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The King of Fighters XIII: Difference between revisions

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∟ = Follow up move
∟ = Follow up move
EX Special Move = do the special move motion, but press AC or BD together [costs 1 power stock]
(for example, Terry's EX Burn Knuckle (QCB+P) is done by pressing QCB+AC)
EX DM (Super Move) = do the super move motion, but press AC or BD together [costs 2 power stocks]
(for example, Terry's EX Power Geyser (QCB,DB,F+P) is done QCB,DB,F+AC)


==Gameplay Systems==
==Gameplay Systems==

Revision as of 08:35, 10 August 2010

Introduction

Notation

Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.

Joystick

u = up

uf = up Forward

f = forward

df = down forward

d = down

db = down back

b = back

ub = up back

Buttons

A = light punch

B = light kick

C = heavy punch

D = heavy kick

Attack Motions

qcf = quarter circle forward from down to forward (d, df, f)

qcb = quarter circle from down to back (d, db, b)

hcf = half circle from back to forward (b, db, d, df, f)

hcb = half circle from forward to back (f, df, d, db, b)

dp = forward, down, down forward

rdp = back, down, down back

Character Movement

j. = jumping (u/ub/uf)

sj. = super jump (d then ub/uf)

h. = hop (tap u/ub/uf quickly)

hh. = hyper hop (d, ub/uf, d)

r. = run (tap f,f then hold)

bd. = back dash (tap b,b)

ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.

Other Common Abbreviations

st. = stand

cr. = crouching (holding d, db or df)

cl. = close

f. = far

j. = jump

(EX) = move has an EX version, performed by pressing AC or BD and attack motion

BnB = bread and butter; basic combo

∟ = Follow up move

EX Special Move = do the special move motion, but press AC or BD together [costs 1 power stock] (for example, Terry's EX Burn Knuckle (QCB+P) is done by pressing QCB+AC)

EX DM (Super Move) = do the super move motion, but press AC or BD together [costs 2 power stocks] (for example, Terry's EX Power Geyser (QCB,DB,F+P) is done QCB,DB,F+AC)

Gameplay Systems

Basics

Throw = b/f + C/D when close to opponent

Air Throw = b/d/f + C/D when close to opponent in air

Throw Escape = C/D when the opponent attempts to throw you

Knockback attack = CD

Evasive Roll (forward) = AB or f+AB

Evasive Roll (backward) = b+AB

Advanced Techniques

Cancel System

Character Information

Hitboxes

Tier List

Characters

Single Entry

Ash Crimson (XIII)


Elisabeth Team

Elisabeth Branctorche (XIII)

Duo Lon (XIII)

Shen Woo (XIII)


Japan Team

Kyo Kusanagi (XIII)

Benimaru Nikaido (XIII)

Goro Daimon (XIII)


Fatal Fury Team

Terry Bogard (XIII)

Andy Bogard (XIII)

Joe Higashi (XIII)


Psycho Soldiers

Athena Asamiya (XIII)

Sie Kensou (XIII)

Chin Gentsai (XIII)


Ikari Warriors

Leona Heidern (XIII)

Clark Still (XIII)

Ralf Jones (XIII)


Women Fighters

Mai Shiranui (XIII)

King (XIII)

Yuri Sakazaki (XIII)


Yagami Team

Iori Yagami (XIII)

Mature (XIII)

Vice (XIII)


Art of Fighting Team

Ryo Sakazaki (XIII)

Robert Garcia (XIII)

Takuma Sakazaki (XIII)


Korea Team

Kim Kaphwan (XIII)

Hwa Jai (XIII)

Raiden (XIII)


K' Team

K' (XIII)

Kula Diamond (XIII)

Maxima (XIII)