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Template:FrameDataHeader-KOF02UM: Difference between revisions
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" | | |||
! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|Damage|Damage dealt by the move.<br> '''10 is 1%'''.<br>'''z (x+y)''' means the move has two hits where the first does '''x''' and the second '''y''' for a total of '''z'''. Same logic for more hits.}}]] | |||
! {{Tt|Cancel| | ! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}} | ||
! {{Tt|Cancel| Whether this move is ([[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]]) cancelable or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable. If neither, will stay empty.}} | |||
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}} | ! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}} | ||
! {{Tt|Active|Number of frames the move is active, and eventually cancelable, for.}} | ! {{Tt|Active|Number of frames the move is active, and eventually cancelable, for.}} | ||
! {{Tt|Recovery|Number of frames until the character recovers from the move.}} | ! {{Tt|Recovery|Number of frames until the character recovers from the move.}} | ||
! {{Tt|Hit Advantage|After the move hits, number of frames the character recovers before ( | ! {{Tt|Hit Advantage|After the move hits, number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
! {{Tt|Block Advantage|After the move is blocked, number of frames the character recovers before ( | ! {{Tt|Block Advantage|After the move is blocked, number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
<noinclude>==Usage== | <noinclude>==Usage== | ||
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables. | Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables. | ||
[[Category:The King of Fighters 2k2UM]]</noinclude> | [[Category:The King of Fighters 2k2UM]]</noinclude> |
Revision as of 18:56, 20 May 2021
! height="25px" |DamageDamage dealt by the move.
10 is 1%.
z (x+y) means the move has two hits where the first does x and the second y for a total of z. Same logic for more hits.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel Whether this move is (special) cancelable or super cancelable. If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included.
! ActiveNumber of frames the move is active, and eventually cancelable, for.
! RecoveryNumber of frames until the character recovers from the move.
! Hit AdvantageAfter the move hits, number of frames the character recovers before (+) or after (-) the opponent.
! Block AdvantageAfter the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
Usage
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.