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The King of Fighters XI/Duo Lon: Difference between revisions
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== Throws == | == Throws == | ||
Suite Shoukou | '''Suite Shoukou''' | ||
*Near opponent, press back or forward + C or D | |||
** | |||
== | == Command Moves == | ||
Benpatsuken | '''Benpatsuken''' | ||
*Press forward + A | |||
** | |||
'''Matome Ito''' | |||
*Press down-forward + D | |||
>Ikazuchika Matome Ito | >'''Ikazuchika Matome Ito''' | ||
*During Kazeka Matome Ito, Press E | |||
** | |||
== Special Moves == | == Special Moves == | ||
Habarushimu Kyaku | '''Habarushimu Kyaku''' | ||
*dp + B or D | |||
** | |||
Hike Kyaku | '''Hike Kyaku''' | ||
*qcf + B or D | |||
** | |||
'''Genma Hishoukei Kou''' | |||
*During jump, qcb + B or D | |||
** | |||
'''Suite Ma-ashiho''' | |||
*Near opponent, hcb, forward + A or C | |||
** | |||
>Shiryou Kunhotsu Seikin | |||
'''Sutemi Juuryuu''' | |||
*qcf + A or C (can be repeated up to 3 times) | |||
** | |||
>'''On-fukuo Ryuume-Wa''' | |||
*During Sutemi Juuryu (A), Press forward + B (SC) | |||
** | |||
>'''Shiryou Kunhotsu Seikin''' | |||
*During On-fukuo Ryuume-Wa, qcb + A or C (SC) | |||
** | |||
== Super Moves == | == Super Moves == | ||
Hiden Genmu Kyaku | '''Hiden Genmu Kyaku''' | ||
*qcfx2 + B or D | |||
** | |||
Hiden Genmu Juon Shikon | '''Hiden Genmu Juon Shikon''' | ||
*qcb, hcf + B or D | |||
** | |||
Hiden Genmu On-Ryou Kabe | '''Hiden Genmu On-Ryou Kabe''' | ||
*hcbx2 + A or C (DC) | |||
** | |||
== Leader Move == | == Leader Move == | ||
Okugi: Tajuu Genmu Ankei | '''Okugi: Tajuu Genmu Ankei''' | ||
*Press A, C, B, D | |||
** | |||
== Differences from King of Fighters 2003 == | == Differences from King of Fighters 2003 == | ||
Overall movement speed, priority and damage output has dwindled. | *Overall movement speed, priority and damage output has dwindled. | ||
Cannot cancel crouching B. | *Cannot cancel crouching B. | ||
Lost the Hika Tenshi (Flying Cross Cord). | *Lost the Hika Tenshi (Flying Cross Cord). | ||
Lost the Sankaku Tobi (triangle jump). | *Lost the Sankaku Tobi (triangle jump). | ||
Has gained the new unique move, Benpatsuken. | *Has gained the new unique move, Benpatsuken. | ||
The Kazeka Matome Ito is now cancelable into specials and supers. | *The Kazeka Matome Ito is now cancelable into specials and supers. | ||
Habarushimu Kyaku only hits from the front. In addition, it will not knock the opponent down nor put them in a juggle state. Now the opponent only suffers from a normal hit stun. Habarushimu Kyaku can also be super cancelled now. | *Habarushimu Kyaku only hits from the front. In addition, it will not knock the opponent down nor put them in a juggle state. Now the opponent only suffers from a normal hit stun. Habarushimu Kyaku can also be super cancelled now. | ||
Hike Kyaku does not travel as far, comes out slower and has lesser invincibility frames. Do to these changes it is harder to set-up cross-up's on the opponent. | *Hike Kyaku does not travel as far, comes out slower and has lesser invincibility frames. Do to these changes it is harder to set-up cross-up's on the opponent. | ||
Genma Hishoukei Kou must be done from the air now. Before Duo-Lon would teleport and fall from the air kicking his opponent. The Genma Hishoukei Kou does not knock down anymore either. | *Genma Hishoukei Kou must be done from the air now. Before Duo-Lon would teleport and fall from the air kicking his opponent. The | ||
Genma Hishoukei Kou does not knock down anymore either. | |||
Suite Ma-ashiho can no longer be comboed into. Plus, it comes out slower and recovers slower. | *Suite Ma-ashiho can no longer be comboed into. Plus, it comes out slower and recovers slower. | ||
The last command of Sutemi Juuryuu cannot be super cancelled. It also does not knock the opponent down nor does it put them into a juggle state anymore. Instead it merely resets the opponent. | *The last command of Sutemi Juuryuu cannot be super cancelled. It also does not knock the opponent down nor does it put them into a juggle state anymore. Instead it merely resets the opponent. | ||
The frame advantage on Shiryou Kunhotsu Seikin has been decreased, making it harder to link a combo from it. Duo-Lon also suffers from a large recoil as well. Due to the recoil and the frame disadvantage, Duo Lon no longer has access to his infinite. | *The frame advantage on Shiryou Kunhotsu Seikin has been decreased, making it harder to link a combo from it. Duo-Lon also suffers from a large recoil as well. Due to the recoil and the frame disadvantage, Duo Lon no longer has access to his infinite. | ||
Has gained the new Hiden Genmu Kyaku super move | *Has gained the new Hiden Genmu Kyaku super move | ||
The Tajuu Genmu Ankei, his LDM, now has two images, instead of one, copying his attacks. The attacks no longer randomly miss. The startup delay is also dismissed when this move is super/dream canceled. | *The Tajuu Genmu Ankei, his LDM, now has two images, instead of one, copying his attacks. The attacks no longer randomly miss. The startup delay is also dismissed when this move is super/dream canceled. | ||
== Combos == | == Combos == | ||
Jumping deep C, crouching B, link crouching A, Sutemi Juuryux3 | *Jumping deep C, crouching B, link crouching A, Sutemi Juuryux3 | ||
Crouching A, link standing close C, Kazeka Matome Ito, Sutemi Juuryux3 | *Crouching A, link standing close C, Kazeka Matome Ito, Sutemi Juuryux3 |
Revision as of 23:04, 25 March 2011
Throws
Suite Shoukou
- Near opponent, press back or forward + C or D
Command Moves
Benpatsuken
- Press forward + A
Matome Ito
- Press down-forward + D
>Ikazuchika Matome Ito
- During Kazeka Matome Ito, Press E
Special Moves
Habarushimu Kyaku
- dp + B or D
Hike Kyaku
- qcf + B or D
Genma Hishoukei Kou
- During jump, qcb + B or D
Suite Ma-ashiho
- Near opponent, hcb, forward + A or C
Sutemi Juuryuu
- qcf + A or C (can be repeated up to 3 times)
>On-fukuo Ryuume-Wa
- During Sutemi Juuryu (A), Press forward + B (SC)
>Shiryou Kunhotsu Seikin
- During On-fukuo Ryuume-Wa, qcb + A or C (SC)
Super Moves
Hiden Genmu Kyaku
- qcfx2 + B or D
Hiden Genmu Juon Shikon
- qcb, hcf + B or D
Hiden Genmu On-Ryou Kabe
- hcbx2 + A or C (DC)
Leader Move
Okugi: Tajuu Genmu Ankei
- Press A, C, B, D
Differences from King of Fighters 2003
- Overall movement speed, priority and damage output has dwindled.
- Cannot cancel crouching B.
- Lost the Hika Tenshi (Flying Cross Cord).
- Lost the Sankaku Tobi (triangle jump).
- Has gained the new unique move, Benpatsuken.
- The Kazeka Matome Ito is now cancelable into specials and supers.
- Habarushimu Kyaku only hits from the front. In addition, it will not knock the opponent down nor put them in a juggle state. Now the opponent only suffers from a normal hit stun. Habarushimu Kyaku can also be super cancelled now.
- Hike Kyaku does not travel as far, comes out slower and has lesser invincibility frames. Do to these changes it is harder to set-up cross-up's on the opponent.
- Genma Hishoukei Kou must be done from the air now. Before Duo-Lon would teleport and fall from the air kicking his opponent. The
Genma Hishoukei Kou does not knock down anymore either.
- Suite Ma-ashiho can no longer be comboed into. Plus, it comes out slower and recovers slower.
- The last command of Sutemi Juuryuu cannot be super cancelled. It also does not knock the opponent down nor does it put them into a juggle state anymore. Instead it merely resets the opponent.
- The frame advantage on Shiryou Kunhotsu Seikin has been decreased, making it harder to link a combo from it. Duo-Lon also suffers from a large recoil as well. Due to the recoil and the frame disadvantage, Duo Lon no longer has access to his infinite.
- Has gained the new Hiden Genmu Kyaku super move
- The Tajuu Genmu Ankei, his LDM, now has two images, instead of one, copying his attacks. The attacks no longer randomly miss. The startup delay is also dismissed when this move is super/dream canceled.
Combos
- Jumping deep C, crouching B, link crouching A, Sutemi Juuryux3
- Crouching A, link standing close C, Kazeka Matome Ito, Sutemi Juuryux3