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The King of Fighters XIII/Leona Heidern: Difference between revisions
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[[Image:Leona.png]] | [[Image:Leona.png]] | ||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
Line 7: | Line 19: | ||
'''st. A''' - | '''st. A''' - | ||
- Chain/ | - Chain/Cancel-able | ||
- Hit Detection: High | - Hit Detection: High |
Revision as of 03:17, 4 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 40+70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 40x2
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
vj. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Leona Crush = (b/f+C/D) -
Command Moves
Strike Arch = f+B -
Special Moves
Moon Slasher = (d~u+P) -
(EX) = d~u+AC -
Baltic Launcher = (b~f+P) -
(EX) = b~f+AC -
Earring Bakuden = (qcb+K) -
(EX) = qcb+BD -
Grand Sabre = (b~f+K) -
(EX) = b~f+BD -
X-Calibur = (qcb+P) in air -
(EX) = qcb+AC in air -
Desperation Moves
V-Slasher = qcf hcb+P -
(EX) = qcf hcb+AC in air -
Slash Saber = qcb hcf+K -
Neomax
Leona Blade = (qcb hcf+AC) -
Combos
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose