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Template:FrameDataHeader-KOF02UM: Difference between revisions
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Franck Frost (talk | contribs) Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" |Damage ! {{tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}} ! {{tt|Cancel|If this move..." |
Franck Frost (talk | contribs) No edit summary |
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" |Damage | ! height="25px" |Damage | ||
! {{ | ! {{Tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}} | ||
! {{ | ! {{Tt|Cancel|If this move is (special) cancelable or super cancelable. If neither, will stay empty.}} | ||
! {{ | ! {{Tt|Startup|Number of frames for the move to be active, first active frame included.}} | ||
! Active | ! Active | ||
! Recovery | ! Recovery |
Revision as of 13:45, 18 May 2021
! height="25px" |Damage ! GuardHow this attack has to be blocked. Throws and unblockables will stay empty. ! CancelIf this move is (special) cancelable or super cancelable. If neither, will stay empty. ! StartupNumber of frames for the move to be active, first active frame included. ! Active ! Recovery ! Hit Advantage ! Block Advantage
Usage
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.