-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIII/Duo Lon: Difference between revisions
Krazykone123 (talk | contribs) No edit summary |
|||
Line 4: | Line 4: | ||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image:Duo_Lon_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
Line 23: | Line 25: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 70 | * Damage: 70 | ||
[[Image:Duo_Lon_Close_Normals.png]] | |||
'''cl. D''' | '''cl. D''' | ||
Line 31: | Line 35: | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Duo_Lon_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
Line 53: | Line 59: | ||
===Jumping=== | ===Jumping=== | ||
[[Image:Duo_Lon_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
* Cancellable | * Cancellable | ||
Line 75: | Line 83: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Duo_Lon_CD.png]] | |||
'''CD''' | '''CD''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 75 | * Damage: 75 | ||
[[Image:Duo_Lon_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
Line 85: | Line 97: | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
''' | [[Image:Duo_Lon_GCCD.png]] | ||
'''GCCD''' | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 98: | Line 112: | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
* Damage: 100 | * Damage: 100 | ||
==Command Moves== | ==Command Moves== | ||
Line 173: | Line 188: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30, 30, 40; EX Damage: 60, 30, 40 | * Damage: 30, 30, 40; EX Damage: 60, 30, 40 | ||
==Desperation Moves== | ==Desperation Moves== | ||
Line 183: | Line 199: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 200; EX Damage: 60 x 3, 140 | * Damage: 200; EX Damage: 60 x 3, 140 | ||
==Neomax== | ==Neomax== | ||
Line 190: | Line 207: | ||
* Hit Detection: Throw (/ High if MAX canceled into) | * Hit Detection: Throw (/ High if MAX canceled into) | ||
* Damage: 10 x 40 | * Damage: 10 x 40 | ||
==Combos== | ==Combos== | ||
Line 204: | Line 222: | ||
- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762] | - st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762] | ||
==Miscellaneous== | ==Miscellaneous== |
Revision as of 15:16, 9 December 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: Low
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 70
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Can't be cancelled
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Suite Shikon = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Special Moves
Genmu Ken = (f+A)
(EX) = f+AC
- Cancellable
- Hit Detection: High
- Damage: 40; EX Damage: 30 x 2
Genmu Ken Air = (f+A) in air
(EX) = f+AC in air
- Hit Detection: Mid
- Damage: 40; EX Damage: 80
Genmu Kyaku = (f+B)
(EX) = f+BD
- Hit Detection: High
- Damage: 20; EX Damage: 60
Genmu Kyaku Air = (f+B) in air
(EX) = f+BD in air
- Hit Detection: Mid
- Damage: 40; EX Damage: 60
Hike Kyaku Zen = (qcf+K)
(EX) = qcf+BD
- No Damage
Hike Kyaku Ushiro = (qcb+K)
(EX) = qcb+BD
- No Damage
Juon Shikon = (qcb+P)
(EX) = qcb+AC
- Super-Cancellable
- Hit Detection: High
- Damage: 50; EX Damage: 40 x 5
Suteki Juryu = (qcf+P) x3
(EX) = qcf+AC x3
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 30, 30, 40; EX Damage: 60, 30, 40
Desperation Moves
Genmu Bakko Shikon = (qcb hcf+P)
(EX) = qcb hcf+AC
- MAX Cancellable
- Hit Detection: High
- Damage: 200; EX Damage: 60 x 3, 140
Neomax
Juon Ko Ha = (hcbx2+AC)
- Hit Detection: Throw (/ High if MAX canceled into)
- Damage: 10 x 40
Combos
- cr. B -> cr. A -> (qcf+P) x 3 -> qcf+B -> qcb,hcf+AC
- cr. B -> cr. A -> (qcf+P) x 2 -(DC)-> f+AC -> cr. A -> st. C -> (qcf+P) x 3
- st. C -> f+A -> (qcf+P) x 2 -> qcb,hcf+P
- j. CD -> f+AC in air
- st. C -> HD -> st. C -> [(qcf+P) x 2) -(HC)-> f+A -(HC)->] x 3 -> (qcf+P) x 3 -(HC)-> qcb+A -> qcb,hcf+P (or qcb,hcf+AC) [Damage = 496 or 606]
- st. C -> HD -> st. C -> (qcf+P) x 3 -(HC)-> qcb + A -> qcb,hcf+P (of qcb,hcf+AC) -(MC)-> hcbx2+AC [Damage = 650 or 762]
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference