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The Last Blade/Kaede: Difference between revisions

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Created page with "=Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * forward + C in Speed Mode is not cancella..."
 
Dracula X (talk | contribs)
 
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=Normals=
[[File:Kaede-blade2.jpg|right|thumb]]
 
 
==Normals==
'''Standing'''
'''Standing'''
* A, B, and C can cancel in both Power Mode and Speed Mode
* A, B, and C can cancel in both Power Mode and Speed Mode
* forward + B (Power and Speed) is not cancellable
* forward + B (Power and Speed) is not cancelable
* forward + C in Speed Mode is not cancellable




'''Crouching'''
'''Crouching'''
* all but low A and low C in Power mode can cancel when crouching
* all but low C in Power mode can cancel when crouching




'''Ground Hits'''
'''Otg Hits'''
*df + B
*df + B
*C
*C


 
==Special Moves==
=Special Moves=
'''Single Slash Squall''' - qcf + A/B
'''Single Slash Squall''' - qcf + A/B
* Kaede launches a ground energy projectile
* Kaede launches a ground energy projectile
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'''Single Slash Wind Fang''' - dp + A/B
'''Single Slash Wind Fang''' - dp + A/B
* Kaede does a electric slashing upperct
* Kaede does a electric slashing upperct. Do the motion a second time for the B version for a knockdown.




'''Single Slash Fillet Flash''' = qcb + A/B
'''Single Slash Fillet Flash''' = qcb + A/Bx3.
* Kaede runs forward to deliver 3 slashes
* Kaede runs forward to deliver slashes. Input up to 3 times. The A version is fast enough to Combo from light attacks, allowing Kaede very strong damage from pokes. Can alternate between the A and B versions during rekkas.
* B version ends in a knockdown
* Super cancel able. After the 2nd rekka opponent is ima haggle state allowing you to connect a dm or 623A (623A depending on screen position)
* Super cancel able




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'''Single Slash Storm Blast''' - hcf + C (in close)
'''Single Slash Storm Blast''' - hcf + C (in close)
* Kaede does a small assault, allows for further juggling after finishes.
* Kaede does a small assault, allows for further juggling after finishes. Unblockable command grab


 
==Desperation Moves==
 
'''Lively Dragon Pounce''' - qcb, db, f + AB
=Desperation Moves=
* Kaede strikes ground creating vertical forward-moving elecrical strike
'''Lively Dragon Pounce - qcb, db, f + AB
* Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
* Chargeable
* Chargeable


'''Kaede Awakened''' - BCD
* Kaede transforms into his blond, higher-powered self
* Life is reduced but power and speed increases.


*2146AB while awakened. Same as unawakened but more hits and different animation. Same combo uses
*236236AB while awakened. Big sword for big damage. Use after 214Ax2 in combos in power mode.


=Super Desperation Moves=
==Super Desperation Moves==
'''Lively "Bad Dragon Rising"''' - qcb, db, f + B
'''Lively "Bad Dragon Rising"''' - qcb, db, f + B
* Similar motion to the '''Lively Pounce''', only resulting in five strikes.
* Similar motion to the '''Lively Pounce''', only resulting in five strikes.


*2146B while awakened. Stronger version of above
*236236B while awakened. High damage auto combo, can connect from 214A/B on the ground and any cancelable normal. If you combo into this the round is probably over


=Super Speed Combos=
==Combos==
* A + B + C + A + B + C + A + B + qcf C
* A + B + C + A + B + C + C + B + qcf A
* A + B + C + d C + A + d C + f BC
* A + B + C + d C + A + BC + A + qcf B
 
 
 
=Combos=
'''Any Mode'''
'''Any Mode'''
* hcf C (close in), j CD
* j B, B, qcf B  
* Dash A/B, qcf B
* j B, B, dp B, dp B
* j B, B, dp B(x2)
* j B, B, qcb A (x2), dp B, dp B
* hcf C (close in), dp B(x2)
* hcf C, qcf B  
* hcf C, qcb, db, f AB
* hcf C, qcb, hcf AB
'''Power Mode Only'''
'''Power Mode Only'''
* hcf C, qcf, qcf AB
* BC, dp B, dp B
* j B, B, qcf, qcf AB
* j B, B, qcb A (x2), qcb, hcf AB
* j B, f C, qcb, db, f B
'''Speed Mode Only'''
'''EX Mode Only'''
* j B, d A, d B, qcf B
* j B, b A, A, A, B, qcf, qcf B
* j B, b A, A, A, B, qcb A (x3), df B
'''Power and EX Mode'''
* j B, b A, A, A, B, qcb A (x2), dp B, dp B
* hcf C (close in), qcb, db, f B
 
* Dash A/B, qcf, qcf B
[[Category:The Last Blade]]
* j B, B, qcf, qcf B
'''Speed and EX Mode'''
* j B, A, B, C
* j B, b A, A, A, B, f C
* Dash A/B, d B, qcf B
* Dash A/B, B, qcb A
* Dash A/B, B, BC, dp B(x2)
* j B, b A, A, A, B, qcf B

Latest revision as of 09:16, 12 September 2022


Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancelable


Crouching

  • all but low C in Power mode can cancel when crouching


Otg Hits

  • df + B
  • C

Special Moves

Single Slash Squall - qcf + A/B

  • Kaede launches a ground energy projectile


Single Slash Wind Fang - dp + A/B

  • Kaede does a electric slashing upperct. Do the motion a second time for the B version for a knockdown.


Single Slash Fillet Flash = qcb + A/Bx3.

  • Kaede runs forward to deliver slashes. Input up to 3 times. The A version is fast enough to Combo from light attacks, allowing Kaede very strong damage from pokes. Can alternate between the A and B versions during rekkas.
  • Super cancel able. After the 2nd rekka opponent is ima haggle state allowing you to connect a dm or 623A (623A depending on screen position)


East Wind Wallop - qcb + C

  • Kaede rolls forward
  • possibly ends up on opposite site of opponent, but may leave him vulnerable


Single Slash Storm Blast - hcf + C (in close)

  • Kaede does a small assault, allows for further juggling after finishes. Unblockable command grab

Desperation Moves

Lively Dragon Pounce - qcb, db, f + AB

  • Kaede strikes ground creating vertical forward-moving elecrical strike
  • Chargeable

Kaede Awakened - BCD

  • Kaede transforms into his blond, higher-powered self
  • Life is reduced but power and speed increases.
  • 2146AB while awakened. Same as unawakened but more hits and different animation. Same combo uses
  • 236236AB while awakened. Big sword for big damage. Use after 214Ax2 in combos in power mode.

Super Desperation Moves

Lively "Bad Dragon Rising" - qcb, db, f + B

  • Similar motion to the Lively Pounce, only resulting in five strikes.
  • 2146B while awakened. Stronger version of above
  • 236236B while awakened. High damage auto combo, can connect from 214A/B on the ground and any cancelable normal. If you combo into this the round is probably over

Combos

Any Mode

  • j B, B, qcf B
  • j B, B, dp B, dp B
  • j B, B, qcb A (x2), dp B, dp B
  • hcf C, qcf B
  • hcf C, qcb, hcf AB

Power Mode Only

  • BC, dp B, dp B
  • j B, B, qcb A (x2), qcb, hcf AB

Speed Mode Only

  • j B, d A, d B, qcf B
  • j B, b A, A, A, B, qcb A (x3), df B
  • j B, b A, A, A, B, qcb A (x2), dp B, dp B