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The King of Fighters XIII/Robert Garcia: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Chain / Cancellable | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''st. B''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''st. D''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 x 2 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Chain / Cancellable | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''cr. B''' | |||
* Chainable | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cr. D''' | |||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 75 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
==Throw== | ==Throw== | ||
'''f/b + C/D = Kubikiri Nage''' | |||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
'''f + A = Upper''' | '''f + A = Upper''' | ||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 25 x 2 | |||
'''f + B = | '''f + B = Low Kick''' | ||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 45 | |||
'''BD (in air) = Ushirogeri''' | '''BD (in air) = Ushirogeri''' | ||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 55 | |||
'''uf against side of screen (1P side) = Triangle Jump''' | |||
* No damage | |||
==Special Moves== | ==Special Moves== | ||
'''qcf + A/C = Ryugekiken (EX)''' | '''qcf + A/C = Ryugekiken (EX)''' | ||
* Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 65; EX Damage: 60, 70 | |||
'''dp + A/C = Ryuga (EX)''' | '''dp + A/C = Ryuga (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70 | |||
'''(charge) db, f + B/D = Hienshippukyaku (EX)''' | '''(charge) db, f + B/D = Hienshippukyaku (EX)''' | ||
* Drive-Cancellable (D version only) | |||
* Hit Detection: High | |||
* B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80 | |||
'''qcb + B/D (in air) = Hienryujinkyaku (EX)''' | '''qcb + B/D (in air) = Hienryujinkyaku (EX)''' | ||
* Drive-Cancellable | |||
* Hit Detection: High | |||
* Damage: 60; EX Damage: 120 | |||
'''f, b, f + B/D (EX)''' | '''f, b, f + B/D = Geneikyaku (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155 | |||
'''hcf + D (close) = Ryuren Geneikyaku (EX)''' | '''hcf + D (close) = Ryuren Geneikyaku (EX)''' | ||
* Can't be cancelled | |||
* Hit Detection: Throw | |||
* Damage: 10 x 3, 130; EX Damage: 10 x 6, 80 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcf, hcb + A/C = Ryukohranbu (EX)''' | '''qcf, hcb + A/C = Ryukohranbu (EX)''' | ||
* MAX Cancellable | |||
* Hit Detection: High | |||
* Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50 | |||
'''f | '''f, hcf + A/C = Haohshokoken''' | ||
* Hit Detection: High | |||
* Damage: 200 | |||
==Neomax== | ==Neomax== | ||
'''qcf, hcb + BD (ground or air) = Hienshippuryujinkyaku''' | '''qcf, hcb + BD (ground or air) = Hienshippuryujinkyaku''' | ||
* Hit Detection: High | |||
* Damage: 0 x n, 450 (125) | |||
==Combos== | ==Combos== | ||
===Combos=== | |||
- j. D, st. C, f+B, f+A, dp+C | |||
- j. D, st. C, f+B, f+A, db~f+K | |||
- st. C, f+B, hcf+K | |||
- st. C, f+B, dp+C | |||
- cr. B x2, f+B, dp+C | |||
- cr. B x2, f+B, hcf+K | |||
===Gauge Consumption=== | |||
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P | |||
- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K | |||
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P | |||
- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P | |||
- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P | |||
- cr. Bx2, f+B, qcf hcb+P | |||
===HD Combos=== | |||
- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD | |||
- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD | |||
- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD | |||
==Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=C299OL3EB8k | |||
'''Combo Video by Mr. KOF''' | |||
http://www.youtube.com/watch?v=abPgB9ZAzIU | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 07:15, 28 November 2010
Normals
Standing
st. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70 x 2
Crouching
cr. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
f/b + C/D = Kubikiri Nage
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
f + A = Upper
- Cancellable
- Hit Detection: High
- Damage: 25 x 2
f + B = Low Kick
- Cancellable
- Hit Detection: Low
- Damage: 45
BD (in air) = Ushirogeri
- Can't be cancelled
- Hit Detection: High
- Damage: 55
uf against side of screen (1P side) = Triangle Jump
- No damage
Special Moves
qcf + A/C = Ryugekiken (EX)
- Super-Cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 60, 70
dp + A/C = Ryuga (EX)
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 70 (45); C Damage: 75, 45; EX Damage: 100, 70
(charge) db, f + B/D = Hienshippukyaku (EX)
- Drive-Cancellable (D version only)
- Hit Detection: High
- B Damage: 70; D Damage: 60 x 2; EX Damage: 70, 80
qcb + B/D (in air) = Hienryujinkyaku (EX)
- Drive-Cancellable
- Hit Detection: High
- Damage: 60; EX Damage: 120
f, b, f + B/D = Geneikyaku (EX)
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 0 x 2, 10 x 13, 135; EX Damage: 0 x 2, 15 x 19, 155
hcf + D (close) = Ryuren Geneikyaku (EX)
- Can't be cancelled
- Hit Detection: Throw
- Damage: 10 x 3, 130; EX Damage: 10 x 6, 80
Desperation Moves
qcf, hcb + A/C = Ryukohranbu (EX)
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 10 x 13, 30, 60; EX Damage: 0, 10 x 10, 8 x 18, 10, 50
f, hcf + A/C = Haohshokoken
- Hit Detection: High
- Damage: 200
Neomax
qcf, hcb + BD (ground or air) = Hienshippuryujinkyaku
- Hit Detection: High
- Damage: 0 x n, 450 (125)
Combos
Combos
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, db~f+K
- st. C, f+B, hcf+K
- st. C, f+B, dp+C
- cr. B x2, f+B, dp+C
- cr. B x2, f+B, hcf+K
Gauge Consumption
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf+P
- j. D, st. C, f+B, f+A, dp+C, (DC) f b f+K
- j. D, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P
- st. C, f+B, hcf+BD, f b f+K, (DC) dp+P
- st. C, f+B, hcf+BD, f b f+K, (SC) qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P
HD Combos
- st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD
- st. C, f+B, f+A [HD] st. C, f+B, f+A, hcf+BD, f b f + BD (HDC) qcf hcb+BD
- j. D, st. C, f+B, f+A [HD] st. C, f+B, f+A, dp+C (DC) qcb+D in air, dp+C (DC) f b f + BD (HDC) qcf hcb+P (MC) qcf hcb+BD
Links & References
Technical Reference
http://www.youtube.com/watch?v=C299OL3EB8k
Combo Video by Mr. KOF