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The King of Fighters XIII/Mature: Difference between revisions

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==Normals==
==Normals==


===Standing===
'''st. A'''
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
'''st. B'''
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C'''
- Cancellable
- Hit Detection: High
- Damage: 80
'''st. D'''
- Can't be cancelled
- Hit Detection: High
- Damage: 80
'''cl. B'''
- Cancellable
- Hit Detection: High
- Damage: 10, 22
'''cl. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
'''cr. A'''
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B'''
- Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D'''
- Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
'''j. A'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. B'''
- Hit Detection: Mid
- Damage: 45 (40)
'''j. C'''
- Hit Detection: Mid
- Damage: 72 (70)
'''j. D'''
- Hit Detection: Mid
- Damage: 70 (68)
===Blowback Attack===
'''CD'''
- Cancellable
- Hit Detection: High
- Damage: 75
'''j. CD'''
- Can't be cancelled
- Hit Detection: High
- Damage: 90 (80)
'''GC CD'''
- Can't be cancelled
- Hit Detection: High
- Damage: 10


==Throw==
==Throw==
'''f/b + C/D = Deathblow'''
- Can be broken
- Hit Detection: Throw
- Damage: 100




==Command Moves==
==Command Moves==


None!


==Special Moves==
==Special Moves==
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'''∟ Tsuika A/C '''  
'''∟ Tsuika A/C '''  
EX = dp + AC. Tsuika comes out automatically in EX version.
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140




'''qcb + B/D = Metal Massacre (EX)'''
'''qcb + B/D = Metal Massacre (EX)'''
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4




'''qcb + A/C (up to 3 times) = Death Row (EX)'''
'''qcb + A/C (up to 3 times) = Death Row (EX)'''
EX = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50




'''qcf, hcb + A/C = Ebony Tears (EX)'''
'''qcf, hcb + A/C = Ebony Tears (EX)'''
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3




==Desperation Moves==
==Desperation Moves==
'''qcf x2 + A/C = Nocturnal Lights (EX)'''
'''qcf x2 + A/C = Nocturnal Lights (EX)'''
- MAX Cancellable
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3




'''qcb, hcf + B/D = Heaven's Gate'''
'''qcb, hcf + B/D = Heaven's Gate'''
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 220




==Neomax==
==Neomax==
'''qcb, hcf + AC = Awakening Blood'''
'''qcb, hcf + AC = Awakening Blood'''
- Hit Detection: Mid
- Damage: 450





Revision as of 15:24, 19 November 2010

Normals

Standing

st. A

- Chain- / Cancellable

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: High

- Damage: 30

st. C

- Cancellable

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled

- Hit Detection: High

- Damage: 80

cl. B

- Cancellable

- Hit Detection: High

- Damage: 10, 22

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

cr. A

- Chain- / Cancellable

- Hit Detection: High

- Damage: 25

cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75

j. CD

- Can't be cancelled

- Hit Detection: High

- Damage: 90 (80)

GC CD

- Can't be cancelled

- Hit Detection: High

- Damage: 10

Throw

f/b + C/D = Deathblow

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

None!

Special Moves

dp + A/C = Despair (EX)

∟ Tsuika A/C

EX = dp + AC. Tsuika comes out automatically in EX version.

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


qcb + B/D = Metal Massacre (EX)

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


qcb + A/C (up to 3 times) = Death Row (EX)

EX = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


qcf, hcb + A/C = Ebony Tears (EX)

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3


Desperation Moves

qcf x2 + A/C = Nocturnal Lights (EX)

- MAX Cancellable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


qcb, hcf + B/D = Heaven's Gate

- MAX Cancellable

- Hit Detection: High

- Damage: 0, 220


Neomax

qcb, hcf + AC = Awakening Blood

- Hit Detection: Mid

- Damage: 450


Combos