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Template:MoveData-KOF02UM/CharHeader: Difference between revisions

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Tag: Manual revert
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{{#ifeq:{{{storeInCargo|}}}|true|{{#cargo_store:
{{#ifeq:{{{storeInCargo|}}}|true|{{#cargo_store:
_table=MoveData_KOF02UM
_table=MoveData_KOF02UM
| chara = {{{character|}}}
| chara = {{{character|}}}
| moveId = {{{moveId|}}}
| moveId = {{{moveId|}}}
| orderId = {{{orderId|}}}
| orderId = {{{orderId|}}}
Line 24: Line 24:
| invul = {{{invul|}}}
| invul = {{{invul|}}}
}}}}<!--
}}}}<!--
--><table class="wikitable tooltip-content" id="<nowiki>{{{{input}}}}</nowiki>" style="width:95%;"><!--
--><table class="wikitable" style="width:95%;"><!--
--><tr style="font-size:100%;"><!--
--><tr style="font-size:100%;"><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
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--><th colspan="9"><!--
--><th colspan="9"><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:right;"><!--
--><div style="float:right;">{{{name|}}}</div><!--
--><div>{{{name|}}}</div><!--
--></div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
--><tr><!--
--><tr><!--
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|175x250px}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|175x250px}}}|addLineBreaks = true}}</th><!--
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|}}}|addLineBreaks = true}}</th><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:100%"><!--
--><tr style="font-size:100%"><!--
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--><th>{{Tt|{{Tt|Recovery|For a jump, it'd be the number of frames '''after''' being airborne, the landing frames.}}|Number of frames past its active frames for the action to end and the character to recover.}}</th><!--
--><th>{{Tt|{{Tt|Recovery|For a jump, it'd be the number of frames '''after''' being airborne, the landing frames.}}|Number of frames past its active frames for the action to end and the character to recover.}}</th><!--
--></tr><!--
--></tr><!--
--><tr style="text-align: center; height:25px;"><!--
--><tr style="text-align: center; height:1.9em;"><!--
         --><td>{{#if:{{{rank|}}}|{{{rank|}}}|-}}</td><!--
         --><td>{{#if:{{{rank|}}}|{{{rank|}}}|-}}</td><!--
                 --><td>{{#if:{{{startup|}}}|{{{startup|}}}|-}}</td><!--
                 --><td>{{#if:{{{startup|}}}|{{{startup|}}}|-}}</td><!--

Latest revision as of 00:36, 5 September 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
----

Usage

Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.