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The Last Blade 2/Rekka Lee: Difference between revisions
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Solidshark (talk | contribs) Created page with "right|frame =Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * f..." |
Solidshark (talk | contribs) m Protected "Rekka Lee (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
(No difference)
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Revision as of 18:39, 1 April 2011
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low A in Power mode can cancel when crouching
Ground Hits
- u + C
- C
Special Moves
Dragon Hammer - qcb + C (x3)
- Lee hops and twists forward to deliver a flaming kick
- Motion can be done up to 3 times to deliver more damage
Ryu Shou Sen - qcb + C (x2) (in air)
- Same as the Dragon Hammer, only done airborne
- Motion can be done twice
Fan of Flames - d~u + B
- Lee rises and swings his fans creating a fiery attack
- Anti-air capability
- Follow up with d + B
Mist Mauler - A + B
- Lee does a quick evasion
- Follow up with Hokage (A) to spin and attack with his fan
- Follow up with Homura (B) to do an overhead attack
- Follow up with Senpuu (C) to do a low kick. Can be repeated twice more
- Follow up with Hakkei (D) to do a mid-level strike
Serpent Rush - hcb - A/B
- Lee swings his flaming fan forward
- Super Cancel able
- Follow up with hcf B from B version
Invisible Kick - qcf + C (in air)
- Lee dives down from the air to deliver a kick. If it connects, he delivers several follow-up kicks
Ibuki - Start
- Lee enters into a stance and slowly regains life
Desperation Moves
Hidden Serpent Slam - qcb, df, f + AB
- Lee moves forward after he throws his fan into the air
Super Desperation Moves
Concealed Javelin of Judgement - qcb, df, f + B
- Lee dashes forward into opponent. Makes a long combo if he connects
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + A + qcf C
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + f BC + A + B + qcf B
Combos
Any Mode
- AB, A, hcb B, hcf B
- AB, A qcb C (x3), u C
- AB, d C (x2), qcb C (x3), u C
- Dash A/B, qcb C (x3), u C
- j B, qcf C
- J B, d C (x3) qcb C (x3), u C
- j B, B, qcb, db, f AB
Power Mode Only
- j B, f C, qcb, db, f AB
EX Mode Only
- Dash A/B, B, d C (x2), hcb A, qcb, db, f AB
Power and EX Mode
- AB, A, hcb A, qcb, db, f AB
- AB, d C (x2), qcb, db f B
- j B, B, qcb, db, f B
Speed and EX Mode
- BC, hcb B
- Dash A/B, B, d C (x2), hcb B, hcf B
- Dash A/B, B, d C (x2), qcb C (x3)
- Dash A/B, B, d C (x2), qcb, db, f AB
- j B, C, b A, A, A, f C, qcb C