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Created page with "Anything listed as a percentage is an approximation with exact fraction TBD. Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step. In practice this means small modifiers have no effect on low to moderate damage hits. Defense modifiers: 1/4: 1009/1024 2/3: 1013/1024 5/6: 1024/1024 (100%) Spirit damage modifiers: 4: (possibly 1009/1024?) 6: 1012/1024 8: (possibly 1009/1024?..."
 
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Anything listed as a percentage is an approximation with exact fraction TBD.
Anything listed as a percentage is an approximation with exact fraction TBD.


Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.  


In practice this means small modifiers have no effect on low to moderate damage hits.
<del>Rounding likely occurs after each multiplicative step.</del> Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.


Defense modifiers:
<del>Weapon gauge may need to be calculated separately? Spirit*Rage*max WG in 6 doesn't line up. May need to revisit 4 Rage/WG values depending on results.</del> Something in the math is cursed, will have to revisit. Key question: why does Haohmaru 5B deal reduced damage against I but Iroha jC does not? Yumeji 2C and Genjuro 8jC deal same (unreduced) damage.
 
Is it possible that training mode damage values are not fully accurate? Need to count pixels/cheat engine?
 
Rounding means small modifiers typically have no effect on low to moderate damage hits.
 
===Defense modifiers===
1/4: 1009/1024
1/4: 1009/1024
2/3: 1013/1024
 
2/3: 1012/1024
 
5/6: 1024/1024 (100%)
5/6: 1024/1024 (100%)


Spirit damage modifiers:
===Spirit damage modifiers===
4: (possibly 1009/1024?)
4: 1006/1024
 
6: 1012/1024
6: 1012/1024
8: (possibly 1009/1024?)


Spirit rage modifiers:
8: 1006/1024
 
Others: 1024/1024 (100%)
 
===Spirit rage modifiers===
1: 1527/1024
1: 1527/1024
2: 107.5%
3: 107.5%
4: 105%
5: 107.5%
6: 95%
8: 97.5%


Guts modifiers:
2: 106.25% (1+64~65/1024)
 
3: 107% (1+74/1024)
 
4: 103% (1+34/1024)
 
5: 106.25% (1+64~65/1024)
 
6: 96.5% (1-36/1024)
 
8: 1024/1024
 
===Guts modifiers===
<40%: 95%
<40%: 95%
<20%: 90%
<20%: 90%
<10%: 75%


Weapon gauge modifiers:
<10%: 80%
Max bonus
 
1: 110%
===Weapon gauge modifiers===
2: 120%
====Max bonus====
3: 115%
1: 110% (1+91/1024)
4: 117.5%
 
5: 130%
2: 120% (1+193~194/1024)
6: 115%
 
8: 112.5%
3: 115% (1+153/1024)
 
4: 120% (1+205~206/1024)
 
5: 130% (1+295/1024)
 
6: 14.5% (1+149/1024)
 
8: 115% (1+154~155/1024)
 
====Gauge penalties====
Possibly continuous? Floors around 30%.
 
 
 
---
 
13 haohmaru 2b
14 sogetsu 2b, haohmaru 66b
 
16 rera 5b
17 sogetsu 5b
 
19 haohmaru 5b
20 nakoruru 412b, iroha jc
21 ukyo 66c
22 charlotte 623a
23 haoh 66c, iroha 2c
24 yumeji 66c
 
26 haoh jc, ukyo jc, yumeji 8jc, iroha 5c
27 rera jc, yumeji 9jc, gaoh jc
 
29 yumeji 5c
30 zankuro jc
31 ukyo 5c, gaoh 236b, haoh 2c
 
33 rera 5c
34 yumeji 2c, genjuro 8jc


Gauge penalties
36 haoh n5c, zankuro 2c
Possibly continuous? Starts around 97.5%, floors around 30%.
37 ukyo 2c, gaoh n5c
39 zan n5c, gaoh 5c, gedo 2c
40 haohmaru 5c
41 gaoh 2c, gedo n5c
43 genjuro 5c, gaoh 236c
45 galford n5c
46 zankuro 5c

Latest revision as of 18:07, 3 December 2023

Anything listed as a percentage is an approximation with exact fraction TBD.

Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.

Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.

Weapon gauge may need to be calculated separately? Spirit*Rage*max WG in 6 doesn't line up. May need to revisit 4 Rage/WG values depending on results. Something in the math is cursed, will have to revisit. Key question: why does Haohmaru 5B deal reduced damage against I but Iroha jC does not? Yumeji 2C and Genjuro 8jC deal same (unreduced) damage.

Is it possible that training mode damage values are not fully accurate? Need to count pixels/cheat engine?

Rounding means small modifiers typically have no effect on low to moderate damage hits.

Defense modifiers

1/4: 1009/1024

2/3: 1012/1024

5/6: 1024/1024 (100%)

Spirit damage modifiers

4: 1006/1024

6: 1012/1024

8: 1006/1024

Others: 1024/1024 (100%)

Spirit rage modifiers

1: 1527/1024

2: 106.25% (1+64~65/1024)

3: 107% (1+74/1024)

4: 103% (1+34/1024)

5: 106.25% (1+64~65/1024)

6: 96.5% (1-36/1024)

8: 1024/1024

Guts modifiers

<40%: 95%

<20%: 90%

<10%: 80%

Weapon gauge modifiers

Max bonus

1: 110% (1+91/1024)

2: 120% (1+193~194/1024)

3: 115% (1+153/1024)

4: 120% (1+205~206/1024)

5: 130% (1+295/1024)

6: 14.5% (1+149/1024)

8: 115% (1+154~155/1024)

Gauge penalties

Possibly continuous? Floors around 30%.


---

13 haohmaru 2b 14 sogetsu 2b, haohmaru 66b

16 rera 5b 17 sogetsu 5b

19 haohmaru 5b 20 nakoruru 412b, iroha jc 21 ukyo 66c 22 charlotte 623a 23 haoh 66c, iroha 2c 24 yumeji 66c

26 haoh jc, ukyo jc, yumeji 8jc, iroha 5c 27 rera jc, yumeji 9jc, gaoh jc

29 yumeji 5c 30 zankuro jc 31 ukyo 5c, gaoh 236b, haoh 2c

33 rera 5c 34 yumeji 2c, genjuro 8jc

36 haoh n5c, zankuro 2c 37 ukyo 2c, gaoh n5c 39 zan n5c, gaoh 5c, gedo 2c 40 haohmaru 5c 41 gaoh 2c, gedo n5c 43 genjuro 5c, gaoh 236c 45 galford n5c 46 zankuro 5c