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The King of Fighters XIII/Takuma Sakazaki: Difference between revisions
m Changed protection level for "Takuma Sakazaki (XIII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
Krazykone123 (talk | contribs) No edit summary |
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[[Image:Takuma.png]] | |||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
== | ===Standing=== | ||
'''b/f + C/D | |||
'''st. A''' - | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''cl. C''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' - | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
===Blowback Attack=== | |||
'''CD''' - | |||
- Whiff/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 75 | |||
'''j. CD''' - | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throws== | |||
'''Oosotogari = b/f + C/D''' close - | |||
==Command Moves== | ==Command Moves== | ||
'''f + B = | |||
'''Ashitou Kyaku = f+B''' - | |||
==Special Attacks== | |||
'''Ko Ou Ken = qcf+P''' - | |||
(EX) = qcf+AC - | |||
'''Kyoukugen Ko Ou = qcf+K''' - | |||
(EX) = qcf+BD - | |||
'''Zanretsuken = f,b,f+P''' - | |||
''' | |||
(EX) = f,b,f+AC - | |||
'''Hienshippukyaku = db~f+K''' - | |||
(EX) = db~f+BD - | |||
'''Kyokugen Houken = hcb+K''' - | |||
(EX) = hcb+BD - | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''Haohshikoken = f hcf''' - | |||
(EX) = f hcf+AC - | |||
'''Ryukko Ranbu = qcf hcb+P''' | |||
==Neomax== | ==Neomax== | ||
''' | |||
'''Built Upper = qcfx2+AC''' - | |||
==Combos== | |||
HD Combos | |||
==Tips== | |||
==Miscellaneous== | |||
===Character Sprite=== | |||
===Colors=== | |||
===Other=== | |||
Taunt | |||
'''First Row:''' Standing/Crouching/Evasive Roll | |||
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll | |||
'''Third Row:''' Running/Back Step/Throw Break | |||
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush | |||
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation | |||
'''Last Row:''' Win Pose/Knock Out/Time Up Pose | |||
==Links & References== | |||
Technical Reference | |||
Training Mode Videos |
Revision as of 00:11, 22 September 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 80
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D -
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Hit Detection: Low
- Damage: 30
cr. C -
- Hit Detection: High
- Damage: 70
cr. D -
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throws
Oosotogari = b/f + C/D close -
Command Moves
Ashitou Kyaku = f+B -
Special Attacks
Ko Ou Ken = qcf+P -
(EX) = qcf+AC -
Kyoukugen Ko Ou = qcf+K -
(EX) = qcf+BD -
Zanretsuken = f,b,f+P -
(EX) = f,b,f+AC -
Hienshippukyaku = db~f+K -
(EX) = db~f+BD -
Kyokugen Houken = hcb+K -
(EX) = hcb+BD -
Desperation Moves
Haohshikoken = f hcf -
(EX) = f hcf+AC -
Ryukko Ranbu = qcf hcb+P
Neomax
Built Upper = qcfx2+AC -
Combos
HD Combos
Tips
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference
Training Mode Videos