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The King of Fighters XII/Kyo Kusanagi: Difference between revisions
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Created page with "right|frame =Throws= '''Issetsu Seoinage''' - f/b + AC * Hard knockdown =Normals= '''Standing''' * A, B, C and CD are cancelable * A chains to ..." |
m Protected "Kyo Kusanagi (XII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
(No difference)
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Revision as of 21:23, 18 March 2011
Throws
Issetsu Seoinage - f/b + AC
- Hard knockdown
Normals
Standing
- A, B, C and CD are cancelable
- A chains to A and command normals
- B chains to command normals
- C has long counterhit stun and chains to command normals
- D has long counterhit stun
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, C and D are cancelable
- A chains to A and command normals
- B chains to A and B
- C has long counterhit stun and chains to command normals
Jumping/hopping
- A, B, C and D are overheads
- CD creates juggle state and is a hard knockdown
Command Normals
Gesiki Goufu You - f + B
- Overhead if not in a chain
Hatizyuuhatisiki - df + D
- Second hit is a hard knockdown
Special Moves
Oniyaki - dp + A/C
Yamibarai - qcf + A/C
- Ground fireball
Kai - qcf + B/D
- D version causes juggle state
- Easily land Hyakusiki Oniyaki (dp + A/C) during juggle state
Oboroguruma - rdp + B/D
- D version is a hard knockdown
- Extremely unsafe on block
Nihyakujyuunishiki Kototsuki Yoh - hcb + B/D
- Command throw
- Invincible to ground projectiles
- Can be comboed into from a blowback attack
Super Special Moves
Orochinagi - qcb, hcf + A/C
- Can be charged
Combos
Basic
- j.B, df+D
- cr.Bx2, st.B xx df+D
- cr.Bx3, st.B xx qcb,hcf+A