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The King of Fighters XIII/Ryo Sakazaki: Difference between revisions
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[[Image:Ryo.png]] | |||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image:Ryo_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
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- Damage: 70 | - Damage: 70 | ||
[[Image:Ryo_Close_Normals.png]] | |||
'''cl. C''' | '''cl. C''' | ||
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- Damage: 70 | - Damage: 70 | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Ryo_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
Line 79: | Line 84: | ||
- Damage: 80 | - Damage: 80 | ||
===Jumping=== | ===Jumping=== | ||
[[Image:Ryo_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
Line 106: | Line 112: | ||
- Damage: 70 (68) | - Damage: 70 (68) | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Ryo_CD.png]] | |||
'''CD''' | '''CD''' | ||
Line 114: | Line 122: | ||
- Damage: 75 | - Damage: 75 | ||
[[Image:Ryo_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
Line 120: | Line 130: | ||
- Damage: 90 (80) | - Damage: 90 (80) | ||
[[Image:Ryo_GCCD.png]] | |||
'''GC CD''' | '''GC CD''' | ||
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==Throw== | ==Throw== | ||
'''b/f + C/D | [[Image:Tomoe_Nage.png]] | ||
'''Tomoe Nage = (b/f+C/D)''' | |||
- Can be broken | - Can be broken | ||
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==Command Moves== | ==Command Moves== | ||
'''f + A | [[Image:Hyochuwari.png]] | ||
'''Hyochuwari = (f+A)''' | |||
- Super-cancellable only | - Super-cancellable only | ||
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- Damage: 70 (65) | - Damage: 70 (65) | ||
[[Image:Jodanuke.png]] | |||
'''f + B | '''Jodanuke = (f+B)''' | ||
- Cancellable | - Cancellable | ||
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- No damage | - No damage | ||
[[Image:Gedanuke.png]] | |||
'''df + B | '''Gedanuke = (df+B)''' | ||
- Cancellable | - Cancellable | ||
Line 166: | Line 184: | ||
==Special Moves== | ==Special Moves== | ||
'''qcf + | [[Image:Kohken.png]] | ||
'''Kohken = (qcf+P)''' | |||
(EX) = qcf+AC | |||
- Super cancellable | - Super cancellable | ||
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- A Damage: 55; C Damage: 70, EX Damage: 120 | - A Damage: 55; C Damage: 70, EX Damage: 120 | ||
[[Image:Koho.png]] | |||
'''dp + | '''Koho = (dp+P)''' | ||
(EX) = dp+AC | |||
- Drive- / Super cancellable (first hit) | - Drive- / Super cancellable (first hit) | ||
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- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100) | - A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100) | ||
[[Image:Hienshippukyaku_Ryo.png]] | |||
'''hcb + | '''Hienshippukyaku = (hcb+K)''' | ||
(EX) = hcb+BD | |||
- Hit Detection: High | - Hit Detection: High | ||
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- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2 | - B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2 | ||
[[Image:Zanretsuken_Ryo.png]] | |||
'''f, b, f + | '''Zanretsuken = (f,b,f+P)''' | ||
(EX) = f,b,f+AC | |||
- Drive- / Super cancellable | - Drive- / Super cancellable | ||
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- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90 | - A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90 | ||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 04:48, 11 December 2010
Normals
Standing
st. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Cancellable
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Chain / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Hit Detection: High
- Damage: 75
j. CD
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Hit Detection: High
- Damage: 10
Throw
Tomoe Nage = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Hyochuwari = (f+A)
- Super-cancellable only
- Hit Detection: Mid (High if cancelled into)
- Damage: 70 (65)
Jodanuke = (f+B)
- Cancellable
- Counters high attacks
- No damage
Gedanuke = (df+B)
- Cancellable
- Counters low attacks
- No damage
Special Moves
Kohken = (qcf+P)
(EX) = qcf+AC
- Super cancellable
- Hit Detection: High
- A Damage: 55; C Damage: 70, EX Damage: 120
Koho = (dp+P)
(EX) = dp+AC
- Drive- / Super cancellable (first hit)
- Hit Detection: High
- A Damage: 63 (35); C Damage: 75, 50; EX Damage: 160 (100)
Hienshippukyaku = (hcb+K)
(EX) = hcb+BD
- Hit Detection: High
- B Damage: 40, 50; D Damage: 40, 50, 60; EX Damage: 80 x 2
Zanretsuken = (f,b,f+P)
(EX) = f,b,f+AC
- Drive- / Super cancellable
- Hit Detection: High
- A Damage: 0, 12 x 11, 80; C Damage: 0, 12x11, 50; EX Damage: 0, 15 x 19, 90
Desperation Moves
qcf, hcb + A/C = Ryukohranbu (EX)
- Max Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 4, 5, 10 x 2, 5, 10, 5, 115; EX Damage: 0, 10 x 2, 15 x 2, 10, 15 x 4, 10, 15 x 4, 30, 40, 100
f, hcf + A/C = Haohshokohken
- Hit Detection: High
- Damage: 200
Neomax
qcf x2 + AC = Tenchihahoken
- Hit Detection: High
- Damage: 480
Combos
cr. B x 2, cr. A, hcb + B
cr. B x 2, cr A, qcf + AC
cr. B, cr. A, hcb + BD, f b f + A
cr. B, cr. A, hcb + BD, qcf hcb + AC
cr. B, cr. A, hcb + BD, f b f + A
st. C, hcb + BD, qcf hcb + AC
st. C, hcb + D (standing opponents only)
st. C, f + A, qcf hcb + A/C
Links & References
Technical Reference