-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIII/Duo Lon: Difference between revisions
Krazykone123 (talk | contribs) |
No edit summary |
||
Line 3: | Line 3: | ||
==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''st. B''' | |||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''st. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''st. D''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''cr. B''' | |||
* Chain-able | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cr. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Low | |||
* Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 75 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
Line 9: | Line 95: | ||
'''Suite Shikon = (b/f+C/D)''' | '''Suite Shikon = (b/f+C/D)''' | ||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
Line 18: | Line 107: | ||
(EX) = f+AC | (EX) = f+AC | ||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 40; EX Damage: 30 x 2 | |||
Line 25: | Line 117: | ||
(EX) = f+AC in air | (EX) = f+AC in air | ||
* Hit Detection: Mid | |||
* Damage: 40; EX Damage: 80 | |||
Line 32: | Line 126: | ||
(EX) = f+BD | (EX) = f+BD | ||
* Hit Detection: High | |||
* Damage: 20; EX Damage: 60 | |||
Line 39: | Line 135: | ||
(EX) = f+BD in air | (EX) = f+BD in air | ||
* Hit Detection: Mid | |||
* Damage: 40; EX Damage: 60 | |||
Line 46: | Line 144: | ||
(EX) = qcf+BD | (EX) = qcf+BD | ||
* No Damage | |||
Line 53: | Line 152: | ||
(EX) = qcb+BD | (EX) = qcb+BD | ||
* No Damage | |||
Line 60: | Line 160: | ||
(EX) = qcb+AC | (EX) = qcb+AC | ||
* Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 50; EX Damage: 40 x 5 | |||
Line 67: | Line 170: | ||
(EX) = qcf+AC x3 | (EX) = qcf+AC x3 | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 30, 30, 40; EX Damage: 60, 30, 40 | |||
==Desperation Moves== | ==Desperation Moves== | ||
Line 74: | Line 180: | ||
(EX) = qcb hcf+AC | (EX) = qcb hcf+AC | ||
* MAX Cancellable | |||
* Hit Detection: High | |||
* Damage: 200; EX Damage: 60 x 3, 140 | |||
==Neomax== | ==Neomax== | ||
Line 79: | Line 188: | ||
'''Juon Ko Ha = (hcbx2+AC)''' | '''Juon Ko Ha = (hcbx2+AC)''' | ||
* Hit Detection: Throw (/High if MAX canceled into) | |||
* Damage: 10 x 40 | |||
==Combos== | ==Combos== | ||
- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC | |||
- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3 | |||
- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P | |||
- j. CD -> f+AC in air | |||
- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606] | |||
- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762] | |||
==Miscellaneous== | ==Miscellaneous== |
Revision as of 16:01, 24 November 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: Low
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 70
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Can't be cancelled
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Suite Shikon = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Special Moves
Genmu Ken = (f+A)
(EX) = f+AC
- Cancellable
- Hit Detection: High
- Damage: 40; EX Damage: 30 x 2
Genmu Ken Air = (f+A) in air
(EX) = f+AC in air
- Hit Detection: Mid
- Damage: 40; EX Damage: 80
Genmu Kyaku = (f+B)
(EX) = f+BD
- Hit Detection: High
- Damage: 20; EX Damage: 60
Genmu Kyaku Air = (f+B) in air
(EX) = f+BD in air
- Hit Detection: Mid
- Damage: 40; EX Damage: 60
Hike Kyaku Zen = (qcf+K)
(EX) = qcf+BD
- No Damage
Hike Kyaku Ushiro = (qcb+K)
(EX) = qcb+BD
- No Damage
Juon Shikon = (qcb+P)
(EX) = qcb+AC
- Super-Cancellable
- Hit Detection: High
- Damage: 50; EX Damage: 40 x 5
Suteki Juryu = (qcf+P) x3
(EX) = qcf+AC x3
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 30, 30, 40; EX Damage: 60, 30, 40
Desperation Moves
Genmu Bakko Shikon = (qcb hcf+P)
(EX) = qcb hcf+AC
- MAX Cancellable
- Hit Detection: High
- Damage: 200; EX Damage: 60 x 3, 140
Neomax
Juon Ko Ha = (hcbx2+AC)
- Hit Detection: Throw (/High if MAX canceled into)
- Damage: 10 x 40
Combos
- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC
- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3
- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P
- j. CD -> f+AC in air
- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606]
- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762]
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference