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The King of Fighters XIII/Leona Heidern: Difference between revisions

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==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_8.png]]


'''st. A''' -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
'''st. B''' -
- Cancellable
- Hit Detection: High
- Damage: 30
'''st. C''' -
- Hit Detection: High
- Damage: 80
'''st. D''' -
- Hit Detection: High
- Damage: 70
[[Image:Close_normals_8.png]]
'''cl. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D''' -
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
[[Image:Crouch_Normals_8.png]]
'''cr. A''' -
- Cancellable
- Hit Detection: High
- Damage: 25
'''cr. B''' -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
'''cr. C''' -
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D''' -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
[[Image:Jump_Normals_10.png]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' -
- Hit Detection: Mid
- Damage: 70(68)
[[Image:Neutral_jump_Normals.png]]
===Blowback Attack===
[[Image:CD_10.png]]
'''CD''' -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
[[Image:JCD_10.png]]
'''j. CD''' -
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_10.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10


==Throw==
==Throw==

Revision as of 03:08, 4 November 2010

File:Leona.png

Normals

Standing

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)




Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Leona Crush = (b/f+C/D) -

Command Moves

Strike Arch = f+B -

Special Moves

Moon Slasher = (d~u+P) -

(EX) = d~u+AC -


Baltic Launcher = (b~f+P) -

(EX) = b~f+AC -


Earring Bakuden = (qcb+K) -

(EX) = qcb+BD -


Grand Sabre = (b~f+K) -

(EX) = b~f+BD -


X-Calibur = (qcb+P) in air -

(EX) = qcb+AC in air -

Desperation Moves

V-Slasher = qcf hcb+P -


(EX) = qcf hcb+AC in air -


Slash Saber = qcb hcf+K -

Neomax

Leona Blade = (qcb hcf+AC) -

Combos

Miscellaneous

Character Sprite

File:Leona sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose