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NeoGeo Battle Coliseum/Kisarah Westfield: Difference between revisions
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'''Close''' | '''Close''' | ||
* | *cl. A/B/C/D are cancel-able. | ||
* | *Close B hits low, combos into her dp+K and her qcfx2+K DM. | ||
*Close C hits mid, links right into her qcb+B if you ever wish to score a quick kncokdown. | |||
*Close D works exactly like close C except with more range. | |||
'''Standing''' | '''Standing''' | ||
* | *st.A/D are whiff/cancel-able | ||
*Stand B is very quick, can be used as an AA poke but you have to be close. | |||
*Stand C is very slow and despite the look of it it can be blocked high. | |||
*Stand D while it has more range than st.C is still a little slow, however it is whiff/cancel-able so you can use to mess with your opponents, they may head think that they're just going to punish your stand D but end up eating a combo instead. | |||
'''Crouching''' | '''Crouching''' | ||
* | *cr.A/B/C/D are whiff/cancel-able | ||
* | *Crouch A chains into itself. | ||
*Crouch B chains into other lights, including itself. | |||
*Crouch C makes her hitbox slide forward upon activation, can be used to close the gap between you and the opponent, links into Jealousy Bomber DM (lvl. 3) DM. | |||
*Crouch D is a slide kick which makes her hitbox move forward upon activation, sweeps the opponent and will also link into her Ultimate Juggles, Hearty Brandisher Type A/F (qcb+A~qcf+A) is always the prefered follow-up because it's guaranteed. | |||
'''Jumping''' | '''Jumping''' | ||
* | *j.B/C/D all cross-up. | ||
* | *Jump B has pretty good reach. | ||
*Jump C is a headbutt attack, it can cross-up but the hitbox is awkward. | |||
*Jump D's hitbox extends to her other leg making it easy to use to cross-up, meaty attack. | |||
'''Blowback Attack''' | '''Blowback Attack''' | ||
*Kisarah smack them with her school bag then tags out. | |||
==Throw== | ==Throw== |
Revision as of 04:40, 22 December 2010
Normals
Close
- cl. A/B/C/D are cancel-able.
- Close B hits low, combos into her dp+K and her qcfx2+K DM.
- Close C hits mid, links right into her qcb+B if you ever wish to score a quick kncokdown.
- Close D works exactly like close C except with more range.
Standing
- st.A/D are whiff/cancel-able
- Stand B is very quick, can be used as an AA poke but you have to be close.
- Stand C is very slow and despite the look of it it can be blocked high.
- Stand D while it has more range than st.C is still a little slow, however it is whiff/cancel-able so you can use to mess with your opponents, they may head think that they're just going to punish your stand D but end up eating a combo instead.
Crouching
- cr.A/B/C/D are whiff/cancel-able
- Crouch A chains into itself.
- Crouch B chains into other lights, including itself.
- Crouch C makes her hitbox slide forward upon activation, can be used to close the gap between you and the opponent, links into Jealousy Bomber DM (lvl. 3) DM.
- Crouch D is a slide kick which makes her hitbox move forward upon activation, sweeps the opponent and will also link into her Ultimate Juggles, Hearty Brandisher Type A/F (qcb+A~qcf+A) is always the prefered follow-up because it's guaranteed.
Jumping
- j.B/C/D all cross-up.
- Jump B has pretty good reach.
- Jump C is a headbutt attack, it can cross-up but the hitbox is awkward.
- Jump D's hitbox extends to her other leg making it easy to use to cross-up, meaty attack.
Blowback Attack
- Kisarah smack them with her school bag then tags out.
Throw
name: b/f + CD
- Can be broken.
Command Moves
name:
- description
Special Moves
Name1:
- description
Name2:
- description
Name3:
- description
Desperation Moves
DM1:
- description
DM2:
- description
DM3:
- description
General Strategy
- Block strings to use are:
Combos
(more to be updated)