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The King of Fighters XIII: Difference between revisions
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===Advanced Techniques=== | ===Advanced Techniques=== | ||
Ukemi (recovery after a fall) = press AB when you hit the ground | |||
Guard Cancel Roll (forward) = while blocking, AB or f+AB or df+AB [costs 1 power stock] | |||
Guard Cancel Roll (backward) = while blocking, b+AB [costs 1 power stock] | |||
Guard Cancel Attack = while blocking, CD [costs 1 power stock] | |||
Drive Gauge = Allows one special move to be canceled into another, at 100% you can activate Hyperdrive mode which will allow you to cancel multiple specials move over a fixed period of time | |||
===Cancel System=== | ===Cancel System=== |
Revision as of 08:41, 10 August 2010
Introduction
Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up
uf = up Forward
f = forward
df = down forward
d = down
db = down back
b = back
ub = up back
Buttons
A = light punch
B = light kick
C = heavy punch
D = heavy kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = forward, down, down forward
rdp = back, down, down back
Character Movement
j. = jumping (u/ub/uf)
sj. = super jump (d then ub/uf)
h. = hop (tap u/ub/uf quickly)
hh. = hyper hop (d, ub/uf, d)
r. = run (tap f,f then hold)
bd. = back dash (tap b,b)
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
Other Common Abbreviations
st. = stand
cr. = crouching (holding d, db or df)
cl. = close
f. = far
j. = jump
(EX) = move has an EX version, performed by pressing AC or BD and attack motion
BnB = bread and butter; basic combo
∟ = Follow up move
EX Special Move = do the special move motion, but press AC or BD together [costs 1 power stock] (for example, Terry's EX Burn Knuckle (QCB+P) is done by pressing QCB+AC)
EX DM (Super Move) = do the super move motion, but press AC or BD together [costs 2 power stocks] (for example, Terry's EX Power Geyser (QCB,DB,F+P) is done QCB,DB,F+AC)
NEOMAX (Deadly Super Move) = input your character's NEOMAX command [costs 3 power stocks]
Gameplay Systems
Basics
Throw = b/f + C/D when close to opponent
Air Throw = b/d/f + C/D when close to opponent in air
Throw Escape = C/D when the opponent attempts to throw you
Knockback attack = CD
Evasive Roll (forward) = AB or f+AB
Evasive Roll (backward) = b+AB
Advanced Techniques
Ukemi (recovery after a fall) = press AB when you hit the ground
Guard Cancel Roll (forward) = while blocking, AB or f+AB or df+AB [costs 1 power stock]
Guard Cancel Roll (backward) = while blocking, b+AB [costs 1 power stock]
Guard Cancel Attack = while blocking, CD [costs 1 power stock]
Drive Gauge = Allows one special move to be canceled into another, at 100% you can activate Hyperdrive mode which will allow you to cancel multiple specials move over a fixed period of time
Cancel System
Character Information
Hitboxes
Tier List
Characters
Single Entry
Elisabeth Team
Japan Team
Fatal Fury Team
Psycho Soldiers
Ikari Warriors
Women Fighters
Yagami Team
Art of Fighting Team
Korea Team