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The King of Fighters XIII/Terry Bogard: Difference between revisions

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[[Image:Terry.png]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_.png]]
'''st. A''' -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
'''st. B''' -
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C''' -
- Hit Detection: High
- Damage: 80
'''st. D''' -
- Hit Detection: High
- Damage: 70
[[Image:Close_Normals_.png]]
'''cl. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D''' -
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
[[Image:Crouch_Normals_.png]]
'''cr. A''' -
- Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B''' -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
'''cr. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D''' -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
[[Image:Jump_Normals_.png]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' -
- Hit Detection: Mid
- Damage: 70(68)
===Blowback Attack===
[[Image:CD_.png]]
'''CD''' -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
[[Image:JCD_.png]]
'''j. CD''' -
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10





Revision as of 15:58, 1 November 2010

File:Terry.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

File:Far Normals .png

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


File:Close Normals .png

cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

File:Crouch Normals .png

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

File:Jump Normals .png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

File:CD .png

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


File:JCD .png

j. CD -

- Hit Detection: High

- Damage: 90(80)


File:GCCD .png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

b/f + C/D = Buster Throw


Command Moves

df + C = Rising Upper


f + A = Back Knuckle


Special Moves

qcf + A/C = Power Wave (EX)


qcb + A/C = Burn Knuckle (EX)


qcb + B/D = Crack Shoot (EX)


(charge) d, u + B/D = Rising Tackle (EX)


Desperation Moves

qcb, hcf + A/C = Power Geyser (EX)


qcf x2 + B/D = Buster Wolf (EX)


Neomax

qcf x2 + AC = Trinity Geyser


Combos

Miscellaneous

Character Sprite

File:Terry sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose