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The King of Fighters XIII/Raiden: Difference between revisions
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[[Image:Raiden.png]] | [[Image:Raiden.png]] | ||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_7.png]] | |||
'''st. A''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''st. B''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''st. C''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''st. D''' - | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Close_Normals_7.png]] | |||
===Crouching=== | |||
[[Image:Crouch_Normals_7.png]] | |||
'''cr. A''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''cr. B''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''cr. C''' - | |||
- Hit Detection: | |||
- Damage: | |||
'''cr. D''' - | |||
- Hit Detection: | |||
- Damage: | |||
===Jumping=== | |||
[[Image:Jump_Normals_7.png]] | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: | |||
===Blowback Attack=== | |||
[[Image:CD_7.png]] | |||
'''CD''' - | |||
- Whiff/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[Image:JCD_7.png]] | |||
'''j. CD:''' | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[Image:GCCD_7.png]] | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throws== | |||
[[Image:Neck_Hanging.png]] | |||
'''Neck Hanging = b/f + C/D''' - | |||
- Can be broken | |||
- Hit Detection: Close | |||
- Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
==Special | ==Special Attacks== | ||
'''qcb + | [[Image:Poison_Bomb.png]] | ||
'''Poison Mist = (qcb+P)''' - | |||
(EX) = qcb+AC - | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Raiden_Bomb.png]] | |||
'''Raiden Bomb = (dp+P)''' - | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Head_Crush.png]] | |||
'''Head Crusher = (hcf+K)''' - | |||
(EX) = (hcf+BD) - | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Giant_Bomb.png]] | |||
'''Giant Bomb = (db~f+P)''' - | |||
(EX) = db~f+AC - | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Giant_Bomb_Feint.png]] | |||
''' | '''Giant Bomb Feint = (db~f+P, AB)''' - | ||
''' | |||
[[Image:Super_Dropkick.png]] | |||
'''Super Dropkick = [B]/D]''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Desperation Moves== | ==Desperation Moves== | ||
''' | [[Image:Super_Raiden_Drop.png]] | ||
'''Super Raiden Drop = (hcfx2+P)''' - | |||
(EX) = hcbx2+AC | |||
- Hit Detection: | |||
- Damage: | |||
[[Image:Crazy_Train.png]] | |||
'''Crazy Train = (qcfx2+P)''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Neomax== | ==Neomax== | ||
''' | [[Image:Raiden_Bomber.png]] | ||
'''Raiden Bomber = (qcfx2+BD)''' - | |||
- Hit Detection: | |||
- Damage: | |||
==Combos== | ==Combos== | ||
==Tips== | |||
==Miscellaneous== | |||
===Character Sprite=== | |||
[[Image:Raiden_sprite.gif]] | |||
===Colors=== | |||
[[Image:Colors_7.png]] | |||
'''Big Bear''' | |||
[[Image:Colors_7.2.png]] | |||
===Other=== | |||
[[Image:Taunt_7.png]] | |||
Taunt | |||
[[Image:Other_Animations_7.png]] | |||
'''First Row:''' Standing/Crouching/Evasive Roll | |||
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll | |||
'''Third Row:''' Running/Back Step/Throw Break | |||
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush | |||
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation | |||
'''Last Row:''' Win Pose/Knock Out/Time Up Pose | |||
==Links & References== | |||
'''Technical Reference''' | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 02:51, 30 October 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Hit Detection:
- Damage:
st. B -
- Hit Detection:
- Damage:
st. C -
- Hit Detection:
- Damage:
st. D -
- Hit Detection:
- Damage:
Crouching
cr. A -
- Hit Detection:
- Damage:
cr. B -
- Hit Detection:
- Damage:
cr. C -
- Hit Detection:
- Damage:
cr. D -
- Hit Detection:
- Damage:
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage:
j. D -
- Hit Detection: Mid
- Damage:
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD:
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throws
Neck Hanging = b/f + C/D -
- Can be broken
- Hit Detection: Close
- Damage: 100
Command Moves
Special Attacks
Poison Mist = (qcb+P) -
(EX) = qcb+AC -
- Hit Detection:
- Damage:
Raiden Bomb = (dp+P) -
- Hit Detection:
- Damage:
Head Crusher = (hcf+K) -
(EX) = (hcf+BD) -
- Hit Detection:
- Damage:
Giant Bomb = (db~f+P) -
(EX) = db~f+AC -
- Hit Detection:
- Damage:
Giant Bomb Feint = (db~f+P, AB) -
Super Dropkick = [B]/D] -
- Hit Detection:
- Damage:
Desperation Moves
Super Raiden Drop = (hcfx2+P) -
(EX) = hcbx2+AC
- Hit Detection:
- Damage:
Crazy Train = (qcfx2+P) -
- Hit Detection:
- Damage:
Neomax
Raiden Bomber = (qcfx2+BD) -
- Hit Detection:
- Damage:
Combos
Tips
Miscellaneous
Character Sprite
Colors
Big Bear
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference