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The King of Fighters 2002 UM/Kim Kaphwan: Difference between revisions
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== Special Moves == | == Special Moves == | ||
'''Haki Kyaku''' - d, d, + B/D | [http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/367;450 '''Haki Kyaku'''] - d, d, + B/D | ||
* B version can be used for the stomp glitched explained here: (http://dreamcancel.com/wiki/index.php?title=Kim_02#The_Stomp_Glitch) | * B version can be used for the stomp glitched explained here: (http://dreamcancel.com/wiki/index.php?title=Kim_02#The_Stomp_Glitch) | ||
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* The D version does a hard knockdown which can be used for okizeme mixups. | * The D version does a hard knockdown which can be used for okizeme mixups. | ||
[http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/313;367 '''Zan Han Getsu'''] - qcb + B/D | |||
[http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/602;693 '''Sanren Geki'''] - qcb + A/C (up to three times) | |||
[http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/690;788 '''Sankuu Geki'''] - qcb + A/C, uf + B/D, d + B/D | |||
'''Hien Zan''' - charge down briefly, then up + B/D | |||
[http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/472;592 '''Hien Zan'''] - charge down briefly, then up + B/D | |||
┗'''Ouiche''' - down + D after a D Hien Zan | ┗'''Ouiche''' - down + D after a D Hien Zan | ||
'''Hishou Kyaku''' - qcf + K (only in the air) | [http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/133;228 '''Hishou Kyaku'''] - qcf + K (only in the air) | ||
┗'''Tsuiki Kougeki''' - D after Hishou Kyaku rebound | ┗'''Tsuiki Kougeki''' - D after Hishou Kyaku rebound |
Revision as of 21:08, 15 November 2011
Move List
Normal Moves
Throws
Kubikime Otoshi - close, b/f + C
- this throw flips the enemy face down for a possible backturned okizeme glitch setup
Sakkyaku Swimming - close, b/f + D
Command Moves
Neri Chagi - f + B
- an overhead kick that is cancel-able into, but loses its property. It can be canceled out of if its canceled into. It is a common starter for BC max mode activation.
Special Moves
Haki Kyaku - d, d, + B/D
- B version can be used for the stomp glitched explained here: (http://dreamcancel.com/wiki/index.php?title=Kim_02#The_Stomp_Glitch)
- The D version does a hard knockdown which can be used for okizeme mixups.
Zan Han Getsu - qcb + B/D
Sanren Geki - qcb + A/C (up to three times)
Sankuu Geki - qcb + A/C, uf + B/D, d + B/D
Hien Zan - charge down briefly, then up + B/D
┗Ouiche - down + D after a D Hien Zan
Hishou Kyaku - qcf + K (only in the air)
┗Tsuiki Kougeki - D after Hishou Kyaku rebound
Desperation Moves
Hou'ou Kyaku - qcb, hcf + B/D
Hiten Hou'ou Kyakyu - qcf x 2 + B/D
Super Desperation Move
Kuuchuu Hou'ou Kyaku - qcb, hcf + BD (only in the air)
HSDM
Kyou Hou'ou Kyaku - (close) qcb, hcf + AC
Combos
- cl.C/cr.B×1~2/cr.A, qcb+P~uf+K~d+K
- cl.C, qcb + D
- cl.C, down, down + B/D
- cr.B×1~2, cr. d~u+B
1 Meter
- cl.C/cr.B×1~2/cr.A, qcb hcf+K
- cl.C/cr.B×1~2/cr.A, qcfx2+K, d~u+D~d+K
2 Meters
- cl.C/cr.B×1~2/cr.A, qcfx2+D, qcb hcf+K
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, d~u+D~d+K
3 Meters
- cl.C, (BC) cl.C (1), qcb+Cx3, (SC) qcb hcf+BD
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D (2)/d~u+D (2), qcb hcf+BD
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, qcb hcf+K/(BC) qcb+Px2, (SC) qcb hcf+K
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, [BC] qcb+Px2, (SC) qcfx2+D, d~u+D~d+D
4 Meters
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] rtk (reverse tiger knee) hcf+BD
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcbx2+C, (SC buffer) qcb hcf+BD
5 Meters
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcb+Px2, qcfx2+D, [BC] qcb+Cx3, (SC buffer) qcb hcf+BD
Discussion Threads
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Videos
Kim Master Class