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User:Mavi: Difference between revisions
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Anything listed as a percentage is an approximation with exact fraction TBD. | Anything listed as a percentage is an approximation with exact fraction TBD. | ||
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD | Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. | ||
<del>Rounding likely occurs after each multiplicative step.</del> Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated. | |||
<del>Weapon gauge may need to be calculated separately? Spirit*Rage*max WG in 6 doesn't line up. May need to revisit 4 Rage/WG values depending on results.</del> Something in the math is cursed, will have to revisit. Key question: why does Haohmaru 5B deal reduced damage against I but Iroha jC does not? Yumeji 2C and Genjuro 8jC deal same (unreduced) damage. | |||
Is it possible that training mode damage values are not fully accurate? Need to count pixels/cheat engine? | |||
Rounding means small modifiers typically have no effect on low to moderate damage hits. | |||
===Defense modifiers=== | ===Defense modifiers=== | ||
1/4: 1009/1024 | 1/4: 1009/1024 | ||
2/3: | 2/3: 1012/1024 | ||
5/6: 1024/1024 (100%) | 5/6: 1024/1024 (100%) | ||
===Spirit damage modifiers=== | ===Spirit damage modifiers=== | ||
4: | 4: 1006/1024 | ||
6: 1012/1024 | 6: 1012/1024 | ||
8: | 8: 1006/1024 | ||
Others: 1024/1024 (100%) | Others: 1024/1024 (100%) | ||
Line 24: | Line 30: | ||
1: 1527/1024 | 1: 1527/1024 | ||
2: | 2: 106.25% (1+64~65/1024) | ||
3: 107 | 3: 107% (1+74/1024) | ||
4: | 4: 103% (1+34/1024) | ||
5: | 5: 106.25% (1+64~65/1024) | ||
6: | 6: 96.5% (1-36/1024) | ||
8: 1024/1024 | 8: 1024/1024 | ||
Line 41: | Line 47: | ||
<20%: 90% | <20%: 90% | ||
<10%: | <10%: 80% | ||
===Weapon gauge modifiers=== | ===Weapon gauge modifiers=== | ||
====Max bonus==== | ====Max bonus==== | ||
1: 110% (1+ | 1: 110% (1+91/1024) | ||
2: 120% (1+ | 2: 120% (1+193~194/1024) | ||
3: 115% (1+ | 3: 115% (1+153/1024) | ||
4: 120% (1+ | 4: 120% (1+205~206/1024) | ||
5: 130% (1+295 | 5: 130% (1+295/1024) | ||
6: | 6: 14.5% (1+149/1024) | ||
8: 115% (1+ | 8: 115% (1+154~155/1024) | ||
====Gauge penalties==== | ====Gauge penalties==== | ||
Possibly continuous? Floors around 30%. | Possibly continuous? Floors around 30%. | ||
--- | |||
13 haohmaru 2b | |||
14 sogetsu 2b, haohmaru 66b | |||
16 rera 5b | |||
17 sogetsu 5b | |||
19 haohmaru 5b | |||
20 nakoruru 412b, iroha jc | |||
21 ukyo 66c | |||
22 charlotte 623a | |||
23 haoh 66c, iroha 2c | |||
24 yumeji 66c | |||
26 haoh jc, ukyo jc, yumeji 8jc, iroha 5c | |||
27 rera jc, yumeji 9jc, gaoh jc | |||
29 yumeji 5c | |||
30 zankuro jc | |||
31 ukyo 5c, gaoh 236b, haoh 2c | |||
33 rera 5c | |||
34 yumeji 2c, genjuro 8jc | |||
36 haoh n5c, zankuro 2c | |||
37 ukyo 2c, gaoh n5c | |||
39 zan n5c, gaoh 5c, gedo 2c | |||
40 haohmaru 5c | |||
41 gaoh 2c, gedo n5c | |||
43 genjuro 5c, gaoh 236c | |||
45 galford n5c | |||
46 zankuro 5c |
Latest revision as of 18:07, 3 December 2023
Anything listed as a percentage is an approximation with exact fraction TBD.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.
Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.
Weapon gauge may need to be calculated separately? Spirit*Rage*max WG in 6 doesn't line up. May need to revisit 4 Rage/WG values depending on results. Something in the math is cursed, will have to revisit. Key question: why does Haohmaru 5B deal reduced damage against I but Iroha jC does not? Yumeji 2C and Genjuro 8jC deal same (unreduced) damage.
Is it possible that training mode damage values are not fully accurate? Need to count pixels/cheat engine?
Rounding means small modifiers typically have no effect on low to moderate damage hits.
Defense modifiers
1/4: 1009/1024
2/3: 1012/1024
5/6: 1024/1024 (100%)
Spirit damage modifiers
4: 1006/1024
6: 1012/1024
8: 1006/1024
Others: 1024/1024 (100%)
Spirit rage modifiers
1: 1527/1024
2: 106.25% (1+64~65/1024)
3: 107% (1+74/1024)
4: 103% (1+34/1024)
5: 106.25% (1+64~65/1024)
6: 96.5% (1-36/1024)
8: 1024/1024
Guts modifiers
<40%: 95%
<20%: 90%
<10%: 80%
Weapon gauge modifiers
Max bonus
1: 110% (1+91/1024)
2: 120% (1+193~194/1024)
3: 115% (1+153/1024)
4: 120% (1+205~206/1024)
5: 130% (1+295/1024)
6: 14.5% (1+149/1024)
8: 115% (1+154~155/1024)
Gauge penalties
Possibly continuous? Floors around 30%.
---
13 haohmaru 2b 14 sogetsu 2b, haohmaru 66b
16 rera 5b 17 sogetsu 5b
19 haohmaru 5b 20 nakoruru 412b, iroha jc 21 ukyo 66c 22 charlotte 623a 23 haoh 66c, iroha 2c 24 yumeji 66c
26 haoh jc, ukyo jc, yumeji 8jc, iroha 5c 27 rera jc, yumeji 9jc, gaoh jc
29 yumeji 5c 30 zankuro jc 31 ukyo 5c, gaoh 236b, haoh 2c
33 rera 5c 34 yumeji 2c, genjuro 8jc
36 haoh n5c, zankuro 2c 37 ukyo 2c, gaoh n5c 39 zan n5c, gaoh 5c, gedo 2c 40 haohmaru 5c 41 gaoh 2c, gedo n5c 43 genjuro 5c, gaoh 236c 45 galford n5c 46 zankuro 5c