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The King of Fighters XIII/Mai Shiranui: Difference between revisions
Line 295: | Line 295: | ||
(EX) = qcb hcf+K | (EX) = qcb hcf+K | ||
- Max | - Max Cancelable | ||
- Hit Detection: High | - Hit Detection: High |
Revision as of 19:55, 11 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
st. B -
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 80
cl. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
cl. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancelable
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cr. D -
- Cancelable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Cancelable
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Cancelable
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancelable
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Cancelable
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Fuusha Kuzushi = (b/f+C/D) close -
- Can be broken
- Hit Detection: Close
- Damage: 100
Yura = (b/d/f+C) close in air -
- Can't be broken
- Hit Detection: Close
- Damage: 125
Command Moves
Filler Picture
"There's no picture of the wall jump in the mook, just read the description below!"
Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -
- Area Detection: 1P Wall (uf) / 2P Wall (ub)
Ukihane = (d+B) in air -
- Cancelable
- Hit Detection: Mid
- Damage: 60
Special Moves
Kachousen = (qcf+P) -
(EX) = qcf+AC -
- Super Cancelable
- Hit Detection: High
- Damage: 60/120
Ryuuenbu = (qcb+P) -
(EX) = qcb+AC -
- Drive/Super Cancelable
- Hit Detection: High
- Damage: 65/40+65/50+80
Hissatsu Shinobi Baichi = (hcf+K) -
(EX) = hcf+BD -
- Drive/Super Cancelable
- Hit Detection: High
- Damage:45x3/50x2+45+50/32x6
Musasabi No Mai = (d~u+P) -
- Hit Detection: High
- Damage: 70
Musasabi No Mai (Air) = (qcb+P) in air -
(EX) = qcb+AC in air -
- Drive/Super Cancelable
- Hit Detection: High
- Damage: 70/48xN+48
Desperation Moves
Chou Hissatsu Shinobi Baichi = (qcb hcf+K) also in air -
(EX) = qcb hcf+K
- Max Cancelable
- Hit Detection: High
- Damage: 30+25x8(25x8)/45+25x11
Neomax
Kunoichi no Mai = (qcf hcb+AC) also in air -
- Hit Detection: High
- Damage: 0+450
Combos
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference