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The King of Fighters XIII/Terry Bogard: Difference between revisions
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[[Image:Terry.png]] | |||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_.png]] | |||
'''st. A''' - | |||
- Chain/Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
[[Image:Close_Normals_.png]] | |||
'''cl. C''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
[[Image:Crouch_Normals_.png]] | |||
'''cr. A''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - | |||
- Chain/Cancellable | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - | |||
- Whiff/Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
[[Image:Jump_Normals_.png]] | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
===Blowback Attack=== | |||
[[Image:CD_.png]] | |||
'''CD''' - | |||
- Whiff/Cancellable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[Image:JCD_.png]] | |||
'''j. CD''' - | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[Image:GCCD_.png]] | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
Revision as of 15:58, 1 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
st. B -
- Cancellable
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Buster Throw
Command Moves
df + C = Rising Upper
f + A = Back Knuckle
Special Moves
qcf + A/C = Power Wave (EX)
qcb + A/C = Burn Knuckle (EX)
qcb + B/D = Crack Shoot (EX)
(charge) d, u + B/D = Rising Tackle (EX)
Desperation Moves
qcb, hcf + A/C = Power Geyser (EX)
qcf x2 + B/D = Buster Wolf (EX)
Neomax
qcf x2 + AC = Trinity Geyser
Combos
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose