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The King of Fighters XIII/Kula Diamond: Difference between revisions
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[[Image:Kula_XIII.PNG]] | |||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_Kula_XIII.PNG]] | |||
'''st. A''' - | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - | |||
- Hit Detection: High | |||
- Damage: 25x2 | |||
[[File:Close_Normals_Kula_XIII.PNG]] | |||
'''st. C''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 55+25 | |||
'''st. D''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 55+25 | |||
===Crouching=== | |||
[[File:Crouch_Normals_Kula_XIII.PNG]] | |||
'''cr. A''' - | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - | |||
- Chain/Cancel-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - | |||
- Cancel-able | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
[[File:Jump_Normals_Kula_XIII.PNG]] | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
===Blowback Attack=== | |||
[[File:CD_Kula_XIII.PNG]] | |||
'''CD''' - | |||
- Whiff/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[File:JCD_Kula_XIII.PNG]] | |||
'''j. CD''' - | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[File:GCCD_Kula_XIII.PNG]] | |||
'''GCCD''' - Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
[[File:Ice_Coffin_XIII.PNG]] | |||
'''b/f + C/D = Ice Coffin''' | '''b/f + C/D = Ice Coffin''' | ||
- Can be broken | |||
- Hit Detection: Close | |||
- Damage: 13x7+40 | |||
==Command Moves== | ==Command Moves== | ||
[[File:One_Inch_Punch_XIII.PNG]] | |||
'''f + A = One Inch Punch''' | '''f + A = One Inch Punch''' | ||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70(50) | |||
[[File:Slider_Shoot_XIII.PNG]] | |||
'''df + B = Slider Shoot''' | '''df + B = Slider Shoot''' | ||
- Hit Detection: Low | |||
- Damage: 80 | |||
==Special Moves== | ==Special Moves== | ||
'''dp + A/C = Crow Bites (EX)''' | [[File:Crow_Bites_XIII.PNG]] | ||
'''dp + A/C = Crow Bites''' | |||
(EX) = dp + AC | |||
- Drive/Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70(40)/70(60)+60/100+60(40)+40 | |||
[[File:Diamond_Breath_XIII.PNG]] | |||
'''qcf + A/C = Diamond Breath''' | |||
(EX) = qcf + AC | |||
- Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 60/70/120 | |||
[[File:Counter_Shell_XIII.PNG]] | |||
'''qcb + A/C = Counter Shell''' | '''qcb + A/C = Counter Shell''' | ||
(EX) = qcb + AC | |||
- Drive/Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 45/80 80/50x3 | |||
[[File:Ray_Spin_XIII.PNG]] | |||
'''qcb + B/D = Ray Spin''' | '''qcb + B/D = Ray Spin''' | ||
'''∟ f + B (Standing) | (EX) = qcb + BD | ||
- Hit Detection: High | |||
- Damage: 30/30x2/60x2 | |||
[[File:Ray_Spin_Standing_XIII.PNG]] | |||
(After Ray Spin)'''∟ f + B (Standing)''' | |||
- Drive/Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 20+30/45+80 | |||
[[File:Ray_Spin_Sitting_XIII.PNG]] | |||
(After Ray Spin)'''∟ f + D (Sitting)''' | |||
- Drive/Super Cancel-able | |||
- Hit Detection: Low | |||
- Damage: 30/90 | |||
==Desperation Moves== | ==Desperation Moves== | ||
[[File:Diamond_Edge_XIII.png]] | |||
'''qcf x2 + A/C = Diamond Edge''' | '''qcf x2 + A/C = Diamond Edge''' | ||
(EX) = qcf x2 + AC | |||
- Max Cancel-able | |||
- Hit Detection: High | |||
- Damage: 210/80x4 | |||
[[File:Freeze_Execution_XIII.png]] | |||
'''hcb x2 + A/C = Freeze Execution''' | '''hcb x2 + A/C = Freeze Execution''' | ||
- Hit Detection: High | |||
- Damage: 100+15x12 | |||
==Neomax== | ==Neomax== | ||
[[File:Neo_Freeze_Execution_XIII.png]] | |||
'''hcb x2 + BD = Neo Freeze Execution''' | '''hcb x2 + BD = Neo Freeze Execution''' | ||
- Hit Detection: High | |||
- Damage: 100+70x2+15x2 | |||
==Combos== | ==Combos== | ||
==Miscellaneous== | |||
===Character Sprite=== | |||
[[File:Sprite_Kula_XIII.gif]] | |||
===Colors=== | |||
[[File:Colors_Kula_XIII.PNG]] | |||
===Other=== | |||
[[File:Taunt_Kula_XIII.PNG]] | |||
Taunt | |||
[[File:Other_Animations_Kula_XIII.png]] | |||
'''First Row:''' Standing / Crouching / Evasive Roll | |||
'''Second Row:''' Walking forward / Walking Backward /Safe Roll | |||
'''Third Row:''' Running / Back Step / Throw Break | |||
'''Fourth Row:''' Standing Guard / Crouching Guard / Guard Crush | |||
'''Fifth Row:''' Dizzy / Downed / Hyper Drive Activation | |||
'''Last Row:''' Win Pose / Knock Out / Time Up Pose | |||
==Links & References== | |||
Technical Reference | |||
http://www.youtube.com/watch?v=9sBJCsCsBIY | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 22:12, 8 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 25x2
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
st. D -
- Cancel-able
- Hit Detection: High
- Damage: 55+25
Crouching
cr. A -
- Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
cr. C -
- Hit Detection: High
- Damage: 70
cr. D -
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD - Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Ice Coffin
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40
Command Moves
f + A = One Inch Punch
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
df + B = Slider Shoot
- Hit Detection: Low
- Damage: 80
Special Moves
dp + A/C = Crow Bites
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 70(40)/70(60)+60/100+60(40)+40
qcf + A/C = Diamond Breath
(EX) = qcf + AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/70/120
qcb + A/C = Counter Shell
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80 80/50x3
qcb + B/D = Ray Spin
(EX) = qcb + BD
- Hit Detection: High
- Damage: 30/30x2/60x2
(After Ray Spin)∟ f + B (Standing)
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20+30/45+80
(After Ray Spin)∟ f + D (Sitting)
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 30/90
Desperation Moves
qcf x2 + A/C = Diamond Edge
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
hcb x2 + A/C = Freeze Execution
- Hit Detection: High
- Damage: 100+15x12
Neomax
hcb x2 + BD = Neo Freeze Execution
- Hit Detection: High
- Damage: 100+70x2+15x2
Combos
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing / Crouching / Evasive Roll
Second Row: Walking forward / Walking Backward /Safe Roll
Third Row: Running / Back Step / Throw Break
Fourth Row: Standing Guard / Crouching Guard / Guard Crush
Fifth Row: Dizzy / Downed / Hyper Drive Activation
Last Row: Win Pose / Knock Out / Time Up Pose
Links & References
Technical Reference