-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters 2002 UM/Nameless: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
||
Line 38: | Line 38: | ||
Kobushi Kumo - b/f+C | Kobushi Kumo - b/f+C | ||
*Nameless grabs the opponent then does a shoulder tackle to knock them down | |||
* Can be broken | * Can be broken | ||
* Regular knockdown | * Regular knockdown | ||
Line 43: | Line 44: | ||
Ura Kumo - b/f+D | Ura Kumo - b/f+D | ||
*Nameless grabs the opponent then throws them over his shoulder and onto the ground, because of the hard knockdown it makes it perfect for throwing the opponent into the corner or setting them up to be hit by his Drill. | |||
* Can be broken | * Can be broken | ||
*Reverse knockdown | *Reverse knockdown | ||
*Hard Knockdown | |||
*Combos into: Kaiten Katatokkan Ougi Rasen | |||
==Command Moves== | ==Command Moves== |
Revision as of 18:03, 2 December 2010
Normals
Close
- cl. A/B/C are cancel-able
- cl.A/B are chain-able
- cl.C does three hits, it's also cancel-able on any hit, great combo starter
- cl.D knocks the opponent down
- cl.D is also an overhead, and does hard knockdown
Stand
- Far A/B are whiff/cancel-able
- Far C has good reach and priority, nice poke attack if you space it
Crouch
- cr.A/B/D are whiff/cancel-able
- Crouch A/B are chain-able
- Crouch C does two hits and knocks down, if you space it you can avoid knocking them down
- Crouch D knocks the opponent down
Jump
- Jump B crosses up
- Jump C is a very good meaty attack/jump-in
- Jump A works a lot like j.C except with less range and priority
- Jump D has good range so it can be as an air-to-air, it's also an instant overhead
Blowback Attack
- CD comes out fast but the range is short, whiff/cancel-able
- Jump CD stays out for a good bit and the hitbox stretches to his other arm
Throw
Kobushi Kumo - b/f+C
- Nameless grabs the opponent then does a shoulder tackle to knock them down
- Can be broken
- Regular knockdown
Ura Kumo - b/f+D
- Nameless grabs the opponent then throws them over his shoulder and onto the ground, because of the hard knockdown it makes it perfect for throwing the opponent into the corner or setting them up to be hit by his Drill.
- Can be broken
- Reverse knockdown
- Hard Knockdown
- Combos into: Kaiten Katatokkan Ougi Rasen
Command Moves
Senkou Ikusa Waza Yukikaze - f + A
Ashi Katana Ikusawaza Shigure - f + B
Kasanekyaku Ikusawaza Shinonome - df + D
Special Moves
Chisou Katame Shutou Ikusawaza Sawarabi - qcf + A/C
Taikuu Katame Shutou Ikusawaza Yoi Tsuki - dp + A/C
Kyoushou Katame Shutou Ikusawaza Amagirikata - qcb + B/D
Desperation Moves
Senkou Katame Shutou Ougi Yaku Ootori - db/hcb/df + A/C
Kakusan Katame Shutou Ougi Zetsuei - db/hcb/df + B/D
Super Desperation Moves
Kaiten Katatokkan Ougi Rasen - d/f/df + ABCD
HDSM
Saishuu Katame Shutou Higi Rinkou - hcb x 2 + AC
Combos
- st. C, f+B, f+A = 22% DMG
- st. C, f+B, dp+P = 22% DMG
- st. C, f+B, db hcb df+P = 32% DMG
- st. C, f+B, d/f/df+ABCD = 50% DMG
- cr. Bx2~3, f+A = 11~13% DMG
- st.D, d/f/df+ABCD = 41% DMG
- (corner BC active) JC, st. C, f+A, dp+C, (DC) qcb+B, (DC) dp+A, (DC) qcb+B, (SC) d/f/df+ABCD
- JC, st. C, f+B, f+A, (BC) f+B, [dp+A, (DC) dp+C, (DC) qcb+B]x2, (DC) dp+A, (DC) dp+C, (SC) d/f/df+ABCD
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
- st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD
- cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD
Notes
Nameless Damage Chart
Close Normals
cl.A - 5 (6)
cl.B - 4 (5)
cl.C - 5+2+1 (6+2+1)
↑Total of 8(9)
cl.D - 12 (14)
Far Normals
st.A - 6 (6)
st.B - 5 (6)
st.C - 5+2+1*4(6+2+1*4)
↑Total of 11(12)
st.D - 11 (13)
CD - 15 (17)
Crouch Normals
cr.A - 2 (2)
cr.B - 3 (4)
cr.C - 9+4 (11+4)
cr.D - 14 (18)
Jump Normals
j.A - 3+1*4 (4+1*4)
j.B - 7 (9)
j.C - 9+4+1*6 (11+4+1*6)
j.D - 10 (12)
j.CD - 14 (14)
Short Hop Normals
sh.A - 2+1*3(2+1*3)
sh.B - 6 (7)
sh.C - 9+4+1 (11+4+1)
sh.D - 10 (12)
sh.CD - 10 (12)
Neutral Jump
nj.A - 3+1*4 (4+1*4)
nj.B - 7 (9)
nj.C - 9+4+1*3 (11+4+1*3)
nj.D - 11 (13)
Command Normals
Senkou Ikusa Waza Yukikaze (f+A)
- [Breakdown] - 5+2+1*4 (6+2+1*4)
- [6 Hits] - 11 (12)
Ashi Katana Ikusawaza Shigure (f+B) - 7 (9)
Kasanekyaku Ikusawaza Shinonome (df+D) - 8 (10)
Throws
Kobushi/Ura Kumo - 10
Special Attacks
Chisou Katame Shutou Ikusawaza Sawarabi (qcf+P)
- [weak] - 3+3+1+3+1 (4+3+1+3+1)
- [strong] - 3+3+1+3+3+1 (4+3+1+3+3+1)
- [weak 5 Hits] - 11 (12)
- [strong 6 Hits] - 14 (15)
Taikuu Katame Shutou Ikusawaza Yoi Tsuki (dp+P)
- [weak] - 11 (14)
- [strong] - 11+5 (14+5)
Kyoushou Katame Shutou Ikusawaza Amagirikata (qcb+K)
- [weak] - 14 (16)
- [strong] - 13 (14)
DM's
Senkou Katame Shutou Ougi Yaku Ootori (db/hcb/df+P) - 29 (33)
Kakusan Katame Shutou Ougi Zetsuei (db/hcb/df+K)
- [Breakdown] - 16+8+3+1*6 (20+8+3+1*6)
- [5 Hits] - 29 (33)
- [9 Hits] - 33 (37)
SDM's
Kaiten Katatokkan Ougi Rasen (d/f/df+ABCD)
- [Breakdown] - 12+5+2+1*16+9 (17+5+2+1*16+9)
- [16 Hits] - 40 (45)
- [20 Hits] - 44 (49)
HSDM
Saishuu Katame Shutou Higi Rinkou (hcbx2+AC)
- [Breakdown] - 19+9+4+1*7 (19+9+4+1*7)
- [10 Hits] - 39 (39)
Countering DP+A
- This is a list of Attacks characters can use to counter Nameless's dp+A.
Benimaru
- qcbx2+K
Orochi Yashiro
- dp+C(weak version has poor reach)
- qcfx2+K/BD
Vice
- hcf+K
Mature
- hcf+K
K'
- qcb+K
Joe
- hcf+D(may have to run forward first)
Terry
- qcfx2+AC
Hinako
- d,d+B
Billy
- hcf+P
Kula
- qcfx2+P (one hit)
EX Takuma
- qcf hcb+A/AC
- f hcf+A/AC
Angel
- hcb+K
Daimon
- hcbx2+BD
Kim
- qcb hcf+K
- qcb+D(one hit)
Frame Specifics
Frame Advantage
Close Normals
cl. A - 4F (-3F)
cl. B - 5F (-1F)
cl. C [1] - 7F
- [3] - (+1F)
cl. D - 17F (-1F)
Far Normals
st. A - 4F (-3F)
st. B - 5F (-1F)
st. C
- [1] - 10F
- [All hits] - (-3F)
st. D - 6F (-7F)
CD - 17F (+0F)
Crouch Normals
cr. A - 4F (-1F)
cr. B - 5F (+0F)
cr. C
- [1] - 9F (+5F)
- [2] - (+1F)→Stop Hit
cr. D - 8F (-13F)
Command Moves
Senkou Ikusa Waza Yukikaze (f+A) - 10F (+1F)
Ashi Katana Ikusawaza Shigure (f+B) - 14F (-7F)
Kasanekyaku Ikusawaza Shinonome (df+D) - 9F (-2F~+9F)
Special Attacks
Chisou Katame (weak)
- [1] - 15F
- [whole] - (-4F)
- [end] - (-1F)
Chisou Katame (strong)
- [1] - 24F
- [whole] - (-11F)
- [end] - (-4F)
Taikuu Katame (weak) - 11F (-28F)→Guard
Taikuu Katame (strong)
- [1] - 11F
- [whole guard] - (-25F)
- [end guard] - (-29F)→Distance
Kyoushou Katame (weak) - 26F (+8F)
Kyoushou Katame (strong) - 34F (+16F)
DM's
Senkou Katame (weak) - 10F (-64F)
Senkou Katame (strong) - 10F (-67F)
Kakusan Katame - 20F
SDM's
Kaiten Katatokkan - 17F (-46F)