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The King of Fighters XIII/Mai Shiranui: Difference between revisions
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==Special Moves== | ==Special Moves== | ||
[[Image:Kachousen.png]] | |||
'''Kachousen = (qcf+P)''' - | |||
(EX) = qcf+AC - | |||
[[Image:Ryuuenbu.png]] | |||
'''Ryuuenbu = (qcb+P) - | |||
(EX) = qcb+AC - | |||
[[Image:Hissatsushinobibaichi.png]] | |||
'''Hissatsu Shinobi Baichi = (hcf+K)''' - | |||
(EX) = hcf+BD - | |||
[[Image:Musasabi_no_Mai.png]] | |||
'''Musasabi No Mai = (d~u+P)''' | |||
[[Image:Musasabi_no_Mai_Air.png]] | |||
'''Musasabi No Mai (Air) = (qcb+P)''' in air - | |||
(EX) = qcb+AC in air - | |||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 16:33, 11 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 40+70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 40x2
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Normals
Throw
Fuusha Kuzushi = (b/f+C/D) close -
Yura = (b/d/f+C/D) close in air -
Command Moves
Filler Picture
"There's no picture of the wall jump in the mook, just read the description below!"
Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -
Ukihane = (d+B) in air -
Special Moves
Kachousen = (qcf+P) -
(EX) = qcf+AC -
Ryuuenbu = (qcb+P) -
(EX) = qcb+AC -
Hissatsu Shinobi Baichi = (hcf+K) -
(EX) = hcf+BD -
Musasabi No Mai = (d~u+P)
Musasabi No Mai (Air) = (qcb+P) in air -
(EX) = qcb+AC in air -
Desperation Moves
qcb, hcf + B/D (ground or air) = Chouhissatsushinobibaichi (EX)
Neomax
qcf, hcb + AC = Kunoichi No Mai