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The King of Fighters XIII/Benimaru Nikaido: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''st. B''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. C''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''st. D''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''cl. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''cr. B''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cr. D''' | |||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 75 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D = Catch and Shoot''' | '''b/f + C/D = Catch and Shoot''' | ||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 100 | |||
'''d/f/b + C/D (close in air) = Spinning Knee Drop''' | |||
* Can't be broken | |||
* Hit Detection: Throw | |||
* Damage: 125 | |||
==Command Moves== | ==Command Moves== | ||
'''f + B/D = Jackknife''' | '''f + B/D = Jackknife''' | ||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 65 | |||
'''d + B/D (in air) = Flying Drill''' | '''d + B/D (in air) = Flying Drill''' | ||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 25 x n | |||
==Special Moves== | ==Special Moves== | ||
'''qcf + A/C = Raijin ken (EX)''' | '''qcf + A/C = Raijin ken (EX)''' | ||
* Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 35 x 2, EX Damage: 50 x 3 | |||
'''qcf + A/C (in air) = Air Raijin ken (EX)''' | '''qcf + A/C (in air) = Air Raijin ken (EX)''' | ||
* Hit Detection: High | |||
* Damage: 35 x 2; EX Damage: 50 x 4 | |||
'''rdp + A/C = Benimaru Lancer (EX)''' | '''rdp + A/C = Benimaru Lancer (EX)''' | ||
* Hit Detection: High | |||
* Damage: 35 x 2; EX Damage: 150 | |||
'''dp + B/D = Super Inazuma (EX)''' | '''dp + B/D = Super Inazuma Kick (EX)''' | ||
* Drive-Cancellable | |||
* Hit Detection: High | |||
* B Damage: 60 (40); D Damage: 70 (50); EX Damage: 80, 30 x 2 | |||
'''qcf + B/D = Iaido | '''qcf + B/D = Iaido Kick (EX)''' | ||
* Drive- / Super-Cancellablee | |||
* Hit Detection: High | |||
* B Damage: 45; D/EX Damage: 70 | |||
'''∟ d, u + B/D''' | '''∟ d, u + B/D = Handou Sandan Geri''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 40, 50; EX Damage: 70, 50 x 3 | |||
* Note: Only the Iaido Kick requires both buttons to be pressed in order to get the EX follow-up. (qcf + BD -> d,u + B = EX follow-up) | |||
'''hcb, f + A/C (close) = Benimaru Collider (EX)''' | '''hcb, f + A/C (close) = Benimaru Collider (EX)''' | ||
* Cancellable (EX only) | |||
* Hit Detection: Throw | |||
* Damage: 13 x 15; EX Damage: 15 x 15 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcf x2 + A/C = Raikouken (EX)''' | '''qcf x2 + A/C = Raikouken (EX)''' | ||
* MAX Cancellable | |||
* Hit Detection: High | |||
* Damage: 35 x 4, 60, EX Damage: 27 x 9, 70 | |||
'''qcb x2 + A/C = Rolling Thunder''' | '''qcb x2 + A/C = Rolling Thunder''' | ||
* Hit Detection: High | |||
* Damage: 0, 13 x 14 | |||
==Neomax== | ==Neomax== | ||
'''qcf x2 + BD (can be directed uf/df/f after activation) = Raiohken''' | '''qcf x2 + BD (can be directed uf/df/f after activation) = Raiohken''' | ||
* Hit Detection: High | |||
* Damage: 50 x 9 | |||
==Combos== | ==Combos== | ||
===No Meter=== | |||
- cr.B×1~2, qcf+BD~d~u+K | |||
- st.D, hcb f+P | |||
===Gauge use=== | |||
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcf+BD~d~u+K | |||
- (Corner) cr.B×1~2, qcf+K~d~u+K (2), (DC), qcf+P, dp+K/qcfx2+P | |||
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcb+A, qcfx2+AC | |||
- hcb f+AC, qcb+A, qcf+K~d~u+K | |||
===HD Combos=== | |||
- (Corner) st.D/cr.B×1~2, (BC) st.C, [qcf+K~d~u+K(1), (DC) qcb+A]×5, qcfx2+P | |||
==Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=EXurbPgzWek | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 12:32, 23 November 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Can't be cancelled
- Hit Detection: High
- Damage: 30
st. C
- Can't be cancelled
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Catch and Shoot
- Can be broken
- Hit Detection: Throw
- Damage: 100
d/f/b + C/D (close in air) = Spinning Knee Drop
- Can't be broken
- Hit Detection: Throw
- Damage: 125
Command Moves
f + B/D = Jackknife
- Cancellable
- Hit Detection: High
- Damage: 65
d + B/D (in air) = Flying Drill
- Can't be cancelled
- Hit Detection: High
- Damage: 25 x n
Special Moves
qcf + A/C = Raijin ken (EX)
- Super-Cancellable
- Hit Detection: High
- Damage: 35 x 2, EX Damage: 50 x 3
qcf + A/C (in air) = Air Raijin ken (EX)
- Hit Detection: High
- Damage: 35 x 2; EX Damage: 50 x 4
rdp + A/C = Benimaru Lancer (EX)
- Hit Detection: High
- Damage: 35 x 2; EX Damage: 150
dp + B/D = Super Inazuma Kick (EX)
- Drive-Cancellable
- Hit Detection: High
- B Damage: 60 (40); D Damage: 70 (50); EX Damage: 80, 30 x 2
qcf + B/D = Iaido Kick (EX)
- Drive- / Super-Cancellablee
- Hit Detection: High
- B Damage: 45; D/EX Damage: 70
∟ d, u + B/D = Handou Sandan Geri
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 40, 50; EX Damage: 70, 50 x 3
- Note: Only the Iaido Kick requires both buttons to be pressed in order to get the EX follow-up. (qcf + BD -> d,u + B = EX follow-up)
hcb, f + A/C (close) = Benimaru Collider (EX)
- Cancellable (EX only)
- Hit Detection: Throw
- Damage: 13 x 15; EX Damage: 15 x 15
Desperation Moves
qcf x2 + A/C = Raikouken (EX)
- MAX Cancellable
- Hit Detection: High
- Damage: 35 x 4, 60, EX Damage: 27 x 9, 70
qcb x2 + A/C = Rolling Thunder
- Hit Detection: High
- Damage: 0, 13 x 14
Neomax
qcf x2 + BD (can be directed uf/df/f after activation) = Raiohken
- Hit Detection: High
- Damage: 50 x 9
Combos
No Meter
- cr.B×1~2, qcf+BD~d~u+K
- st.D, hcb f+P
Gauge use
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcf+BD~d~u+K
- (Corner) cr.B×1~2, qcf+K~d~u+K (2), (DC), qcf+P, dp+K/qcfx2+P
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcb+A, qcfx2+AC
- hcb f+AC, qcb+A, qcf+K~d~u+K
HD Combos
- (Corner) st.D/cr.B×1~2, (BC) st.C, [qcf+K~d~u+K(1), (DC) qcb+A]×5, qcfx2+P
Links & References
Technical Reference