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The King of Fighters XIII/Mai Shiranui: Difference between revisions

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'''cr. D''' -  
'''cr. D''' -  
- Cancel-able


- Hit Detection: Low
- Hit Detection: Low

Revision as of 16:49, 11 November 2010

File:Mai.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


cl. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Normals

Throw

Fuusha Kuzushi = (b/f+C/D) close -


Yura = (b/d/f+C/D) close in air -


Command Moves

Filler Picture

"There's no picture of the wall jump in the mook, just read the description below!"

Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -


Ukihane = (d+B) in air -

Special Moves

Kachousen = (qcf+P) -

(EX) = qcf+AC -


Ryuuenbu = (qcb+P) -

(EX) = qcb+AC -


Hissatsu Shinobi Baichi = (hcf+K) -

(EX) = hcf+BD -


Musasabi No Mai = (d~u+P) -


Musasabi No Mai (Air) = (qcb+P) in air -

(EX) = qcb+AC in air -

Desperation Moves

Chou Hissatsu Shinobi Baichi = (qcb hcf+K) also in air -

(EX) = qcb hcf+K

Neomax

Kunoichi no Mai = (qcf hcb+AC) also in air -

Combos

Miscellaneous

Character Sprite

File:Mai sprite.gif

Colors


Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose


Links & References

Technical Reference

http://www.youtube.com/watch?v=OI1dRG_okQs