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The King of Fighters XIII/K': Difference between revisions

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'''∟ f + B = Second Shoot'''  
'''∟ f + B = Second Shoot'''  


[[Image:Second_Shell.png]]


'''∟ f + D = Second Shell'''
'''∟ f + D = Second Shell'''
[[Image:Iron_Trigger,_Blackout.png]]


'''∟ d\b + B/D = Blackout'''
'''∟ d\b + B/D = Blackout'''


[[Image:Blackout.png]]


'''qcf + B/D = Blackout (EX)'''
'''qcf + B/D = Blackout (EX)'''


[[Image:Minutes_Spike.png]]


'''qcb + B/D (ground or air) = Minute Spike (EX)'''
'''qcb + B/D (ground or air) = Minute Spike (EX)'''
[[Image:Narrow_Spike.png]]


'''∟ qcb + B/D (Narrow Spike, ground variant only)'''
'''∟ qcb + B/D (Narrow Spike, ground variant only)'''


[[Image:Crow_Bites.png]]


'''dp +  A/C = Crow Bites (EX)'''
'''dp +  A/C = Crow Bites (EX)'''
[[Image:Crow_Bites_Plus.png]]


'''∟ f + D (Crow Bites Plus, from C version only)'''
'''∟ f + D (Crow Bites Plus, from C version only)'''


==Desperation Moves==
==Desperation Moves==

Revision as of 13:32, 2 November 2010

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Spot Pile = (b/f+C/D) -

Command Moves

f + A = One Inch Punch

Special Moves

qcf + A/C = Eins Trigger (EX)

∟ f + B = Second Shoot

∟ f + D = Second Shell


∟ d\b + B/D = Blackout

qcf + B/D = Blackout (EX)

qcb + B/D (ground or air) = Minute Spike (EX)

∟ qcb + B/D (Narrow Spike, ground variant only)

dp + A/C = Crow Bites (EX)

∟ f + D (Crow Bites Plus, from C version only)

Desperation Moves

qcf x2 + A/C = Heat Drive


qcf, hcb + A/C = Chain Drive (EX)


Neomax

hcb x2 + AC = Hyper Chain Drive


Combos