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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
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'''cr. A''' - | '''cr. A''' - | ||
- Chain/ | - Chain/Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
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'''cr. C''' - | '''cr. C''' - | ||
- | - Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
Line 102: | Line 102: | ||
'''cr. D''' - | '''cr. D''' - | ||
- | - Cancel-able | ||
- Hit Detection: Low | - Hit Detection: Low |
Revision as of 15:29, 20 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 80
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancelable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Oni Harite = (b/f+C/D)
Tsubame Otoshi = (b/d/f+C) in air
Command Moves
Yuri Raijin Kyaku = (df+B) in air
Tsubame Tsubasa (f+A)
Special Moves
Saiha = (qcb+P)
(EX) = qcb+AC
Yuri Chou Upper = (dp+P)
(EX) = dp+AC
Raiouken = (qcf+K)
(EX) = qcf+BD
Raiouken Air = (qcf+K) in air
(EX) = qcf+BD in air
Ko Ou Ken = (qcf+P)
(EX) = qcf+AC
Hyakuretsu Binta = (hcb+K)
(EX) = hcb+BD
Houyoku = (dp+K)
(EX) = dp+BD
∟Nage (P)
∟Yuri Raijin Kyaku = (K)
∟Dageki = (AC)
∟Raiouken Air = (qcf+K)
Desperation Moves
Haoh Shou Kou Ken = (f hcf+P)
Hien Hou'ou Kyaku (qcf hcb+K)
(EX) = qcf hcb+BD
Neomax
Haoh Raiouken = (qcbx2+AC) also in air
Combos
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
Miscellaneous
Character Sprite
Colors
Alternate Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose