] | | cancel = super [1] | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 5 (5) 3 | ||
| recovery = | | recovery = 54 (30 on ground) | ||
| hitadv = | | hitadv = Soft Knockdown (+32/+52) | ||
| blockadv = -47 | | blockadv = -47 | ||
| invul = Full Body: 1 to 11 (11 Frames) | | invul = Full Body: 1 to 11 (11 Frames) | ||
Line 754: | Line 773: | ||
| input = 28BD | | input = 28BD | ||
| images = XV_Ash_28K_ima.png | | images = XV_Ash_28K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_28BD_hb.png, XV_Ash_28BD2_hb.png, XV_Ash_28BD3_hb.png, XV_Ash_28BD4_hb.png | ||
| damage = 165 (50+40+20+70) | | damage = 165 (50+40+20+70) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = 7 (5) 3 | | active = 7 (5) 3 | ||
| recovery = | | recovery = 54 (30 on ground) | ||
| hitadv = | | hitadv = Soft Knockdown (+32/60) | ||
| blockadv = -44 | | blockadv = -44 | ||
| invul = Full Body: 1 to | | invul = Full Body: 1 to 10 (10 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 180 (50+40+20+70) | | guardDamage = 180 (50+40+20+70) | ||
Line 777: | Line 796: | ||
| input = 214A | | input = 214A | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214A_hb.png, XV_Ash_214A2_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 783: | Line 802: | ||
| startup = 41 | | startup = 41 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +9 | | hitadv = +9 | ||
| blockadv = +12 | | blockadv = +12 | ||
Line 799: | Line 818: | ||
| input = 214B | | input = 214B | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214B_hb.png, XV_Ash_214B2_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 805: | Line 824: | ||
| startup = 41 | | startup = 41 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +9 | | hitadv = +9 | ||
| blockadv = +12 | | blockadv = +12 | ||
Line 821: | Line 840: | ||
| input = 214C | | input = 214C | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214C_hb.png, XV_Ash_214C2_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 827: | Line 846: | ||
| startup = 41 | | startup = 41 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +9 | | hitadv = +9 | ||
| blockadv = +12 | | blockadv = +12 | ||
Line 843: | Line 862: | ||
| input = 214D | | input = 214D | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214D_hb.png, XV_Ash_214D2_hb.png | ||
| damage = 50 | | damage = 50 | ||
| guard = Mid | | guard = Mid | ||
Line 849: | Line 868: | ||
| startup = 41 | | startup = 41 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 14 | ||
| hitadv = +9 | | hitadv = +9 | ||
| blockadv = +12 | | blockadv = +12 | ||
Line 865: | Line 884: | ||
| input = 214AC | | input = 214AC | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214AC_hb.png, XV_Ash_214AC2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
Line 871: | Line 890: | ||
| startup = 20 | | startup = 20 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 9 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+60/+57) | ||
| blockadv = +17 | | blockadv = +17 | ||
| invul = | | invul = | ||
Line 887: | Line 906: | ||
| input = 214BD | | input = 214BD | ||
| images = XV_Ash_214AC_ima.png | | images = XV_Ash_214AC_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_214BD_hb.png, XV_Ash_214BD2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 30 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 8 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+61/+88) | ||
| blockadv = +18 | | blockadv = +18 | ||
| invul = | | invul = | ||
Line 910: | Line 929: | ||
| input = 46B | | input = 46B | ||
| images = XV_Ash_46K_ima.png | | images = XV_Ash_46K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46B_hb.png, XV_Ash_46B2_hb.png, XV_Ash_46B3_hb.png | ||
| damage = 60 | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
Line 916: | Line 935: | ||
| startup = 13 | | startup = 13 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 28 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+22/+49) | ||
| blockadv = -13 | | blockadv = -13 | ||
| invul = | | invul = | ||
Line 932: | Line 951: | ||
| input = 46D | | input = 46D | ||
| images = XV_Ash_46K_ima.png | | images = XV_Ash_46K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46D_hb.png, XV_Ash_46D2_hb.png, XV_Ash_46D3_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 938: | Line 957: | ||
| startup = 19 | | startup = 19 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+34/+61) | ||
| blockadv = -14 | | blockadv = -14 | ||
| invul = | | invul = | ||
Line 954: | Line 973: | ||
| input = 46BD | | input = 46BD | ||
| images = XV_Ash_46K_ima.png | | images = XV_Ash_46K_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_46BD_hb.png, XV_Ash_46BD2_hb.png, XV_Ash_46BD3_hb.png | ||
| damage = 116 (40+80) | | damage = 116 (40+80) | ||
| guard = Mid | | guard = Mid | ||
Line 960: | Line 979: | ||
| startup = 8, 6 | | startup = 8, 6 | ||
| active = 3 (4) 4 | | active = 3 (4) 4 | ||
| recovery = | | recovery = 24 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+39/+66) | ||
| blockadv = -9 | | blockadv = -9 | ||
| invul = | | invul = | ||
Line 978: | Line 997: | ||
| input = 236236A | | input = 236236A | ||
| images = XV_Ash_236236P_ima.png | | images = XV_Ash_236236P_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236P_hb.png | ||
| damage = 146 (10*7+80) | | damage = 146 (10*7+80) | ||
| guard = Mid | | guard = Mid | ||
Line 984: | Line 1,003: | ||
| startup = 17 | | startup = 17 | ||
| active = Full Screen Projectile | | active = Full Screen Projectile | ||
| recovery = | | recovery = 46 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+63 - close range) | ||
| blockadv = -3~+22 | | blockadv = -3~+22 | ||
| invul = Full Body: 1 to 4 (4 Frames) | | invul = Full Body: 1 to 4 (4 Frames) | ||
Line 1,000: | Line 1,019: | ||
| input = 236236C | | input = 236236C | ||
| images = XV_Ash_236236P_ima.png | | images = XV_Ash_236236P_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236P_hb.png | ||
| damage = 146 (10*7+80) | | damage = 146 (10*7+80) | ||
| guard = Mid | | guard = Mid | ||
Line 1,006: | Line 1,025: | ||
| startup = 17 | | startup = 17 | ||
| active = Full Screen Projectile | | active = Full Screen Projectile | ||
| recovery = | | recovery = 46 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+63 - Close range) | ||
| blockadv = -3~+22 | | blockadv = -3~+22 | ||
| invul = Full Body: 1 to 4 (4 Frames) | | invul = Full Body: 1 to 4 (4 Frames) | ||
Line 1,022: | Line 1,041: | ||
| input = 236236AC | | input = 236236AC | ||
| images = XV_Ash_236236P_ima.png | | images = XV_Ash_236236P_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236AC_hb.png | ||
| damage = 235 (20*7+100) | | damage = 235 (20*7+100) | ||
| guard = Mid | | guard = Mid | ||
| cancel = climax | | cancel = climax | ||
| startup = | | startup = 17 | ||
| active = Full Screen Projectile | | active = Full Screen Projectile | ||
| recovery = | | recovery = 19 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+88 - Close range) | ||
| blockadv = | | blockadv = +22 | ||
| invul = Full Body: 1 | | invul = Full Body: 1 (1 Frame) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,045: | Line 1,064: | ||
| input = 236236B | | input = 236236B | ||
| images = XV_Ash_236236K_1_ima.png | | images = XV_Ash_236236K_1_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236K_hb.png, XV_Ash_236236K2_hb.png, XV_Ash_236236K3_hb.png, XV_Ash_236236K4_hb.png, XV_Ash_236236K5_hb.png, XV_Ash_236236K6_hb.png | ||
| damage = 200 (10*6+20+20+100) | | damage = 200 (10*6+20+20+100) | ||
| guard = Mid | | guard = Mid | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 7 | | startup = 7 | ||
| active = 3 ( | | active = 3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1 | ||
| recovery = | | recovery = 47 (21 on ground) | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+49) | ||
| blockadv = -37 | | blockadv = -37 | ||
| invul = Full Body: 1 to 9 (9 Frames) | | invul = Full Body: 1 to 9 (9 Frames) | ||
Line 1,067: | Line 1,086: | ||
| input = 236236D | | input = 236236D | ||
| images = XV_Ash_236236K_1_ima.png | | images = XV_Ash_236236K_1_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236K_hb.png, XV_Ash_236236K2_hb.png, XV_Ash_236236K3_hb.png, XV_Ash_236236K4_hb.png, XV_Ash_236236K5_hb.png, XV_Ash_236236K6_hb.png | ||
| damage = 200 (10*6+20+20+100) | | damage = 200 (10*6+20+20+100) | ||
| guard = Mid | | guard = Mid | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 7 | | startup = 7 | ||
| active = 3 ( | | active = 3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1 | ||
| recovery = | | recovery = 47 (21 on ground) | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+49) | ||
| blockadv = -37 | | blockadv = -37 | ||
| invul = Full Body: 1 to 9 (9 Frames) | | invul = Full Body: 1 to 9 (9 Frames) | ||
Line 1,089: | Line 1,108: | ||
| input = 236236BD | | input = 236236BD | ||
| images = XV_Ash_236236K_2_ima.png | | images = XV_Ash_236236K_2_ima.png | ||
| hitboxes = | | hitboxes = XV_Ash_236236BD_hb.png, XV_Ash_236236BD2_hb.png, XV_Ash_236236BD3_hb.png, XV_Ash_236236BD4_hb.png, XV_Ash_236236BD5_hb.png | ||
| damage = 350 (10*9+20*3+200) | | damage = 350 (10*9+20*3+200) | ||
| guard = Mid | | guard = Mid | ||
Line 1,095: | Line 1,114: | ||
| startup = 7 | | startup = 7 | ||
| active = 1 (1) 3 (18) 1 (1) 3 (18) 1 (3) 3 (17) 1 (2) 2 (5) 1 (24) 3 | | active = 1 (1) 3 (18) 1 (1) 3 (18) 1 (3) 3 (17) 1 (2) 2 (5) 1 (24) 3 | ||
| recovery = | | recovery = 44 (21 on ground) | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+47) | ||
| blockadv = -60 | | blockadv = -60 | ||
| invul = Full Body: 1 to 10 (10 Frames) | | invul = Full Body: 1 to 10 (10 Frames) | ||
Line 1,108: | Line 1,127: | ||
| input = Sans-culotte | | input = Sans-culotte | ||
| images = XV_Ash_ABCD_ima.png | | images = XV_Ash_ABCD_ima.png | ||
| hitboxes = | | hitboxes = XV_ash_abcd_hb.png | ||
| damage = Min: | | damage = Min: 100 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 8 | | startup = 8 | ||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 33 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+62) | ||
| blockadv = -22 | | blockadv = -22 | ||
| invul = Full Body: 1 to 14 (14 Frames) | | invul = Full Body: 1 to 14 (14 Frames) | ||
Line 1,128: | Line 1,147: | ||
| input = 2141236CD | | input = 2141236CD | ||
| images = XV_Ash_Climax_ima.png | | images = XV_Ash_Climax_ima.png | ||
| hitboxes = XV_ash_2141236cd.png | | hitboxes = XV_ash_2141236cd.png, XV_ash_2141236cd2.png | ||
| damage = 453 (20+30*8+ | | damage = 453 ([20]+[30*8+220]) Min: 280 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 13 | | startup = 13 | ||
| active = 31 | | active = 31 | ||
| recovery = | | recovery = 25 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+19) | ||
| blockadv = -30~-1 | | blockadv = -30~-1 | ||
| invul = Full Body: 1 to 27 (27 Frames) | | invul = Full Body: 1 to 27 (27 Frames) | ||
Line 1,141: | Line 1,160: | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] | [[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] |
Latest revision as of 04:04, 10 November 2024
Close Standing Normals
cl.A
Ash Crimson ash_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 4 | 3 | 7 | +5 | +3 | - | 30 | 60 |
cl.B
Ash Crimson ash_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | command | 5 | 4 | 8 | +3 | +1 | - | 30 | 60 |
cl.C
Ash Crimson ash_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 5 | 4 | 16 | +1 | -1 | - | 70 | 120 |
cl.D
Ash Crimson ash_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 4 | 4 | 20 | -3 | -5 | - | 70 | 120 |
Far Standing Normals
f.A
Ash Crimson ash_fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 6 | 4 | 8 | +3 | +1 | - | 30 | 60 |
f.B
Ash Crimson ash_fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.B
f.B stand B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | super | 6 | 4 | 12 | -1 | -3 | - | 30 | 60 |
f.C
Ash Crimson ash_fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.C
f.C stand C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | special | 11 | 4 | 19 | -2 | -2 | - | 70 | 120 |
f.D
Ash Crimson ash_fd | ||||||||||
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f.D
f.D stand D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 8 | 5 | 20 | -4 | -6 | - | 70 | 120 |
Crouch Normals
2A
Ash Crimson ash_2a | ||||||||||
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2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 4 | 7 | +4 | +2 | - | 30 | 60 |
2B
Ash Crimson ash_2b | ||||||||||
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2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | command | 5 | 4 | 9 | +2 | 0 | - | 15 | 60 |
2C
Ash Crimson ash_2c | ||||||||||
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2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 7 | 3 | 28 | -10 | -12 | - | 70 | 120 |
2D
Ash Crimson ash_2d | ||||||||||
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2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 9 | 4 | 19 | Soft Knockdown (+26/+53) | -4 | - | 70 | 120 |
jump normals
hop A
Ash Crimson ash_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 5 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump A
Ash Crimson ash_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 5 | 6 | 1 on ground | - | - | - | 30 | 60 |
hop B
Ash Crimson ash_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | high | - | 6 | 7 | 1 on ground | - | - | - | 30 | 50 |
jump B
Ash Crimson ash_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 9 | 1 on ground | - | - | - | 30 | 60 |
hop C
Ash Crimson ash_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 6 | 5 | 1 on ground | - | - | - | 70 | 100 |
jump C
Ash Crimson ash_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 6 | 6 | 1 on ground | - | - | - | 70 | 120 |
hop D
Ash Crimson ash_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 4 | 1 on ground | - | - | - | 70 | 100 |
jump D
Ash Crimson ash_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 4 | 1 on ground | - | - | - | 70 | 120 |
Rush moves
rush 1
Ash Crimson ash_rush1 | ||||||||||
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Rush 1
Rush 1 rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | Rush | 6 | 4 | - | -5 | -7 | - | 30 | 120 (60+60) |
rush 2
Ash Crimson ash_rush2 | ||||||||||
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Rush 2
Rush 2 rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | Rush | 6 | 5 | - | -8 | -10 | - | 30 | 180 (30+30+30) |
Command normals
Floreal
Ash Crimson ash_4b | ||||||||||
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4B
4B Floreal | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | super | 10 | 4 | 13 | +4 | -2 | - | 40 | 80 |
Floreal
Ash Crimson ash_4d | ||||||||||
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4D
4D Floreal | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | super | 7 | 4 | 14 | +3 | +1 | - | 30 | 80 |
Floreal instant
Ash Crimson ash_6d | ||||||||||
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6D
6D Floreal instant | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | super | 7 | 4 | 14 | +3 | +1 | Low Feet Only: 7 to 10 (4 Frames) | 30 | 80 |
Blowback
Blowback
Ash Crimson ash_cd | ||||||||||
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CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 4 | 27 | Wall Spalt (Ground hit) / Soft Knockdown (Air hit) | -8 | - | 100 | 160 |
Shatterstrike
Ash Crimson ash_236cd | ||||||||||
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236CD
236CD Shatterstrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple (Ground Hit) / Wall Bounce (Air hit) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
Advancestrike
Ash Crimson ash_214cd | ||||||||||
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214CD
214CD Advancestrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Ash Crimson ash_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 13 | 5 | 1 on ground | Soft Knockdown | - | - | 80 | 120 |
jump CD
Ash Crimson ash_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 13 | 7 | 1 on ground | Soft Knockdown | - | - | 80 | 140 |
Throws
Récompenses
Ash Crimson ash_cthrow | ||||||||||
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(close) 4/6C
(close) 4/6C Récompenses | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | Hard Knockdown (+73) | Unblockable | - | 0 | 0 |
Vertus
Ash Crimson ash_dthrow | ||||||||||
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(close) 4/6D
(close) 4/6D Vertus | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | Hard Knockdown (+42) | Unblockable | - | 0 | 0 |
Specials
Ventose
46A
Ash Crimson ash_46a | ||||||||||
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46A
46A Ventose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | SP | 17 | Until hit | 27 | +1 | -1 | - | 40 | 40 |
46C
Ash Crimson ash_46c | ||||||||||
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46C
46C Ventose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 [111 (20+20+80)] | Mid | SP | 15,19,3 | 4 (16) 4 to Full Screen Projectile | 24 | +3 | +1 | - | 40 [80 (20+20+40)] | 40 [80 (20+20+40)] |
46AC
Ash Crimson ash_46ac | ||||||||||
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46AC
46AC Ventose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
117 (60+60) [150 (20+60+20+60)] | Mid | - | 15, X? | 4 to Full Screen Projectile (16) 4 to Full Screen Projectile | 22 | - | +2 | - | 0 | 120 (20+40+20+40) |
Nivose
28B
Ash Crimson ash_28b | ||||||||||
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28B
28B Nivose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
77 (30+50) | Mid | super [1] | 4 | 3 (7) 3 | 32 (12 on ground) | Soft Knockdown (+37/+64) | -16 | - | 80 (30+50) | 80 (30+50) |
28D
Ash Crimson ash_28d | ||||||||||
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28D
28D Nivose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
114 (50+20+50) | Mid | super [1] | 7 | 5 (5) 3 | 54 (30 on ground) | Soft Knockdown (+32/+52) | -47 | Full Body: 1 to 11 (11 Frames) | 120 (50+20+50) | 120 (50+20+50) |
28BD
Ash Crimson ash_28bd | ||||||||||
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28BD
28BD Nivose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
165 (50+40+20+70) | Mid | - | 4 | 7 (5) 3 | 54 (30 on ground) | Soft Knockdown (+32/60) | -44 | Full Body: 1 to 10 (10 Frames) | 0 | 180 (50+40+20+70) |
Genie
214A
Ash Crimson ash_214a | ||||||||||
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214A
214A Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | - | 41 | 12 | 14 | +9 | +12 | - | 40 | 40 |
214B
Ash Crimson ash_214b | ||||||||||
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214B
214B Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | - | 41 | 12 | 14 | +9 | +12 | - | 40 | 40 |
214C
Ash Crimson ash_214c | ||||||||||
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214C
214C Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | - | 41 | 12 | 14 | +9 | +12 | - | 40 | 40 |
214D
Ash Crimson ash_214d | ||||||||||
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214D
214D Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
50 | Mid | - | 41 | 12 | 14 | +9 | +12 | - | 40 | 40 |
214AC
Ash Crimson ash_214ac | ||||||||||
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214AC
214AC Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | - | 20 | 12 | 9 | Soft Knockdown (+60/+57) | +17 | - | 0 | 40 |
214BD
Ash Crimson ash_214bd | ||||||||||
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214BD
214BD Genie | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | - | 30 | 12 | 8 | Soft Knockdown (+61/+88) | +18 | - | 0 | 40 |
Germinal Caprice
46B
Ash Crimson ash_46b | ||||||||||
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46B
46B Germinal Caprice | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 13 | 4 | 28 | Soft Knockdown (+22/+49) | -13 | - | 80 | 80 |
46D
Ash Crimson ash_46d | ||||||||||
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46D
46D Germinal Caprice | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 19 | 6 | 27 | Soft Knockdown (+34/+61) | -14 | - | 80 | 80 |
46BD
Ash Crimson ash_46bd | ||||||||||
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46BD
46BD Germinal Caprice | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
116 (40+80) | Mid | - | 8, 6 | 3 (4) 4 | 24 | Soft Knockdown (+39/+66) | -9 | - | 0 | 120 (40+80) |
Supers
Thermidor
236236A
Ash Crimson ash_236236a | ||||||||||
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236236A
236236A Thermidor | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
146 (10*7+80) | Mid | advanced, climax | 17 | Full Screen Projectile | 46 | Hard Knockdown (+63 - close range) | -3~+22 | Full Body: 1 to 4 (4 Frames) | 0 | 0 |
236236C
Ash Crimson ash_236236c | ||||||||||
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236236C
236236C Thermidor | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
146 (10*7+80) | Mid | advanced, climax | 17 | Full Screen Projectile | 46 | Hard Knockdown (+63 - Close range) | -3~+22 | Full Body: 1 to 4 (4 Frames) | 0 | 0 |
236236AC
Ash Crimson ash_236236ac | ||||||||||
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236236AC
236236AC Thermidor | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
235 (20*7+100) | Mid | climax | 17 | Full Screen Projectile | 19 | Hard Knockdown (+88 - Close range) | +22 | Full Body: 1 (1 Frame) | 0 | 0 |
Pluviose
236236B
Ash Crimson ash_236236b | ||||||||||
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236236B
236236B Pluviose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (10*6+20+20+100) | Mid | advanced, climax | 7 | 3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1 | 47 (21 on ground) | Hard Knockdown (+49) | -37 | Full Body: 1 to 9 (9 Frames) | 0 | 0 |
236236D
Ash Crimson ash_236236d | ||||||||||
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236236D
236236D Pluviose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (10*6+20+20+100) | Mid | advanced, climax | 7 | 3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1 | 47 (21 on ground) | Hard Knockdown (+49) | -37 | Full Body: 1 to 9 (9 Frames) | 0 | 0 |
236236BD
Ash Crimson ash_236236bd | ||||||||||
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236236BD
236236BD Pluviose | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
350 (10*9+20*3+200) | Mid | climax | 7 | 1 (1) 3 (18) 1 (1) 3 (18) 1 (3) 3 (17) 1 (2) 2 (5) 1 (24) 3 | 44 (21 on ground) | Hard Knockdown (+47) | -60 | Full Body: 1 to 10 (10 Frames) | 0 | 0 |
A>B>C>D
Ash Crimson ash_abcd | ||||||||||
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Sans-culotte
Sans-culotte Sans-culotte | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
Min: 100 | Mid | - | 8 | 12 | 33 | Hard Knockdown (+62) | -22 | Full Body: 1 to 14 (14 Frames) | 0 | 0 |
Climax super
2141236CD
Ash Crimson ash_2141236cd | ||||||||||
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2141236CD
2141236CD Espoir | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
453 ([20]+[30*8+220]) Min: 280 | Mid | - | 13 | 31 | 25 | Hard Knockdown (+19) | -30~-1 | Full Body: 1 to 27 (27 Frames) | 0 | 0 |