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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions

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[[Image:Yuri XIII.jpg]]
[[Image:Yuri XIII.jpg]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===




==Normals==
==Normals==
===Standing===
[[Image:Yuri_Far_Normals.jpg]]
'''st. A''' -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
'''st. B''' -
- Hit Detection: High
- Damage: 30
'''st. C''' -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
'''st. D''' -
- Hit Detection: High
- Damage: 70
[[Image:Yuri_Close_Normals.jpg]]
'''cl. C''' -
- Cancelable
- Hit Detection: High
- Damage: 70
'''cl. D''' -
- Cancelable
- Hit Detection: High
- Damage: 80
===Crouching===
[[Image:Yuri_Crouch_Normals.jpg]]
'''cr. A''' -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
'''cr. B''' -
- Chainable
- Hit Detection: Low
- Damage: 30
'''cr. C''' -
- Cancelable
- Hit Detection: High
- Damage: 70
'''cr. D''' -
- Cancelable
- Hit Detection: Low
- Damage: 80
===Jumping===
[[Image:Yuri_Jump_Normals.jpg]]
'''j. A''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' -
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' -
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' -
- Hit Detection: Mid
- Damage: 70(68)
===Blowback Attack===
[[Image:Yuri_CD.jpg]]
'''CD''' -
- Whiff/Cancelable
- Hit Detection: High
- Damage: 75
[[Image:Yuri_JCD.jpg]]
'''j. CD''' -
- Hit Detection: High
- Damage: 90(80)
[[Image:Yuri_GCCD.jpg]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10




==Throw==
==Throw==
'''b/f + C/D cl. = Oni Harite'''
[[Image:Oni_Harite.jpg]]
 
'''Oni Harite = (b/f+C/D)'''
 


[[Image:Tsubame_Otoshi.jpg]]


'''b/d/f + C/D cl. in air = Tsubame Otoshi'''
'''Tsubame Otoshi = (b/d/f+C)''' in air




==Command Moves==
==Command Moves==
'''df + B in air = Yuri Raijin Kyaku'''
[[Image:Yuri_Raijin_Kyaku.jpg]]
 
'''Yuri Raijin Kyaku = (df+B)''' in air
 


[[Image:Tsubame_Tsubasa.jpg]]


'''f + A = Tsubame Tsubasa'''
'''Tsubame Tsubasa (f+A)'''




==Special Moves==
==Special Moves==
'''qcb + A/C = Saiha (EX)'''
[[Image:Saiha.jpg]]
 
'''Saiha = (qcb+P)''
 
(EX) = qcb+AC
 
 
[[Image:Chou_Upper.jpg]]
 
'''Yuri Chou Upper = (dp+P)'''
 
(EX) = dp+AC
 
 
[[Image:Raiouken.jpg]]
 
'''Raiouken = (qcf+K)'''
 
(EX) = qcf+BD
 
 
[[Image:Raiouken_Air.jpg.jpg]]
 
'''Raiouken Air = (qcf+K)''' in air
 
(EX) = qcf+BD in air
 
 
[[Image:Ko_Ou_Ken.jpg]]
 
'''Ko Ou Ken = (qcf+P)'''  
 
(EX) = qcf+AC




'''dp + A/C = Yuri Chou Upper (EX)'''
[[Image:Hyakuretsu_Binta.jpg]]


'''Hyakuretsu Binta = (hcb+K)'''


'''qcf + C/D (also in air) = Raiouken (EX)'''
(EX) = hcb+BD




'''qcf + A/C = Ko Ou Ken (EX)'''
[[Image:Houyoku.jpg]]


'''Houyoku = (dp+K)'''


'''hcb + B/D = Hyakuretsu Binta (EX)'''
(EX) = dp+BD




'''dp + B/D = Houyoku (EX)'''
[[Image:


'''∟ Nage A/C, Yuri Raijin Kyaku  B/D, Dageki  AC'''
'''∟ Nage A/C, Yuri Raijin Kyaku  B/D, Dageki  AC'''

Revision as of 15:12, 20 November 2010


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Super Cancelable only

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancelable

- Hit Detection: High

- Damage: 80

Crouching

cr. A -

- Chain/Cancelable

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancelable

- Hit Detection: High

- Damage: 70


cr. D -

- Cancelable

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD -

- Whiff/Cancelable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Oni Harite = (b/f+C/D)


Tsubame Otoshi = (b/d/f+C) in air


Command Moves

Yuri Raijin Kyaku = (df+B) in air


Tsubame Tsubasa (f+A)


Special Moves

'Saiha = (qcb+P)

(EX) = qcb+AC


Yuri Chou Upper = (dp+P)

(EX) = dp+AC


Raiouken = (qcf+K)

(EX) = qcf+BD


File:Raiouken Air.jpg.jpg

Raiouken Air = (qcf+K) in air

(EX) = qcf+BD in air


Ko Ou Ken = (qcf+P)

(EX) = qcf+AC


Hyakuretsu Binta = (hcb+K)

(EX) = hcb+BD


Houyoku = (dp+K)

(EX) = dp+BD


[[Image:

∟ Nage A/C, Yuri Raijin Kyaku B/D, Dageki AC


Desperation Moves

f, hcf + A/C = Haoh Shou Kou Ken


qcf, hcb + B/D = Hien Hou'ou Kyaku


Neomax

qcf x2 + AC (also in air) = Haoh Raiouken


Combos