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The King of Fighters XIII/Vice: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_3.png]] | |||
'''st. A''' - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - A quick kick attack that's aimed high unlike other standing low kicks | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - Standing high punch, it has excellent range making it useful for punishing whiffed moves | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - High kick, nice range, goes pretty high making it a decent AA | |||
- Hit Detection: High | |||
- Damage: 70 | |||
[[Image:Close_Normals_3.png]] | |||
'''cl. C''' - An elbow to the stomach, rather mediocre range | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - Knee attack, okay range but it still doesn't go too far | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
==Throw== | ==Throw== |
Revision as of 04:40, 8 September 2010
Normals
Standing
st. A - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B - A quick kick attack that's aimed high unlike other standing low kicks
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves
- Hit Detection: High
- Damage: 80
st. D - High kick, nice range, goes pretty high making it a decent AA
- Hit Detection: High
- Damage: 70
cl. C - An elbow to the stomach, rather mediocre range
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D - Knee attack, okay range but it still doesn't go too far
- Cancel-able
- Hit Detection: High
- Damage: 70
Throw
b/f + C/D = Death Blow
Command Moves
f + A = Dokken
Special Moves
dp + A/C = Splash (EX)
qcb + A/C = Mayhem (EX)
∟ qcf + A/C = Splash (EX only)
hcf + B/D = Decide (EX)
hcb, f + A/C = GoreFest (EX)
Desperation Moves
hcb x2 + B/D = Negative Gain (EX)
db, qcf, uf, u, d + A/C (in air) = Overkill
Neomax
qcb, hcf + AC