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The King of Fighters 2002 UM/Maxima: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
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* cl. A/B/C/D are cancel-able. | * cl. A/B/C/D are cancel-able. | ||
*Close A chains into other light normals. | *Close A chains into other light normals. | ||
* Close C | * Close C does two hits, it also the combo starter of choice because of it's hit-stun, links into all of his command normals after the first hit. | ||
* Close D can also start combos but has a slower start-up than Close C. | * Close D can also start combos but has a slower start-up than Close C. | ||
Revision as of 13:15, 6 December 2010
Introduction
Normals
Close
- cl. A/B/C/D are cancel-able.
- Close A chains into other light normals.
- Close C does two hits, it also the combo starter of choice because of it's hit-stun, links into all of his command normals after the first hit.
- Close D can also start combos but has a slower start-up than Close C.
Standing
- Stand A whiffs on crouch opponents.
- All of his Stand normals are not cancel-able.
- Stand A may look cancel-able but it just has a very quick recovery time.
- Stand B/C/D can used as pokes but you have to space them well.
Crouching
- cr.A/B/C are whiff/cancel-able.
- Crouch A is chain-able.
- Crouch B hits low.
- Crouch C can be used to start combos from a crouch attack.
- Crouch D is fast and sweeps the opponent onto the ground.
Jumping
- Jump-in B/C/D all cross up.
- Jump-in C has a very large hitbox making it difficult to counter, meaty attack.
- Neutral jump C does a lot of hit-stun and can start combos.
- Jump A is an instant overhead (hh.A).
Blowback Attack
- CD goes far and can attacks be used to close the gap for a whiff cancel special attack, cancel-able/whiff cancel-able are soon as his arms are near his waist.
- JCD is powerful but has very short range, meaty attack if used correctly.
Throws
Dynamite Headbutt - (b/f+C) close
- Maxima grabs the opponent then dropkicks them away.
- Can be broken
- Regular knockdown
Choking Vice - (b/f+D) close
- Maxima grabs the opponent then breaks their neck making them collapse to the ground, stand normals and Mongolian can be used as follow-up attacks if timed right.
- Can be broken
- Reverse knockdown
- Combos into: Stand Normals, Mongolian (f+A)
Command Moves
Mongolian - f + A
M9 Kata Maxima Missile (Shisaku) - df + C
Special Moves
Viper M4 Kata Cannon - (qcb+A/C)
M4 Missle Cannon - (dp+A/C)
M11 Kata Dangerous Arch - (hcf+B/D) close
M19 Kata Blitz Cannon - (dp+B/D)
System 1-2: Maxima Scramble - (qcf+A/C)
┗Double Bomber System 1-2 - (qcf+A/C)
>┗Bulldogs Press - (qcf+A/C)
System 3: Maxima Lift - (hcb+B/D)
┗Centoun Press: System 3 - (f+B/D)
Desperation Moves
Maxima Revenger - hcb, hcb + B/D
Bunker Buster - qcf, hcb + A/C
M2 Kata Maxima Beam - f, hcf + A/C
Super Desperation Moves
Maxima Revenger - hcb, hcb + BD
Archenemy - hcf, hcf+BD
Hidden Super Desperation
End of World charge b ~ f, b, f + A + B + C + D