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The King of Fighters XIII/K': Difference between revisions

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[[Image:K'.png]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_9png]]
'''st. A''' -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
'''st. B''' -
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C''' -
- Hit Detection: High
- Damage: 80
'''st. D''' -
- Hit Detection: High
- Damage: 70
[[Image:Close_Normals_9.png]]
'''cl. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D''' -
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
[[Image:Crouch_Normals_9.png]]
'''cr. A''' -
- Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B''' -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
'''cr. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D''' -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
[[Image:Jump_Normals_9.png]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' -
- Hit Detection: Mid
- Damage: 70(68)
===Blowback Attack===
[[Image:CD_9.png]]
'''CD''' -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
[[Image:JCD_9.png]]
'''j. CD''' -
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_9.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10




==Throw==
==Throw==
[[Image:Spot_Pile.png]]
'''Spot Pile = (b/f+C/D)''' -




==Command Moves==
==Command Moves==
[[Image:One_Inch.png]]
'''f + A = One Inch Punch'''
'''f + A = One Inch Punch'''




==Special Moves==
==Special Moves==
[[Image:Iron_Trigger.png]]
'''qcf + A/C = Eins Trigger (EX)'''
'''qcf + A/C = Eins Trigger (EX)'''
[[Image:Seconnd_Shoot.png]]


'''∟ f + B = Second Shoot'''  
'''∟ f + B = Second Shoot'''  


'''∟ f + D = Second Shell'''
'''∟ f + D = Second Shell'''

Revision as of 13:27, 2 November 2010

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

File:Far Normals 9png

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Spot Pile = (b/f+C/D) -


Command Moves

f + A = One Inch Punch


Special Moves

qcf + A/C = Eins Trigger (EX)

∟ f + B = Second Shoot


∟ f + D = Second Shell

∟ d\b + B/D = Blackout


qcf + B/D = Blackout (EX)


qcb + B/D (ground or air) = Minute Spike (EX)

∟ qcb + B/D (Narrow Spike, ground variant only)


dp + A/C = Crow Bites (EX)

∟ f + D (Crow Bites Plus, from C version only)


Desperation Moves

qcf x2 + A/C = Heat Drive


qcf, hcb + A/C = Chain Drive (EX)


Neomax

hcb x2 + AC = Hyper Chain Drive


Combos