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The King of Fighters XIII/Mature: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
- Chain- / Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' | |||
- Can't be cancelled | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''cl. B''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 10, 22 | |||
'''cl. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
- Chain- / Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' | |||
- Chain-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' | |||
- Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. B''' | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. C''' | |||
- Hit Detection: Mid | |||
- Damage: 72 (70) | |||
'''j. D''' | |||
- Hit Detection: Mid | |||
- Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
'''j. CD''' | |||
- Can't be cancelled | |||
- Hit Detection: High | |||
- Damage: 90 (80) | |||
'''GC CD''' | |||
- Can't be cancelled | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
'''f/b + C/D = Deathblow''' | |||
- Can be broken | |||
- Hit Detection: Throw | |||
- Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
None! | |||
==Special Moves== | ==Special Moves== | ||
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'''∟ Tsuika A/C ''' | '''∟ Tsuika A/C ''' | ||
EX = dp + AC. Tsuika comes out automatically in EX version. | |||
- Hit Detection: High | |||
- Damage (Tsuika): 80; EX Damage: 140 | |||
'''qcb + B/D = Metal Massacre (EX)''' | '''qcb + B/D = Metal Massacre (EX)''' | ||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4 | |||
'''qcb + A/C (up to 3 times) = Death Row (EX)''' | '''qcb + A/C (up to 3 times) = Death Row (EX)''' | ||
EX = qcb + AC (up to five times) | |||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50 | |||
'''qcf, hcb + A/C = Ebony Tears (EX)''' | '''qcf, hcb + A/C = Ebony Tears (EX)''' | ||
- Hit Detection: High | |||
- Damage: 70; EX Damage: 60 x 3 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcf x2 + A/C = Nocturnal Lights (EX)''' | '''qcf x2 + A/C = Nocturnal Lights (EX)''' | ||
- MAX Cancellable | |||
- Hit Detection: High | |||
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3 | |||
'''qcb, hcf + B/D = Heaven's Gate''' | '''qcb, hcf + B/D = Heaven's Gate''' | ||
- MAX Cancellable | |||
- Hit Detection: High | |||
- Damage: 0, 220 | |||
==Neomax== | ==Neomax== | ||
'''qcb, hcf + AC = Awakening Blood''' | '''qcb, hcf + AC = Awakening Blood''' | ||
- Hit Detection: Mid | |||
- Damage: 450 | |||
Revision as of 15:24, 19 November 2010
Normals
Standing
st. A
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 80
cl. B
- Cancellable
- Hit Detection: High
- Damage: 10, 22
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Can't be cancelled
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
f/b + C/D = Deathblow
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
None!
Special Moves
dp + A/C = Despair (EX)
∟ Tsuika A/C
EX = dp + AC. Tsuika comes out automatically in EX version.
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140
qcb + B/D = Metal Massacre (EX)
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
qcb + A/C (up to 3 times) = Death Row (EX)
EX = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
qcf, hcb + A/C = Ebony Tears (EX)
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3
Desperation Moves
qcf x2 + A/C = Nocturnal Lights (EX)
- MAX Cancellable
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
qcb, hcf + B/D = Heaven's Gate
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 220
Neomax
qcb, hcf + AC = Awakening Blood
- Hit Detection: Mid
- Damage: 450