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The King of Fighters XIII/K': Difference between revisions

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[[Image:Iron_Trigger.png]]
[[Image:Iron_Trigger.png]]


'''qcf + A/C = Eins Trigger (EX)'''
'''Eins Trigger = (qcf+P)''' -
 
(EX) = qcf+AC -
 
- Cancel-able
 
- Hit Detection: High
 
- Damage: 50/60
 


[[Image:Seconnd_Shoot.png]]
[[Image:Seconnd_Shoot.png]]


'''∟ f + B = Second Shoot'''  
'''∟ Second Shoot = f+B''' -
 
- Hit Detection: High
 
- Damage: 40/80
 


[[Image:Second_Shell.png]]
[[Image:Second_Shell.png]]


'''∟ f + D = Second Shell'''
'''∟ Second Shell = f+D''' -
 
- Hit Detection: High
 
- Damage: 40/25x2




[[Image:Iron_Trigger,_Blackout.png]]
[[Image:Iron_Trigger,_Blackout.png]]


'''∟ d\b + B/D = Blackout'''
'''∟ Blackout = b+K''' -
 


[[Image:Blackout.png]]
[[Image:Blackout.png]]


'''qcf + B/D = Blackout (EX)'''
'''Blackout = (qcf+K)''' -
 
(EX) = qcf+BD -
 


[[Image:Minutes_Spike.png]]
[[Image:Minutes_Spike.png]]


'''qcb + B/D (ground or air) = Minute Spike (EX)'''
'''Minute Spike = (qcb+K)''' also in air -
 
(EX) = qcb+BD also in air -
 
- Drive Cancel-able
 
- Hit Detection: High
 
- Damage: 70/150
 


[[Image:Narrow_Spike.png]]
[[Image:Narrow_Spike.png]]


'''∟ qcb + B/D (Narrow Spike, ground variant only)'''
'''∟ Narrow Spike = (qcb+K)''' ground only -
 
- Drive/Super Cancel-able
 
- Hit Detection: High
 
- Damage: 60/130
 


[[Image:Crow_Bites.png]]
[[Image:Crow_Bites.png]]


'''dp + A/C = Crow Bites (EX)'''
'''Crow Bites = dp+P''' -
 
(EX) = dp+AC -
 
- Drive/Super Cancel-able
 
- Hit Detection: High
 
- Damage: 60+40/50+40+30/20x8+40x2+80
 


[[Image:Crow_Bites_Plus.png]]
[[Image:Crow_Bites_Plus.png]]


'''∟ f + D (Crow Bites Plus, from C version only)'''
'''∟ Crow Bites Plus = (f+K)''' (C version only) -
 
- Hit Detection: High
 
- Damage: 40


==Desperation Moves==
==Desperation Moves==

Revision as of 03:48, 4 November 2010

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+30


cl. D -

- Cancel-able

- Hit Detection: Low

- Damage: 70

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Cancel-able

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Spot Pile = (b/f+C/D) -

Command Moves

One Inch Punch (f+A) -

- Cancel-able

- Hit Detection: High

- Damage: 75(60)

Special Moves

Eins Trigger = (qcf+P) -

(EX) = qcf+AC -

- Cancel-able

- Hit Detection: High

- Damage: 50/60


∟ Second Shoot = f+B -

- Hit Detection: High

- Damage: 40/80


∟ Second Shell = f+D -

- Hit Detection: High

- Damage: 40/25x2


∟ Blackout = b+K -


Blackout = (qcf+K) -

(EX) = qcf+BD -


Minute Spike = (qcb+K) also in air -

(EX) = qcb+BD also in air -

- Drive Cancel-able

- Hit Detection: High

- Damage: 70/150


∟ Narrow Spike = (qcb+K) ground only -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60/130


Crow Bites = dp+P -

(EX) = dp+AC -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60+40/50+40+30/20x8+40x2+80


∟ Crow Bites Plus = (f+K) (C version only) -

- Hit Detection: High

- Damage: 40

Desperation Moves

qcf x2 + A/C = Heat Drive

qcf, hcb + A/C = Chain Drive (EX)

Neomax

hcb x2 + AC = Hyper Chain Drive

Combos

Miscellaneous

Character Sprite

File:K' Sprite.gif

Colors

Alternate Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose