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The King of Fighters 2002 UM/Maxima: Difference between revisions

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== Command Moves ==
== Command Moves ==
Mongolian - f + A


'''Mongolian''' - (f+A)
*Maxima steps forward to hit the opponent on the head with his arms, slow start-up and the recovery isn't much better either, works very well after strong normals and can be used to start or link moves together, when used alone it's an overhead attack but isn't cancel-able by itself, raw hit alone it can be super canceled into his Maxima Revenger (hcbx2+K), it can cancel in special attacks but it requires you to Max Mode bypass Mongolian on hit first, if you are familiar with Max Mode bypass this will allow Maxima to combo this command normal into his Viper M4 Kata Cannon (qcb+P), M11 Kata Dangerous Arch (hcf+K), and his System 1-2: Maxima Scramble (qcf+P) rekkas.
*Overhead Attack
*Free Cancel-able but only if you cancel into it first
*Super Cancel-able on Hit
*Combos from: Choking Vice (b/f+D), Stand/Crouch C
*Combos into: (Max Mode Bypass only) Viper M4 Kata Cannon (qcb+P), M11 Kata Dangerous Arch (hcf+K), System 1-2: Maxima Scramble (qcf+P) rekkas


M9 Kata Maxima Missile (Shisaku) - df + C
 
'''M9 Kata Maxima Missile (Shisaku)''' - (df+C)


== Special Moves ==
== Special Moves ==

Revision as of 13:23, 6 December 2010

Introduction

Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close A chains into other light normals.
  • Close C does two hits, it also the combo starter of choice because of it's hit-stun, links into all of his command normals after the first hit.
  • Close D can also start combos but has a slower start-up than Close C.


Standing

  • Stand A whiffs on crouch opponents.
  • All of his Stand normals are not cancel-able.
  • Stand A may look cancel-able but it just has a very quick recovery time.
  • Stand B/C/D can used as pokes but you have to space them well.


Crouching

  • cr.A/B/C are whiff/cancel-able.
  • Crouch A is chain-able.
  • Crouch B hits low.
  • Crouch C can be used to start combos from a crouch attack.
  • Crouch D is fast and sweeps the opponent onto the ground.


Jumping

  • Jump-in B/C/D all cross up.
  • Jump-in C has a very large hitbox making it difficult to counter, meaty attack.
  • Neutral jump C does a lot of hit-stun and can start combos.
  • Jump A is an instant overhead (hh.A).


Blowback Attack

  • CD goes far and can attacks be used to close the gap for a whiff cancel special attack, cancel-able/whiff cancel-able are soon as his arms are near his waist.
  • JCD is powerful but has very short range, meaty attack if used correctly.

Throws

Dynamite Headbutt - (b/f+C) close

  • Maxima grabs the opponent then dropkicks them away.
  • Can be broken
  • Regular knockdown


Choking Vice - (b/f+D) close

  • Maxima grabs the opponent then breaks their neck making them collapse to the ground, stand normals and Mongolian can be used as follow-up attacks if timed right.
  • Can be broken
  • Reverse knockdown
  • Combos into: Stand Normals, Mongolian (f+A)

Command Moves

Mongolian - (f+A)

  • Maxima steps forward to hit the opponent on the head with his arms, slow start-up and the recovery isn't much better either, works very well after strong normals and can be used to start or link moves together, when used alone it's an overhead attack but isn't cancel-able by itself, raw hit alone it can be super canceled into his Maxima Revenger (hcbx2+K), it can cancel in special attacks but it requires you to Max Mode bypass Mongolian on hit first, if you are familiar with Max Mode bypass this will allow Maxima to combo this command normal into his Viper M4 Kata Cannon (qcb+P), M11 Kata Dangerous Arch (hcf+K), and his System 1-2: Maxima Scramble (qcf+P) rekkas.
  • Overhead Attack
  • Free Cancel-able but only if you cancel into it first
  • Super Cancel-able on Hit
  • Combos from: Choking Vice (b/f+D), Stand/Crouch C
  • Combos into: (Max Mode Bypass only) Viper M4 Kata Cannon (qcb+P), M11 Kata Dangerous Arch (hcf+K), System 1-2: Maxima Scramble (qcf+P) rekkas


M9 Kata Maxima Missile (Shisaku) - (df+C)

Special Moves

Viper M4 Kata Cannon - (qcb+A/C)


M4 Missle Cannon - (dp+A/C)


M11 Kata Dangerous Arch - (hcf+B/D) close


M19 Kata Blitz Cannon - (dp+B/D)


System 1-2: Maxima Scramble - (qcf+A/C)

Double Bomber System 1-2 - (qcf+A/C)

>┗Bulldogs Press - (qcf+A/C)


System 3: Maxima Lift - (hcb+B/D)

Centoun Press: System 3 - (f+B/D)

Desperation Moves

Maxima Revenger - hcb, hcb + B/D


Bunker Buster - qcf, hcb + A/C


M2 Kata Maxima Beam - f, hcf + A/C


Super Desperation Moves

Maxima Revenger - hcb, hcb + BD

Archenemy - hcf, hcf+BD

Hidden Super Desperation

End of World charge b ~ f, b, f + A + B + C + D


Combos

GUARD POINT!

Notes

Maxima Damage Chart

Changes from OG2k2

Frame Specifics

Frame Advantage