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The King of Fighters XV/Shun'ei/Data: Difference between revisions
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Awesomeguy42 (talk | contribs) m patch changes for fireball super |
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Line 6: | Line 6: | ||
| input = cl.A | | input = cl.A | ||
| images = XV_shunei_cla_ima.png | | images = XV_shunei_cla_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_cla_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 12: | Line 12: | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 21: | Line 21: | ||
====close B==== | ====close B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clb | ||
| name = close B | | name = close B | ||
| input = cl.B | | input = cl.B | ||
| images = XV_shunei_clb_ima.png | | images = XV_shunei_clb_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_clb_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 31: | Line 31: | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 6 | ||
| hitadv = +5 | | hitadv = +5 | ||
| blockadv = +3 | | blockadv = +3 | ||
Line 40: | Line 40: | ||
====close C==== | ====close C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_clc | ||
| name = close C | | name = close C | ||
| input = cl.C | | input = cl.C | ||
| images = XV_shunei_clc_ima.png | | images = XV_shunei_clc_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_clc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 50: | Line 50: | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 16 | ||
| hitadv = +1 | | hitadv = +1 | ||
| blockadv = -1 | | blockadv = -1 | ||
Line 59: | Line 59: | ||
====close D==== | ====close D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cld | ||
| name = close D | | name = close D | ||
| input = cl.D | | input = cl.D | ||
| images = XV_shunei_cld_ima.png | | images = XV_shunei_cld_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_cld_hb.png, XV_shunei_cld2_hb.png | ||
| damage = 80 (40+40) | | damage = 80 (40+40) | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 69: | Line 69: | ||
| startup = 6 | | startup = 6 | ||
| active = 3 (5) 2 | | active = 3 (5) 2 | ||
| recovery = | | recovery = 21 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
Line 79: | Line 79: | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
====stand A==== | ====stand A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_sta | ||
| name = stand A | | name = stand A | ||
| input = A | | input = A | ||
| images = XV_shunei_fa_ima.png | | images = XV_shunei_fa_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_fa_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
Line 98: | Line 98: | ||
====stand B==== | ====stand B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stb | ||
| name = stand B | | name = stand B | ||
| input = B | | input = B | ||
| images = XV_shunei_fb_ima.png | | images = XV_shunei_fb_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_fb_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 108: | Line 108: | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 12 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
Line 117: | Line 117: | ||
====stand C==== | ====stand C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_stc | ||
| name = stand C | | name = stand C | ||
| input = C | | input = C | ||
| images = XV_shunei_fc_ima.png | | images = XV_shunei_fc_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_fc_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 127: | Line 127: | ||
| startup = 9 | | startup = 9 | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 21 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
Line 136: | Line 136: | ||
====stand D==== | ====stand D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_std | ||
| name = stand D | | name = stand D | ||
| input = D | | input = D | ||
| images = XV_shunei_fd_ima.png | | images = XV_shunei_fd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_fd_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = Mid | | guard = Mid | ||
Line 146: | Line 146: | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 25 | ||
| hitadv = -9 | | hitadv = -9 | ||
| blockadv = -11 | | blockadv = -11 | ||
Line 156: | Line 156: | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
====crouch A==== | ====crouch A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cra | ||
| name = crouch A | | name = crouch A | ||
| input = cr.A | | input = cr.A | ||
| images = XV_shunei_2a_ima.png | | images = XV_shunei_2a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_2a_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = command | | cancel = command | ||
| startup = | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 7 | ||
| hitadv = +4 | | hitadv = +4 | ||
| blockadv = +2 | | blockadv = +2 | ||
Line 175: | Line 175: | ||
====crouch B==== | ====crouch B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crb | ||
| name = crouch B | | name = crouch B | ||
| input = cr.B | | input = cr.B | ||
| images = XV_shunei_2b_ima.png | | images = XV_shunei_2b_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_2b_hb.png | ||
| damage = 15 | | damage = 15 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
Line 185: | Line 185: | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 10 | ||
| hitadv = +1 | | hitadv = +1 | ||
| blockadv = -1 | | blockadv = -1 | ||
Line 194: | Line 194: | ||
====crouch C==== | ====crouch C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crc | ||
| name = crouch C | | name = crouch C | ||
| input = cr.C | | input = cr.C | ||
| images = XV_shunei_2c_ima.png | | images = XV_shunei_2c_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_2c_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = command | | cancel = command* | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
Line 213: | Line 213: | ||
====crouch D==== | ====crouch D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_crd | ||
| name = crouch D | | name = crouch D | ||
| input = cr.D | | input = cr.D | ||
| images = XV_shunei_2d_ima.png | | images = XV_shunei_2d_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_2d_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
Line 223: | Line 223: | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 15 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+30/+57) | ||
| blockadv = 0 | | blockadv = 0 | ||
| invul = | | invul = | ||
Line 233: | Line 233: | ||
===jump normals=== | ===jump normals=== | ||
====hop A==== | ====hop A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ha | ||
| name = hop A | | name = hop A | ||
| header = yes | | header = yes | ||
Line 240: | Line 240: | ||
| input = h.A | | input = h.A | ||
| images = XV_shunei_ja_ima.png | | images = XV_shunei_ja_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_ja_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 246: | Line 246: | ||
| startup = 5 | | startup = 5 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 255: | Line 255: | ||
====jump A==== | ====jump A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_ja | ||
| name = jump A | | name = jump A | ||
| header = no | | header = no | ||
Line 262: | Line 262: | ||
| input = j.A | | input = j.A | ||
| images = XV_shunei_ja_ima.png | | images = XV_shunei_ja_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_ja_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 268: | Line 268: | ||
| startup = 5 | | startup = 5 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 277: | Line 277: | ||
====hop B==== | ====hop B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hb | ||
| name = hop B | | name = hop B | ||
| header = yes | | header = yes | ||
Line 284: | Line 284: | ||
| input = h.B | | input = h.B | ||
| images = XV_shunei_jb_ima.png | | images = XV_shunei_jb_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jb_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 290: | Line 290: | ||
| startup = 6 | | startup = 6 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 299: | Line 299: | ||
====jump B==== | ====jump B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jb | ||
| name = jump B | | name = jump B | ||
| header = no | | header = no | ||
Line 306: | Line 306: | ||
| input = j.B | | input = j.B | ||
| images = XV_shunei_jb_ima.png | | images = XV_shunei_jb_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jb_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 312: | Line 312: | ||
| startup = 6 | | startup = 6 | ||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 321: | Line 321: | ||
====hop C==== | ====hop C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hc | ||
| name = hop C | | name = hop C | ||
| header = yes | | header = yes | ||
Line 328: | Line 328: | ||
| input = h.C | | input = h.C | ||
| images = XV_shunei_jc_ima.png | | images = XV_shunei_jc_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 334: | Line 334: | ||
| startup = 6 | | startup = 6 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 343: | Line 343: | ||
====jump C==== | ====jump C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jc | ||
| name = jump C | | name = jump C | ||
| header = no | | header = no | ||
Line 350: | Line 350: | ||
| input = j.C | | input = j.C | ||
| images = XV_shunei_jc_ima.png | | images = XV_shunei_jc_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 356: | Line 356: | ||
| startup = 6 | | startup = 6 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 365: | Line 365: | ||
====hop D==== | ====hop D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hd | ||
| name = hop D | | name = hop D | ||
| header = yes | | header = yes | ||
Line 372: | Line 372: | ||
| input = h.D | | input = h.D | ||
| images = XV_shunei_jd_ima.png | | images = XV_shunei_jd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_hop_d_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 378: | Line 378: | ||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 387: | Line 387: | ||
====jump D==== | ====jump D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jd | ||
| name = jump D | | name = jump D | ||
| header = no | | header = no | ||
Line 394: | Line 394: | ||
| input = j.D | | input = j.D | ||
| images = XV_shunei_jd_ima.png | | images = XV_shunei_jd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jd_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
Line 400: | Line 400: | ||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 410: | Line 410: | ||
===Rush=== | ===Rush=== | ||
====rush 1==== | ====rush 1==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush1 | ||
| name = rush 1 | | name = rush 1 | ||
| header = yes | | header = yes | ||
Line 432: | Line 432: | ||
====rush 2==== | ====rush 2==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_rush2 | ||
| name = rush 2 | | name = rush 2 | ||
| header = no | | header = no | ||
Line 455: | Line 455: | ||
===Command normals=== | ===Command normals=== | ||
====Sky Axe ==== | ====Sky Axe ==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6b | ||
| name = Sky Axe | | name = Sky Axe | ||
| input = 6B | | input = 6B | ||
| images = XV_shunei_6b_ima.png | | images = XV_shunei_6b_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_6b_hb.png | ||
| damage = 45 [35] | | damage = 45 [35] | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = special | | cancel = special | ||
| startup = | | startup = 13 [11] | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 24 | ||
| hitadv = -9 | | hitadv = -9 | ||
| blockadv = -11 | | blockadv = -11 | ||
Line 474: | Line 474: | ||
====Ground Hammer ==== | ====Ground Hammer ==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_6a | ||
| name = Ground Hammer | | name = Ground Hammer | ||
| input = 6A | | input = 6A | ||
| images = XV_shunei_6a_ima.png | | images = XV_shunei_6a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_6a_hb.png, XV_shunei_6a2_hb.png | ||
| damage = 60 [45] | | damage = 60 [45] | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] [[The_King_of_Fighters_XV/Defense#Mid|[Mid]]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] [[The_King_of_Fighters_XV/Defense#Mid|[Mid]]] | ||
Line 484: | Line 484: | ||
| startup = 25 [19] | | startup = 25 [19] | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 17 [19] | ||
| hitadv = | | hitadv = 0 [0] | ||
| blockadv = - | | blockadv = -2 [-2] | ||
| invul = | | invul = | ||
| stun = 90 [40] | | stun = 90 [40] | ||
Line 493: | Line 493: | ||
====Target Combo 1 ==== | ====Target Combo 1 ==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_5cc | ||
| name = Target Combo 1 | | name = Target Combo 1 | ||
| input = 5CC | | input = 5CC | ||
| images = XV_shunei_fc_ima.png | | images = XV_shunei_fc_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_fc2_hb.png | ||
| damage = 78 (40+40) | | damage = 78 (40+40) | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 503: | Line 503: | ||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
Line 513: | Line 513: | ||
===Blowback=== | ===Blowback=== | ||
====Blowback==== | ====Blowback==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cd | ||
| name = Blowback | | name = Blowback | ||
| input = CD | | input = CD | ||
| images = XV_shunei_cd_ima.png | | images = XV_shunei_cd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_cd_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 523: | Line 523: | ||
| startup = 14 | | startup = 14 | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = 29 | ||
| hitadv = Wall | | hitadv = Wall Splat (Ground hit) / Soft Knockdown (Air hit) | ||
| blockadv = - | | blockadv = -10 | ||
| invul = Low: 7 to 30 (24 Frames) | | invul = Low Body: 7 to 30 (24 Frames) | ||
| stun = 100 | | stun = 100 | ||
| guardDamage = 160 | | guardDamage = 160 | ||
Line 532: | Line 532: | ||
====Shatterstrike==== | ====Shatterstrike==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236cd | ||
| name = Shatterstrike | | name = Shatterstrike | ||
| input = 236CD | | input = 236CD | ||
| images = XV_shunei_236cd_ima.png | | images = XV_shunei_236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236cd_hb.png, XV_shunei_236cd2_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 542: | Line 542: | ||
| startup = 15 | | startup = 15 | ||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit) | | hitadv = Crumple (Ground Hit - HKD +93) / Wall Bounce (Air hit) | ||
| blockadv = -10 | | blockadv = -10 | ||
| invul = Armor: 4 to 14 (11 frames) | | invul = Armor: 4 to 14 (11 frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 200 | | guardDamage = 200 | ||
}} | |||
====AdvanceStrike==== | |||
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214cd | |||
| name = AdvanceStrike | |||
| input = 214CD | |||
| images = XV_shunei_214cd_ima.png | |||
| hitboxes = XV_shunei_214cd_hb.png, XV_shunei_214cd2_hb.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | |||
| guardDamage = 150 | |||
}} | }} | ||
====hop CD==== | ====hop CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_hcd | ||
| name = hop CD | | name = hop CD | ||
| header = yes | | header = yes | ||
Line 558: | Line 577: | ||
| input = h.CD | | input = h.CD | ||
| images = XV_shunei_jcd_ima.png | | images = XV_shunei_jcd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jcd_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 564: | Line 583: | ||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+54/+91) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 573: | Line 592: | ||
====jump CD==== | ====jump CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_jcd | ||
| name = jump CD | | name = jump CD | ||
| header = no | | header = no | ||
Line 580: | Line 599: | ||
| input = j.CD | | input = j.CD | ||
| images = XV_shunei_jcd_ima.png | | images = XV_shunei_jcd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_jcd_hb.png | ||
| damage = 90 | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 586: | Line 605: | ||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+54/+91) | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
Line 596: | Line 615: | ||
===Throws=== | ===Throws=== | ||
====Cthrow (forward)==== | ====Cthrow (forward)==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_cthrow | ||
| name = Cthrow (forward) | | name = Cthrow (forward) | ||
| input = (close) 4/6C | | input = (close) 4/6C | ||
| images = XV_shunei_cthrow_ima.png | | images = XV_shunei_cthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_cthrow_hb.png | ||
| damage = 100 | | damage = 100 | ||
| guard = N/A | | guard = N/A | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+49) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 615: | Line 634: | ||
====dthrow (backward)==== | ====dthrow (backward)==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_dthrow | ||
| name = dthrow (backward) | | name = dthrow (backward) | ||
| input = (close) 4/6D | | input = (close) 4/6D | ||
| images = XV_shunei_dthrow_ima.png | | images = XV_shunei_dthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_dthrow_hb.png | ||
| damage = 100 | | damage = 100 | ||
| guard = N/A | | guard = N/A | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+33) | ||
| blockadv = Unblockable | | blockadv = Unblockable | ||
| invul = | | invul = | ||
Line 636: | Line 655: | ||
===Scarlet Phantom=== | ===Scarlet Phantom=== | ||
====214A==== | ====214A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214a | ||
| name = Scarlet Phantom | | name = Scarlet Phantom | ||
| header = yes | | header = yes | ||
Line 643: | Line 662: | ||
| input = 214A | | input = 214A | ||
| images = XV_shunei_214a_ima.png | | images = XV_shunei_214a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_214a_hb.png, XV_shunei_214a2_hb.png | ||
| damage = 65 | | damage = 65 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 649: | Line 668: | ||
| startup = 12 | | startup = 12 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 17 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+30/+57) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
Line 658: | Line 677: | ||
====214C==== | ====214C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214c | ||
| name = Scarlet Phantom | | name = Scarlet Phantom | ||
| header = no | | header = no | ||
Line 665: | Line 684: | ||
| input = 214C | | input = 214C | ||
| images = XV_shunei_214c_ima.png | | images = XV_shunei_214c_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_214c_hb.png, XV_shunei_214c2_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 671: | Line 690: | ||
| startup = 16 | | startup = 16 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 18 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+69) | ||
| blockadv = -6 | | blockadv = -6 | ||
| invul = | | invul = | ||
Line 680: | Line 699: | ||
====214AC==== | ====214AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_214ac | ||
| name = Scarlet Phantom | | name = Scarlet Phantom | ||
| header = no | | header = no | ||
Line 687: | Line 706: | ||
| input = 214AC | | input = 214AC | ||
| images = XV_shunei_214a_ima.png | | images = XV_shunei_214a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_214ac_hb.png, XV_shunei_214ac2_hb.png | ||
| damage = 120 | | damage = 120 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 16 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 18 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+69) | ||
| blockadv = - | | blockadv = -5 | ||
| invul = | | invul = Low Feet Strike Invincibility - 12 to 21 (10 Frames) - Only during proximity box detection. | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 120 | | guardDamage = 120 | ||
Line 703: | Line 722: | ||
===Aqua Spear=== | ===Aqua Spear=== | ||
====236A==== | ====236A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236a | ||
| name = Aqua Spear | | name = Aqua Spear | ||
| header = yes | | header = yes | ||
Line 710: | Line 729: | ||
| input = 236A | | input = 236A | ||
| images = XV_shunei_236a_ima.png | | images = XV_shunei_236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236a_hb.png | ||
| damage = 65 | | damage = 65 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 716: | Line 735: | ||
| startup = 16 | | startup = 16 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 24 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+30/+57) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
Line 725: | Line 744: | ||
====236C==== | ====236C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236c | ||
| name = Aqua Spear | | name = Aqua Spear | ||
| header = no | | header = no | ||
Line 732: | Line 751: | ||
| input = 236C | | input = 236C | ||
| images = XV_shunei_236a_ima.png | | images = XV_shunei_236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236c_hb.png, XV_shunei_236c2_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = super | | cancel = super | ||
| startup = 21 | | startup = 21 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 19 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+30/+57) | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = | ||
Line 747: | Line 766: | ||
====236AC==== | ====236AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236ac | ||
| name = Aqua Spear | | name = Aqua Spear | ||
| header = no | | header = no | ||
Line 754: | Line 773: | ||
| input = 236AC | | input = 236AC | ||
| images = XV_shunei_236a_ima.png | | images = XV_shunei_236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236ac_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 21 | ||
| hitadv = Crumple (Close) / Soft Knockdown (Max Range) | | hitadv = Crumple (Close - +100) / Soft Knockdown (Max Range +32/+72) | ||
| blockadv = -7 | | blockadv = -7 | ||
| invul = | | invul = | ||
Line 770: | Line 789: | ||
===Rising Efreet=== | ===Rising Efreet=== | ||
====623A==== | ====623A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623a | ||
| name = Rising Efreet | | name = Rising Efreet | ||
| header = yes | | header = yes | ||
Line 777: | Line 796: | ||
| input = 623A | | input = 623A | ||
| images = XV_shunei_623a_ima.png | | images = XV_shunei_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_623a_hb.png, XV_shunei_623a2_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 783: | Line 802: | ||
| startup = 10 | | startup = 10 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 40 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+24/+51) | ||
| blockadv = - | | blockadv = -28 | ||
| invul = | | invul = Full body against non-projectile air moves: 1 to 11 (11 Frames) | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = 100 | | guardDamage = 100 | ||
Line 792: | Line 811: | ||
====623C==== | ====623C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623c | ||
| name = Rising Efreet | | name = Rising Efreet | ||
| header = no | | header = no | ||
Line 799: | Line 818: | ||
| input = 623C | | input = 623C | ||
| images = XV_shunei_623a_ima.png | | images = XV_shunei_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_623c_hb.png, XV_shunei_623c2_hb.png, XV_shunei_623c3_hb.png | ||
| damage = 85 | | damage = 85 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 805: | Line 824: | ||
| startup = 18 | | startup = 18 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 28 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+24/+51) | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = Upper Body: 1 to 17 (17 Frames) | | invul = Upper Body: 1 to 17 (17 Frames)/ Full body against non-projectile air moves: 1 to 17 (17 Frames) | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = 100 | | guardDamage = 100 | ||
Line 814: | Line 833: | ||
====623AC==== | ====623AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_623ac | ||
| name = Rising Efreet | | name = Rising Efreet | ||
| header = no | | header = no | ||
Line 821: | Line 840: | ||
| input = 623AC | | input = 623AC | ||
| images = XV_shunei_623a_ima.png | | images = XV_shunei_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_623ac_hb.png, XV_shunei_623ac2_hb.png, XV_shunei_623ac3_hb.png | ||
| damage = 107 (50+60) | | damage = 107 (50+60) | ||
| guard = Mid | | guard = Mid | ||
Line 827: | Line 846: | ||
| startup = 13 | | startup = 13 | ||
| active = 7 (11) 7 | | active = 7 (11) 7 | ||
| recovery = | | recovery = 14 | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown (+52/+72) | ||
| blockadv = -20 | | blockadv = -20 | ||
| invul = Upper Body: 1 to 12 (12 Frames) | | invul = Upper Body: 1 to 12 (12 Frames) | ||
Line 834: | Line 853: | ||
| guardDamage = 80 | | guardDamage = 80 | ||
}} | }} | ||
===Blau Wing=== | ===Blau Wing=== | ||
====j.236A==== | ====j.236A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236a | ||
| name = Blau Wing | | name = Blau Wing | ||
| header = yes | | header = yes | ||
Line 843: | Line 863: | ||
| input = j.236A | | input = j.236A | ||
| images = XV_shunei_j236a_ima.png | | images = XV_shunei_j236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j236a_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 849: | Line 869: | ||
| startup = 11 | | startup = 11 | ||
| active = 7 | | active = 7 | ||
| recovery = | | recovery = 7 on ground | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+77) | ||
| blockadv = | | blockadv = 4 (Lowest height) to -5 (Highest height) / -3 (After Sky Axe, 6B) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 858: | Line 878: | ||
====j.236C==== | ====j.236C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236c | ||
| name = Blau Wing | | name = Blau Wing | ||
| header = no | | header = no | ||
Line 865: | Line 885: | ||
| input = j.236C | | input = j.236C | ||
| images = XV_shunei_j236a_ima.png | | images = XV_shunei_j236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j236c_hb.png | ||
| damage = 60 | | damage = 60 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 871: | Line 891: | ||
| startup = 14 | | startup = 14 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 2 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown | ||
| blockadv = | | blockadv = 1 (Lowest height) to -6 (Highest height) / -1 (After Sky Axe, 6B) | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
Line 880: | Line 900: | ||
====j.236AC==== | ====j.236AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236ac | ||
| name = Blau Wing | | name = Blau Wing | ||
| header = no | | header = no | ||
Line 887: | Line 907: | ||
| input = j.236AC | | input = j.236AC | ||
| images = XV_shunei_j236a_ima.png | | images = XV_shunei_j236a_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j236ac_hb.png | ||
| damage = 85 (30+28+30) | | damage = 85 (30+28+30) | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 893: | Line 913: | ||
| startup = 14 | | startup = 14 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 8 on ground | ||
| hitadv = Soft Knockdown | | hitadv = Soft Knockdown | ||
| blockadv = | | blockadv = 6 (Lowest height) to -2 (Highest height) / 5 (After Sky Axe, 6B) | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 120 (40+40+40) | | guardDamage = 120 (40+40+40) | ||
}} | }} | ||
===Thruster Vision=== | ===Thruster Vision=== | ||
====j.236D==== | ====j.236D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236d | ||
| name = Thruster Vision • Front | | name = Thruster Vision • Front | ||
| header = yes | |||
| version = D | |||
| orderId = 1 | |||
| input = j.236D | | input = j.236D | ||
| images = XV_shunei_j236d_ima.png | | images = XV_shunei_j236d_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j236d_hb.png | ||
| damage = N/A | |||
| guard = N/A | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = | |||
| stun = N/A | |||
| guardDamage = | |||
}} | |||
====j.236BD==== | |||
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236bd | |||
| name = Thruster Vision • Front | |||
| header = no | |||
| version = BD | |||
| orderId = 2 | |||
| input = j.236BD | |||
| images = XV_shunei_j236d_ima.png | |||
| hitboxes = XV_shunei_j236bd_hb.png | |||
| damage = N/A | | damage = N/A | ||
| guard = N/A | | guard = N/A | ||
Line 912: | Line 958: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 921: | Line 967: | ||
====j.214D==== | ====j.214D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214d | ||
| name = Thruster Vision • Back | | name = Thruster Vision • Back | ||
| header = yes | |||
| version = D | |||
| orderId = 1 | |||
| input = j.214D | | input = j.214D | ||
| images = XV_shunei_j214d_ima.png | | images = XV_shunei_j214d_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j214d_hb.png | ||
| damage = N/A | | damage = N/A | ||
| guard = N/A | | guard = N/A | ||
Line 931: | Line 980: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = N/A | |||
| guardDamage = | |||
}} | |||
====j.214BD==== | |||
{{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214bd | |||
| name = Thruster Vision • Back | |||
| header = no | |||
| version = BD | |||
| orderId = 2 | |||
| input = j.214BD | |||
| images = XV_shunei_j214d_ima.png | |||
| hitboxes = XV_shunei_j214bd_hb.png, XV_shunei_j214bd2_hb.png | |||
| damage = N/A | |||
| guard = N/A | |||
| cancel = | |||
| startup = | |||
| active = | |||
| recovery = 1 on ground | |||
| hitadv = | |||
| blockadv = | |||
| invul = Full Body: 1 to 10 (10 Frames) | |||
| stun = N/A | | stun = N/A | ||
| guardDamage = | | guardDamage = | ||
Line 940: | Line 1,011: | ||
====j.236B==== | ====j.236B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j236b | ||
| name = Thruster Vision • Slant | | name = Thruster Vision • Slant | ||
| input = j.236B | | input = j.236B | ||
| images = XV_shunei_j236b_ima.png | | images = XV_shunei_j236b_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j236b_hb.png | ||
| damage = N/A | | damage = N/A | ||
| guard = N/A | | guard = N/A | ||
Line 950: | Line 1,021: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 8 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 959: | Line 1,030: | ||
====j.214B==== | ====j.214B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_j214b | ||
| name = Thruster Vision • Under | | name = Thruster Vision • Under | ||
| input = j.214B | | input = j.214B | ||
| images = XV_shunei_j214b_ima.png | | images = XV_shunei_j214b_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_j214b_hb.png | ||
| damage = N/A | | damage = N/A | ||
| guard = N/A | | guard = N/A | ||
Line 969: | Line 1,040: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 10 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
Line 980: | Line 1,051: | ||
===Gaianic Burst=== | ===Gaianic Burst=== | ||
====236236A==== | ====236236A==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236a | ||
| name = Gaianic Burst | | name = Gaianic Burst | ||
| header = yes | | header = yes | ||
Line 987: | Line 1,058: | ||
| input = 236236A | | input = 236236A | ||
| images = XV_shunei_236236p_ima.png | | images = XV_shunei_236236p_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236p_hb.png, XV_shunei_236236p2_hb.png | ||
| damage = | | damage = 200 (90+110) Min:100 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 7 | | startup = 7 | ||
| active = 7 () Full Screen Projectile | | active = 7 (22) Full Screen Projectile | ||
| recovery = | | recovery = 60 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+50) | ||
| blockadv = - | | blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) | ||
| invul = Full Body: 1 to | | invul = Full Body: 1 to 11 (11 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,002: | Line 1,073: | ||
====236236C==== | ====236236C==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236c | ||
| name = Gaianic Burst | | name = Gaianic Burst | ||
| header = no | | header = no | ||
Line 1,009: | Line 1,080: | ||
| input = 236236C | | input = 236236C | ||
| images = XV_shunei_236236p_ima.png | | images = XV_shunei_236236p_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236p_hb.png, XV_shunei_236236p2_hb.png | ||
| damage = | | damage = 200 (90+110) Min:100 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = advanced, climax | | cancel = advanced, climax | ||
| startup = 7 | | startup = 7 | ||
| active = 7 () Full Screen Projectile | | active = 7 (22) Full Screen Projectile | ||
| recovery = | | recovery = 56 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+50) | ||
| blockadv = - | | blockadv = -25 (Close Range / 2nd Hit) to -8 (Max Range) | ||
| invul = Full Body: 1 to | | invul = Full Body: 1 to 11 (11 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,024: | Line 1,095: | ||
====236236AC==== | ====236236AC==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236ac | ||
| name = Gaianic Burst | | name = Gaianic Burst | ||
| header = no | | header = no | ||
Line 1,031: | Line 1,102: | ||
| input = 236236AC | | input = 236236AC | ||
| images = XV_shunei_236236ac_ima.png | | images = XV_shunei_236236ac_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236ac_hb.png, XV_shunei_236236ac2_hb.png | ||
| damage = | | damage = 350 (150+100+100) Min:175 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = climax | | cancel = climax | ||
| startup = 7 | | startup = 7 | ||
| active = 9 () Full Screen Projectile | | active = 9 (18) Full Screen Projectile | ||
| recovery = | | recovery = 91 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+48) | ||
| blockadv = -29 | | blockadv = -29 | ||
| invul = Full Body: 1 to | | invul = Full Body: 1 to 15 (15 Frames) | ||
| stun = 0 | | stun = 0 | ||
| guardDamage = 0 | | guardDamage = 0 | ||
Line 1,047: | Line 1,118: | ||
===Specter Extension=== | ===Specter Extension=== | ||
====236236B==== | ====236236B==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236b | ||
| name = Specter Extension | | name = Specter Extension | ||
| header = yes | | header = yes | ||
Line 1,054: | Line 1,125: | ||
| input = 236236B | | input = 236236B | ||
| images = XV_shunei_236236k_ima.png | | images = XV_shunei_236236k_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236k_hb.png, XV_shunei_236236k2_hb.png | ||
| damage = 190 (40+35+40+35+40) Min:94 | | damage = 190 (40+35+40+35+40) Min:94 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 1,060: | Line 1,131: | ||
| startup = 9 | | startup = 9 | ||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 33 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+38) | ||
| blockadv = -36 | | blockadv = -36 | ||
| invul = Full Body: 1 to 6 (6 Frames) | | invul = Full Body: 1 to 6 (6 Frames) | ||
Line 1,069: | Line 1,140: | ||
====236236D==== | ====236236D==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236d | ||
| name = Specter Extension | | name = Specter Extension | ||
| header = no | | header = no | ||
Line 1,076: | Line 1,147: | ||
| input = 236236D | | input = 236236D | ||
| images = XV_shunei_236236bd_ima.png | | images = XV_shunei_236236bd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236k_hb.png, XV_shunei_236236k2_hb.png | ||
| damage = 190 (40+35+40+35+40) Min:94 | | damage = 190 (40+35+40+35+40) Min:94 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
Line 1,082: | Line 1,153: | ||
| startup = 9 | | startup = 9 | ||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 33 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+38) | ||
| blockadv = -36 | | blockadv = -36 | ||
| invul = Full Body: 1 to 6 (6 Frames) | | invul = Full Body: 1 to 6 (6 Frames) | ||
Line 1,091: | Line 1,162: | ||
====236236BD==== | ====236236BD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_236236bd | ||
| name = Specter Extension | | name = Specter Extension | ||
| header = no | | header = no | ||
Line 1,098: | Line 1,169: | ||
| input = 236236BD | | input = 236236BD | ||
| images = XV_shunei_236236bd_ima.png | | images = XV_shunei_236236bd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_236236bd_hb.png | ||
| damage = 333 (41+40+41+40+41+130) Min:200 | | damage = 333 (41+40+41+40+41+130) Min:200 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 47 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+89) | ||
| blockadv = -47 | | blockadv = -47 | ||
| invul = Full Body: 1 to 8 (8 Frames) | | invul = Full Body: 1 to 8 (8 Frames) | ||
Line 1,111: | Line 1,182: | ||
| guardDamage = 0 | | guardDamage = 0 | ||
}} | }} | ||
===Phantom Singulation=== | ===Phantom Singulation=== | ||
====214236CD==== | ====214236CD==== | ||
{{MoveData-KOFXV | character = | {{MoveData-KOFXV | character = Shun'ei | moveId = shunei_2141236cd | ||
| name = Phantom Singulation | | name = Phantom Singulation | ||
| input = 2141236CD | | input = 2141236CD | ||
| images = XV_shunei_2141236cd_ima.png | | images = XV_shunei_2141236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_shunei_2141236cd_hb.png | ||
| damage = 440 (70+120+250) Min:245 | | damage = 440 (70+120+250) Min:245 | ||
| guard = Mid | | guard = Mid | ||
Line 1,123: | Line 1,195: | ||
| startup = 6 | | startup = 6 | ||
| active = 8 | | active = 8 | ||
| recovery = | | recovery = 42 | ||
| hitadv = Hard Knockdown | | hitadv = Hard Knockdown (+40) | ||
| blockadv = -31 | | blockadv = -31 | ||
| invul = Full Body: 1 to 14 (14 Frames) | | invul = Full Body: 1 to 14 (14 Frames) |
Latest revision as of 06:04, 16 December 2024
Close Standing Normals
close A
Shun'ei shunei_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 8 | +4 | +2 | - | 30 | 60 |
close B
Shun'ei shunei_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | command | 5 | 4 | 6 | +5 | +3 | - | 30 | 60 |
close C
Shun'ei shunei_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 5 | 4 | 16 | +1 | -1 | - | 70 | 120 |
close D
Shun'ei shunei_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 (40+40) | Mid | command | 6 | 3 (5) 2 | 21 | -2 | -4 | - | 80 (40+40) | 120 (60+60) |
Far Standing Normals
stand A
Shun'ei shunei_sta | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A
A stand A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 6 | 4 | 8 | +3 | +1 | - | 30 | 60 |
stand B
Shun'ei shunei_stb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
B
B stand B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 6 | 4 | 12 | -1 | -3 | - | 30 | 60 |
stand C
Shun'ei shunei_stc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
C
C stand C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | command | 9 | 2 | 21 | -2 | -4 | - | 40 | 60 |
stand D
Shun'ei shunei_std | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
D
D stand D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 8 | 5 | 25 | -9 | -11 | - | 70 | 120 |
Crouch Normals
crouch A
Shun'ei shunei_cra | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cr.A
cr.A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 4 | 7 | +4 | +2 | - | 30 | 60 |
crouch B
Shun'ei shunei_crb | ||||||||||
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cr.B
cr.B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
15 | Low | super | 4 | 4 | 10 | +1 | -1 | - | 15 | 30 |
crouch C
Shun'ei shunei_crc | ||||||||||
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cr.C
cr.C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command* | 7 | 3 | 21 | -3 | -5 | - | 70 | 120 |
crouch D
Shun'ei shunei_crd | ||||||||||
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cr.D
cr.D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 9 | 4 | 15 | Soft Knockdown (+30/+57) | 0 | - | 70 | 120 |
jump normals
hop A
Shun'ei shunei_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | special | 5 | 5 | 1 on ground | - | - | - | 30 | 50 |
jump A
Shun'ei shunei_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | special | 5 | 7 | 1 on ground | - | - | - | 30 | 60 |
hop B
Shun'ei shunei_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 6 | 7 | 1 on ground | - | - | - | 30 | 50 |
jump B
Shun'ei shunei_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 6 | 9 | 1 on ground | - | - | - | 30 | 60 |
hop C
Shun'ei shunei_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 6 | 5 | 1 on ground | - | - | - | 70 | 100 |
jump C
Shun'ei shunei_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | special | 6 | 6 | 1 on ground | - | - | - | 70 | 120 |
hop D
Shun'ei shunei_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 5 | 1 on ground | - | - | - | 70 | 100 |
jump D
Shun'ei shunei_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 9 | 6 | 1 on ground | - | - | - | 70 | 120 |
Rush
rush 1
Shun'ei shunei_rush1 | ||||||||||
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cl.AA
cl.AA rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | Rush | - | - | - | - | - | - | 30 | 120 (60+60) |
rush 2
Shun'ei shunei_rush2 | ||||||||||
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cl.AAX
cl.AAX rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | Rush | - | - | - | - | - | - | 30 | 180 (60+60+60) |
Command normals
Sky Axe
Shun'ei shunei_6b | ||||||||||
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6B
6B Sky Axe | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 [35] | Mid | special | 13 [11] | 2 | 24 | -9 | -11 | - | 40 | 80 |
Ground Hammer
Shun'ei shunei_6a | ||||||||||
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6A
6A Ground Hammer | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 [45] | High [Mid] | super [special] | 25 [19] | 4 | 17 [19] | 0 [0] | -2 [-2] | - | 90 [40] | 110 [80] |
Target Combo 1
Shun'ei shunei_5cc | ||||||||||
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5CC
5CC Target Combo 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
78 (40+40) | Mid | special | 6 | 2 | 20 | -1 | -3 | - | 100 (40+60) | 100 (60+40) |
Blowback
Blowback
Shun'ei shunei_cd | ||||||||||
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CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | special | 14 | 4 | 29 | Wall Splat (Ground hit) / Soft Knockdown (Air hit) | -10 | Low Body: 7 to 30 (24 Frames) | 100 | 160 |
Shatterstrike
Shun'ei shunei_236cd | ||||||||||
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236CD
236CD Shatterstrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple (Ground Hit - HKD +93) / Wall Bounce (Air hit) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
AdvanceStrike
Shun'ei shunei_214cd | ||||||||||
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214CD
214CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
hop CD
Shun'ei shunei_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | special | 14 | 5 | 1 on ground | Soft Knockdown (+54/+91) | - | - | 80 | 120 |
jump CD
Shun'ei shunei_jcd | ||||||||||
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j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | special | 14 | 7 | 1 on ground | Soft Knockdown (+54/+91) | - | - | 80 | 140 |
Throws
Cthrow (forward)
Shun'ei shunei_cthrow | ||||||||||
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(close) 4/6C
(close) 4/6C Cthrow (forward) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | N/A | - | 1 | 1 | 0 | Hard Knockdown (+49) | Unblockable | - | 0 | 0 |
dthrow (backward)
Shun'ei shunei_dthrow | ||||||||||
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(close) 4/6D
(close) 4/6D dthrow (backward) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | N/A | - | 1 | 1 | 0 | Hard Knockdown (+33) | Unblockable | - | 0 | 0 |
Specials
Scarlet Phantom
214A
Shun'ei shunei_214a | ||||||||||
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214A
214A Scarlet Phantom | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | super | 12 | 7 | 17 | Soft Knockdown (+30/+57) | -5 | - | 60 | 80 |
214C
Shun'ei shunei_214c | ||||||||||
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214C
214C Scarlet Phantom | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 16 | 7 | 18 | Hard Knockdown (+69) | -6 | - | 60 | 80 |
214AC
Shun'ei shunei_214ac | ||||||||||
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214AC
214AC Scarlet Phantom | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
120 | Mid | - | 16 | 7 | 18 | Hard Knockdown (+69) | -5 | Low Feet Strike Invincibility - 12 to 21 (10 Frames) - Only during proximity box detection. | 0 | 120 |
Aqua Spear
236A
Shun'ei shunei_236a | ||||||||||
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236A
236A Aqua Spear | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | super | 16 | 8 | 24 | Soft Knockdown (+30/+57) | -5 | - | 40 | 40 |
236C
Shun'ei shunei_236c | ||||||||||
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236C
236C Aqua Spear | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | super | 21 | 13 | 19 | Soft Knockdown (+30/+57) | -5 | - | 60 | 80 |
236AC
Shun'ei shunei_236ac | ||||||||||
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236AC
236AC Aqua Spear | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 12 | 13 | 21 | Crumple (Close - +100) / Soft Knockdown (Max Range +32/+72) | -7 | - | 0 | 80 |
Rising Efreet
623A
Shun'ei shunei_623a | ||||||||||
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623A
623A Rising Efreet | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | super | 10 | 7 | 40 | Soft Knockdown (+24/+51) | -28 | Full body against non-projectile air moves: 1 to 11 (11 Frames) | 80 | 100 |
623C
Shun'ei shunei_623c | ||||||||||
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623C
623C Rising Efreet | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
85 | Mid | super | 18 | 7 | 28 | Soft Knockdown (+24/+51) | -16 | Upper Body: 1 to 17 (17 Frames)/ Full body against non-projectile air moves: 1 to 17 (17 Frames) | 80 | 100 |
623AC
Shun'ei shunei_623ac | ||||||||||
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623AC
623AC Rising Efreet | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
107 (50+60) | Mid | - | 13 | 7 (11) 7 | 14 | Soft Knockdown (+52/+72) | -20 | Upper Body: 1 to 12 (12 Frames) | 0 | 80 |
Blau Wing
j.236A
Shun'ei shunei_j236a | ||||||||||
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j.236A
j.236A Blau Wing | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 11 | 7 | 7 on ground | Hard Knockdown (+77) | 4 (Lowest height) to -5 (Highest height) / -3 (After Sky Axe, 6B) | - | 40 | 60 |
j.236C
Shun'ei shunei_j236c | ||||||||||
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j.236C
j.236C Blau Wing | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 14 | 8 | 2 on ground | Soft Knockdown | 1 (Lowest height) to -6 (Highest height) / -1 (After Sky Axe, 6B) | - | 40 | 60 |
j.236AC
Shun'ei shunei_j236ac | ||||||||||
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j.236AC
j.236AC Blau Wing | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
85 (30+28+30) | Mid | - | 14 | 8 | 8 on ground | Soft Knockdown | 6 (Lowest height) to -2 (Highest height) / 5 (After Sky Axe, 6B) | - | 0 | 120 (40+40+40) |
Thruster Vision
j.236D
Shun'ei shunei_j236d | ||||||||||
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j.236D
j.236D Thruster Vision • Front | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 1 on ground | - | - | - | N/A | - |
j.236BD
Shun'ei shunei_j236bd | ||||||||||
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j.236BD
j.236BD Thruster Vision • Front | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 1 on ground | - | - | - | N/A | - |
j.214D
Shun'ei shunei_j214d | ||||||||||
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j.214D
j.214D Thruster Vision • Back | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 1 on ground | - | - | - | N/A | - |
j.214BD
Shun'ei shunei_j214bd | ||||||||||
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j.214BD
j.214BD Thruster Vision • Back | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 1 on ground | - | - | Full Body: 1 to 10 (10 Frames) | N/A | - |
j.236B
Shun'ei shunei_j236b | ||||||||||
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j.236B
j.236B Thruster Vision • Slant | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 8 on ground | - | - | - | N/A | - |
j.214B
Shun'ei shunei_j214b | ||||||||||
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j.214B
j.214B Thruster Vision • Under | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
N/A | N/A | - | - | - | 10 on ground | - | - | - | N/A | - |
Supers
Gaianic Burst
236236A
Shun'ei shunei_236236a | ||||||||||
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236236A
236236A Gaianic Burst | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (90+110) Min:100 | Mid | advanced, climax | 7 | 7 (22) Full Screen Projectile | 60 | Hard Knockdown (+50) | -25 (Close Range / 2nd Hit) to -8 (Max Range) | Full Body: 1 to 11 (11 Frames) | 0 | 0 |
236236C
Shun'ei shunei_236236c | ||||||||||
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236236C
236236C Gaianic Burst | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
200 (90+110) Min:100 | Mid | advanced, climax | 7 | 7 (22) Full Screen Projectile | 56 | Hard Knockdown (+50) | -25 (Close Range / 2nd Hit) to -8 (Max Range) | Full Body: 1 to 11 (11 Frames) | 0 | 0 |
236236AC
Shun'ei shunei_236236ac | ||||||||||
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236236AC
236236AC Gaianic Burst | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
350 (150+100+100) Min:175 | Mid | climax | 7 | 9 (18) Full Screen Projectile | 91 | Hard Knockdown (+48) | -29 | Full Body: 1 to 15 (15 Frames) | 0 | 0 |
Specter Extension
236236B
Shun'ei shunei_236236b | ||||||||||
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236236B
236236B Specter Extension | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
190 (40+35+40+35+40) Min:94 | Mid | advanced, climax | 9 | 9 | 33 | Hard Knockdown (+38) | -36 | Full Body: 1 to 6 (6 Frames) | 0 | 0 |
236236D
Shun'ei shunei_236236d | ||||||||||
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236236D
236236D Specter Extension | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
190 (40+35+40+35+40) Min:94 | Mid | advanced, climax | 9 | 9 | 33 | Hard Knockdown (+38) | -36 | Full Body: 1 to 6 (6 Frames) | 0 | 0 |
236236BD
Shun'ei shunei_236236bd | ||||||||||
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236236BD
236236BD Specter Extension | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
333 (41+40+41+40+41+130) Min:200 | Mid | - | 7 | 11 | 47 | Hard Knockdown (+89) | -47 | Full Body: 1 to 8 (8 Frames) | 0 | 0 |
Phantom Singulation
214236CD
Shun'ei shunei_2141236cd | ||||||||||
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2141236CD
2141236CD Phantom Singulation | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
440 (70+120+250) Min:245 | Mid | - | 6 | 8 | 42 | Hard Knockdown (+40) | -31 | Full Body: 1 to 14 (14 Frames) | 0 | 0 |