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The King of Fighters XIII/Athena Asamiya: Difference between revisions
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[[Image:Athena.png]] | |||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_5.png]] | |||
'''st. A''' - A quick slap attack, basic poke and fast, stops jump-ins etc | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - A simple kick attack, goes high and has good reach | |||
''' | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - Forward punch, has good range so it can be used to punished whiffed moves | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - Heavy kick, good range but it's slow | |||
- Hit Detection: High | |||
- Damage: 80 | |||
[[Image:Close_Normals_5.png]] | |||
'''cl. C''' - Same as her far C but the range is a little shorter | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - High kick, really good vertical range | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
===Jumping=== | |||
===Blowback Attack=== | |||
==Throws== | |||
==Command Moves== | |||
==Special Attacks== | |||
==Desperation Moves== | ==Desperation Moves== | ||
==Neomax== | ==Neomax== | ||
==Combos== | ==Combos== | ||
==Tips== | |||
==Miscellaneous== | |||
===Character Sprite=== | |||
===Colors=== | |||
===Other=== | |||
==Links & References== |
Revision as of 21:54, 13 September 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A - A quick slap attack, basic poke and fast, stops jump-ins etc
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B - A simple kick attack, goes high and has good reach
- Chain/Cancel-able
- Hit Detection: High
- Damage: 30
st. C - Forward punch, has good range so it can be used to punished whiffed moves
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D - Heavy kick, good range but it's slow
- Hit Detection: High
- Damage: 80
cl. C - Same as her far C but the range is a little shorter
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D - High kick, really good vertical range
- Cancel-able
- Hit Detection: High
- Damage: 70