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The Last Blade 2/Genbu no Okina: Difference between revisions
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Solidshark (talk | contribs) Created page with "right|frame =Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * forwa..." |
Solidshark (talk | contribs) m Protected "Genbu Okina (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
(No difference)
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Revision as of 20:55, 26 March 2011
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low C in Power mode can cancel when crouching
Ground Hits
- df + B
- C
Special Moves
Turtle Thrust - qcf + A/B/C
- Okina throws turtle projectiles from his basket
- A version is a short toss, and then it crawls along the ground
- B version is a longer toss
- C version has the tortise coming out then moving back to Okina; it heals Okina slightly if it reaches him
Turtle Tremor - hcb + A/B
- Okina whirls himself in a top spin, attacking the opponent
- B version is a knockdown
- Super Cancle able
Tortoise Tromp - hcb + C
- Okina launches himself forward
- Anti-Air potential
Fisherman's Feint - dp + A/B/C
- Okina throws a fishing line with a turtle at the end, meant to trip/knockdown
- Unblockable
- From version A to C the length of the line is determined
Pacificst Pounce - rdp + A/B/C
- A vanishing, teleporation technique
- A version, called Feint puts Okina and the far end of the screen.
- B version, called Earth puts Okina in-front of opponent, hitting opponent low with a turtle
- C verison, called Heaven puts Okina above opponent, dropping him down on his/her head.
- Cversion is overhead
Desperation Moves
Genbu Blast - f, hcf + AB
- Okina spins and creates a damaging tornado
Super Desperation Moves
Rage of Genbu - f, hcf + B
- Okina holds out basket and a Dragon Turtle pops out and hits opponent
- The tossed Dragon Turtle will lock in on where you are, so block instead of moving
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B
Combos
Any Mode
- Dash A/B, qcf B
- Dash A/B, hcb A
- j B, B, qcf B
- j B, B, dp A
- hcb B, f, hcf AB
Power Mode Only
- j B, f C, f, hcf B
Speed and EX Mode
- j B, b A, A, A, B, f B
- j B, A, B, C, df B
- Dash A/B, d B, hcb C
- j B, A, B, hcb A