-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIII/Takuma Sakazaki: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
||
Line 106: | Line 106: | ||
===Jumping=== | ===Jumping=== | ||
'''j. A''' - | [[Image:Jump_Normals_6.png]] | ||
'''j. A''' - A quick punch attack, simple stuff | |||
- Hit Detection: Mid | - Hit Detection: Mid | ||
Line 113: | Line 115: | ||
'''j. B''' - | '''j. B''' - Air knee attack, double's as a decent meaty attack | ||
- Hit Detection: Mid | - Hit Detection: Mid | ||
Line 120: | Line 122: | ||
'''j. C''' - | '''j. C''' - Strong air punch attack, like his j.A except with more range and damage | ||
- Hit Detection: Mid | - Hit Detection: Mid | ||
Line 127: | Line 129: | ||
'''j. D''' - | '''j. D''' - Air kick attack, a great meaty attack, also does a lot of hit-stun when makes contact with his opponent | ||
- Hit Detection: Mid | - Hit Detection: Mid |
Revision as of 14:04, 27 October 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A - A quick punch attack, a basic move, can work as an anti-air if timed right
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B - A simple kick attack, hits low
- Chain-able
- Hit Detection: Low
- Damage: 35
st. C - Strong punch attack, comes out a couple frames slower than his light punch but does more damage
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D - A standard high kick, goes high but range is rather mediocre
- Hit Detection: High
- Damage: 70
cl. C - A punch aimed towards the stomach, this will be your combo starter of choice preferably after jump-ins
- Cancel-able
- Hit Detection: High
- Damage: 70
Crouching
cr. A - Crouching light punch, quick and simple, can be used to chain lights or to start combos while crouching
- Chain/Cancel-able
- Hit Detection: High
- Damage: 30
cr. B - Crouching low kick, one of his better pokes because it's fast, hits low, definitely the preferred move to use when starting combos from low attacks
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
cr. C - Crouching uppercut, good vertical attack range so it can be used as an AA if timed just right
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D - Sweep kick, knocks the opponent down if it hits them, whiff cancel-able as usual
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A - A quick punch attack, simple stuff
- Hit Detection: Mid
- Damage: 45(40)
j. B - Air knee attack, double's as a decent meaty attack
- Hit Detection: Mid
- Damage: 45(40)
j. C - Strong air punch attack, like his j.A except with more range and damage
- Hit Detection: Mid
- Damage: 72(70)
j. D - Air kick attack, a great meaty attack, also does a lot of hit-stun when makes contact with his opponent
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throws
Oosotogari = b/f + C/D close -
Command Moves
Ashitou Kyaku = f+B -
Special Attacks
Ko Ou Ken = qcf+P -
(EX) = qcf+AC -
Kyoukugen Ko Ou = qcf+K -
(EX) = qcf+BD -
Zanretsuken = f,b,f+P -
(EX) = f,b,f+AC -
Hienshippukyaku = db~f+K -
(EX) = db~f+BD -
Kyokugen Houken = hcb+K -
(EX) = hcb+BD -
Desperation Moves
Haohshikoken = f hcf -
(EX) = f hcf+AC -
Ryukko Ranbu = qcf hcb+P
Neomax
Built Upper = qcfx2+AC -
Combos
HD Combos
Tips
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference
Training Mode Videos