-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
Template:MoveData-KOF02UM/CharHeader: Difference between revisions
Jump to navigation
Jump to search
Franck Frost (talk | contribs) No edit summary Tag: Reverted |
Franck Frost (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 13: | Line 13: | ||
| version2 = {{{version2|}}} | | version2 = {{{version2|}}} | ||
| images = {{{images|}}} | | images = {{{images|}}} | ||
| hitboxes = | | hitboxes = {{{hitboxes|}}} | ||
| damage = {{{damage|}}} | | damage = {{{damage|}}} | ||
| guard = {{{guard|}}} | | guard = {{{guard|}}} | ||
Line 38: | Line 38: | ||
--></tr><!-- | --></tr><!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display| | --><th colspan="9">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|}}}|addLineBreaks = true}}</th><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr style="font-size:100%"><!-- | --><tr style="font-size:100%"><!-- |
Latest revision as of 00:36, 5 September 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
---|---|---|---|---|---|---|---|---|
- | - | - | - |
Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.