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Template:AttackDataHeader-SNKH: Difference between revisions
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! height="25px" |Damage | ! height="25px" |Damage | ||
! Startup | ! Startup | ||
! | ! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}} | ||
! | ! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> No () means the entire move is.}}|Whether this move is [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}} | ||
! | ! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}} | ||
! | ! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active, meaning able to connect, for.}} | ||
! Hit | ! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}} | ||
! Block | ! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
! | ! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
! {{Tt|{{Tt|Invulnerability|'''(Startup)''' means the move is invincible until after its 1st active frame.<br>'''(Startup - 1)''' means it's invincible until its 1st active frame. }}|'''Throw''' and/or '''Hit''' Invincibility the move has. (frames)_TYPE_(Location).<br>'''Startup''' or '''Active''' may be used to note the frame range.}} | |||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== |
Revision as of 12:03, 27 December 2021
! height="25px" |Damage
! Startup
! Guard How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No () means the entire move is.Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included.
! Activex, (y), z means the move has two hits. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
! Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
Usage
Determines the columns to be used for SNK Heroines: Tag Team Frenzy move lists.