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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions
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[[Image:Yuri XIII.jpg]] | [[Image:Yuri XIII.jpg]] | ||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Yuri_Far_Normals.jpg]] | |||
'''st. A''' - | |||
- Chain/Cancelable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - | |||
- Super Cancelable only | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
[[Image:Yuri_Close_Normals.jpg]] | |||
'''cl. C''' - | |||
- Cancelable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - | |||
- Cancelable | |||
- Hit Detection: High | |||
- Damage: 80 | |||
===Crouching=== | |||
[[Image:Yuri_Crouch_Normals.jpg]] | |||
'''cr. A''' - | |||
- Chain/Cancelable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - | |||
- Chainable | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - | |||
- Cancelable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - | |||
- Cancelable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
[[Image:Yuri_Jump_Normals.jpg]] | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
===Blowback Attack=== | |||
[[Image:Yuri_CD.jpg]] | |||
'''CD''' - | |||
- Whiff/Cancelable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[Image:Yuri_JCD.jpg]] | |||
'''j. CD''' - | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[Image:Yuri_GCCD.jpg]] | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D | [[Image:Oni_Harite.jpg]] | ||
'''Oni Harite = (b/f+C/D)''' | |||
[[Image:Tsubame_Otoshi.jpg]] | |||
'''b/d/f + C | '''Tsubame Otoshi = (b/d/f+C)''' in air | ||
==Command Moves== | ==Command Moves== | ||
'''df + B | [[Image:Yuri_Raijin_Kyaku.jpg]] | ||
'''Yuri Raijin Kyaku = (df+B)''' in air | |||
[[Image:Tsubame_Tsubasa.jpg]] | |||
'''f + A | '''Tsubame Tsubasa (f+A)''' | ||
==Special Moves== | ==Special Moves== | ||
'''qcb + | [[Image:Saiha.jpg]] | ||
'''Saiha = (qcb+P)'' | |||
(EX) = qcb+AC | |||
[[Image:Chou_Upper.jpg]] | |||
'''Yuri Chou Upper = (dp+P)''' | |||
(EX) = dp+AC | |||
[[Image:Raiouken.jpg]] | |||
'''Raiouken = (qcf+K)''' | |||
(EX) = qcf+BD | |||
[[Image:Raiouken_Air.jpg.jpg]] | |||
'''Raiouken Air = (qcf+K)''' in air | |||
(EX) = qcf+BD in air | |||
[[Image:Ko_Ou_Ken.jpg]] | |||
'''Ko Ou Ken = (qcf+P)''' | |||
(EX) = qcf+AC | |||
[[Image:Hyakuretsu_Binta.jpg]] | |||
'''Hyakuretsu Binta = (hcb+K)''' | |||
(EX) = hcb+BD | |||
[[Image:Houyoku.jpg]] | |||
'''Houyoku = (dp+K)''' | |||
(EX) = dp+BD | |||
[[Image: | |||
'''∟ Nage A/C, Yuri Raijin Kyaku B/D, Dageki AC''' | '''∟ Nage A/C, Yuri Raijin Kyaku B/D, Dageki AC''' |
Revision as of 15:12, 20 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
st. B -
- Hit Detection: High
- Damage: 30
st. C -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancelable
- Hit Detection: High
- Damage: 80
Crouching
cr. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cr. D -
- Cancelable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancelable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Oni Harite = (b/f+C/D)
Tsubame Otoshi = (b/d/f+C) in air
Command Moves
Yuri Raijin Kyaku = (df+B) in air
Tsubame Tsubasa (f+A)
Special Moves
'Saiha = (qcb+P)
(EX) = qcb+AC
Yuri Chou Upper = (dp+P)
(EX) = dp+AC
Raiouken = (qcf+K)
(EX) = qcf+BD
Raiouken Air = (qcf+K) in air
(EX) = qcf+BD in air
Ko Ou Ken = (qcf+P)
(EX) = qcf+AC
Hyakuretsu Binta = (hcb+K)
(EX) = hcb+BD
Houyoku = (dp+K)
(EX) = dp+BD
[[Image:
∟ Nage A/C, Yuri Raijin Kyaku B/D, Dageki AC
Desperation Moves
f, hcf + A/C = Haoh Shou Kou Ken
qcf, hcb + B/D = Hien Hou'ou Kyaku
Neomax
qcf x2 + AC (also in air) = Haoh Raiouken