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[[Image:Kula_XIII.PNG]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_Kula_XIII.PNG]]
'''st. A''' -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
'''st. B''' -
- Cancel-able
- Hit Detection: High
- Damage: 30
'''st. C''' -
- Cancel-able
- Hit Detection: High
- Damage: 80
'''st. D''' -
- Hit Detection: High
- Damage: 25x2
[[File:Close_Normals_Kula_XIII.PNG]]
'''st. C''' -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
'''st. D''' -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
===Crouching===
[[File:Crouch_Normals_Kula_XIII.PNG]]
'''cr. A''' -
- Cancel-able
- Hit Detection: High
- Damage: 25
'''cr. B''' -
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
'''cr. C''' -
- Hit Detection: High
- Damage: 70
'''cr. D''' -
- Cancel-able
- Hit Detection: Low
- Damage: 80
===Jumping===
[[File:Jump_Normals_Kula_XIII.PNG]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' -
- Hit Detection: Mid
- Damage: 70(68)
===Blowback Attack===
[[File:CD_Kula_XIII.PNG]]
'''CD''' -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
[[File:JCD_Kula_XIII.PNG]]
'''j. CD''' -
- Hit Detection: High
- Damage: 90(80)
[[File:GCCD_Kula_XIII.PNG]]
'''GCCD''' - Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10




==Throw==
==Throw==
[[File:Ice_Coffin_XIII.PNG]]
'''b/f + C/D = Ice Coffin'''
'''b/f + C/D = Ice Coffin'''
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40




==Command Moves==
==Command Moves==
[[File:One_Inch_Punch_XIII.PNG]]
'''f + A = One Inch Punch'''
'''f + A = One Inch Punch'''
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
[[File:Slider_Shoot_XIII.PNG]]




'''df + B = Slider Shoot'''
'''df + B = Slider Shoot'''
- Hit Detection: Low
- Damage: 80




==Special Moves==
==Special Moves==
'''dp + A/C = Crow Bites (EX)'''
[[File:Crow_Bites_XIII.PNG‎]]
 
 
'''dp + A/C = Crow Bites'''
 
(EX) = dp + AC
 
- Drive/Super Cancel-able
 
- Hit Detection: High
 
- Damage: 70(40)/70(60)+60/100+60(40)+40
 
 
[[File:Diamond_Breath_XIII.PNG]]
 
 
'''qcf + A/C = Diamond Breath'''
 
(EX) = qcf + AC
 
- Super Cancel-able


- Hit Detection: High


'''qcf + A/C = Diamond Breath (EX)'''
- Damage: 60/70/120
 
 
[[File:Counter_Shell_XIII.PNG]]




'''qcb + A/C = Counter Shell'''
'''qcb + A/C = Counter Shell'''
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80  80/50x3
[[File:Ray_Spin_XIII.PNG]]




'''qcb + B/D = Ray Spin'''
'''qcb + B/D = Ray Spin'''


'''∟ f + B (Standing) or f + D (sitting)'''
(EX) = qcb + BD
 
- Hit Detection: High
 
- Damage: 30/30x2/60x2
 
 
[[File:Ray_Spin_Standing_XIII.PNG]]
 
 
(After Ray Spin)'''∟ f + B (Standing)'''
 
- Drive/Super Cancel-able
 
- Hit Detection: High
 
- Damage: 20+30/45+80
 
 
[[File:Ray_Spin_Sitting_XIII.PNG]]
 
 
(After Ray Spin)'''∟ f + D (Sitting)'''
 
- Drive/Super Cancel-able
 
- Hit Detection: Low
 
- Damage: 30/90




==Desperation Moves==
==Desperation Moves==
[[File:Diamond_Edge_XIII.png]]
'''qcf x2 + A/C = Diamond Edge'''
'''qcf x2 + A/C = Diamond Edge'''
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
[[File:Freeze_Execution_XIII.png]]




'''hcb x2 + A/C = Freeze Execution'''
'''hcb x2 + A/C = Freeze Execution'''
- Hit Detection: High
- Damage: 100+15x12




==Neomax==
==Neomax==
[[File:Neo_Freeze_Execution_XIII.png]]
'''hcb x2 + BD = Neo Freeze Execution'''
'''hcb x2 + BD = Neo Freeze Execution'''


- Hit Detection: High
- Damage: 100+70x2+15x2


==Combos==
==Combos==
==Miscellaneous==
===Character Sprite===
[[File:Sprite_Kula_XIII.gif]]
===Colors===
[[File:Colors_Kula_XIII.PNG]]
===Other===
[[File:Taunt_Kula_XIII.PNG]]
Taunt
[[File:Other_Animations_Kula_XIII.png]]
'''First Row:''' Standing / Crouching / Evasive Roll
'''Second Row:''' Walking forward / Walking Backward /Safe Roll
'''Third Row:''' Running / Back Step / Throw Break
'''Fourth Row:''' Standing Guard / Crouching Guard / Guard Crush
'''Fifth Row:''' Dizzy / Downed / Hyper Drive Activation
'''Last Row:''' Win Pose / Knock Out / Time Up Pose
==Links & References==
Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY


[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 22:12, 8 November 2010

File:Kula XIII.PNG


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing


st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 25x2



st. C -

- Cancel-able

- Hit Detection: High

- Damage: 55+25


st. D -

- Cancel-able

- Hit Detection: High

- Damage: 55+25


Crouching


cr. A -

- Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80


Jumping


j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack


CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75



j. CD -

- Hit Detection: High

- Damage: 90(80)



GCCD - Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw


b/f + C/D = Ice Coffin

- Can be broken

- Hit Detection: Close

- Damage: 13x7+40


Command Moves


f + A = One Inch Punch

- Cancel-able

- Hit Detection: High

- Damage: 70(50)



df + B = Slider Shoot

- Hit Detection: Low

- Damage: 80


Special Moves


dp + A/C = Crow Bites

(EX) = dp + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 70(40)/70(60)+60/100+60(40)+40



qcf + A/C = Diamond Breath

(EX) = qcf + AC

- Super Cancel-able

- Hit Detection: High

- Damage: 60/70/120



qcb + A/C = Counter Shell

(EX) = qcb + AC

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 45/80 80/50x3



qcb + B/D = Ray Spin

(EX) = qcb + BD

- Hit Detection: High

- Damage: 30/30x2/60x2



(After Ray Spin)∟ f + B (Standing)

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 20+30/45+80



(After Ray Spin)∟ f + D (Sitting)

- Drive/Super Cancel-able

- Hit Detection: Low

- Damage: 30/90


Desperation Moves


qcf x2 + A/C = Diamond Edge

(EX) = qcf x2 + AC

- Max Cancel-able

- Hit Detection: High

- Damage: 210/80x4



hcb x2 + A/C = Freeze Execution

- Hit Detection: High

- Damage: 100+15x12


Neomax


hcb x2 + BD = Neo Freeze Execution

- Hit Detection: High

- Damage: 100+70x2+15x2

Combos

Miscellaneous

Character Sprite

File:Sprite Kula XIII.gif


Colors


Other


Taunt



First Row: Standing / Crouching / Evasive Roll

Second Row: Walking forward / Walking Backward /Safe Roll

Third Row: Running / Back Step / Throw Break

Fourth Row: Standing Guard / Crouching Guard / Guard Crush

Fifth Row: Dizzy / Downed / Hyper Drive Activation

Last Row: Win Pose / Knock Out / Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=9sBJCsCsBIY