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The King of Fighters 2002 UM/King: Difference between revisions
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*cl. strong, df+D, (BC), (midscreen) hcb+P (4), qcfx2+D/ (corner) hcb+P (3), dp+K, qcf hcb+K | *cl. strong, df+D, (BC), (midscreen) hcb+P (4), qcfx2+D/ (corner) hcb+P (3), dp+K, qcf hcb+K | ||
*Far C, (BC)(midscreen) hcb+P (4), qcfx2+D/(corner) hcb+P (3), dp+K, qcf hcb+K | *Far C, (BC)(midscreen) hcb+P (4), qcfx2+D/(corner) hcb+P (3), dp+K, qcf hcb+K | ||
*cr.B, cr.A, cr.B (BC), hcb+P (4),(midscreen) qcfx2+ | *cr.B, cr.A, cr.B (BC), hcb+P (4),(midscreen) qcfx2+K / (corner) dp+K, qcf hcb+K | ||
==Discussion Threads== | ==Discussion Threads== | ||
Discuss at [http://dreamcancel.com/forum/index.php?topic=368.0 Dream Cancel] | Discuss at [http://dreamcancel.com/forum/index.php?topic=368.0 Dream Cancel] |
Revision as of 17:17, 22 December 2010
Normals
Standing
st. A - Straight jab
- Hits high
- dmg 25
st. B - King hops and performs a roundhouse
- Hits high
- dmg 55
st. C - Straight punch
- Hits high
- dmg 95
st. D - High kick
- dmg 110
Close
cl. A - Elbow jab
- Hits high
- dmg 25
cl. B - Kick to mid section
- dmg 35
cl. C - Uppercut elbow strike
- Hits high
- dmg 90
cl. D - 2 hit kick
- Hits mid then high
- dmg 115
Crouching
cr. A - Straight jab
- Hits mid
- dmg 20
cr. B - Kick to ankle
- dmg 40
cr. C - Uppercut
- Hits mid
- dmg 95
cr. D - Sweep
- Knocks down
- dmg 105
Jumping
j. A - Steep downward punch
- dmg 33
j. B - Steep upward kick
- Only hits jumping opponents
- dmg 60
j. C - Steep downard punch
- Slower than j. A
- dmg 105
j. D - Downward kick
- dmg 110
Throws
Hold Rush: f + C
- King knees then punches opponent
- dmg 90
Hook Buster: f + D
- Scissor grab and then flips opponent in opposite direction
- dmg 90
Command Moves
Trap Kick - f + B
- King hops forward and hits with an overhead kick
- dmg 90
Slide - df + D
- Slides in opponent
- Does not knock down
- dmg 120
Special Moves
Venom Strike - qcf + B
- Fireball
- dmg 100
Double Strike - qcf + D
- Double fireball
- Hits mid
- 150, if both fireballs connect
Trap Shot - dp + B/D
- Flip kick followed by multiple kicks
- dmg 150
Mirage Kick - hcb + A/C
- Dash forward kick, follwed by several more kicks
- dmg 130
Tornado Kick - hcb + B/D
- Flying kick
- B version hits once, D version hits twice
- dmg - B: 100; D: 110
Mirage Dance - close hcf + A/C
- Volley of kicks ended with a knockdown
- Hits high, mid and low
- dmg 120
DM
Illusion Dance: qcf hcb + B/D
- Hop backward follwed by a volley of attacks
- dmg 210
Surprise Rose: qcf x 2 + B/D
- Flip kick launcher follwed by a volley of aerial kicks
- dmg 210
SDM
Illusion Dance - qcf hcb + BD
- Violent flurry of kicks
- dmg 310
HSDM
Secret Mirage - f, hcf + BD
- King's foot glows with blue energy as she delivers a series of violent kicks.
Combos
BnB's
- cl.D (2), special attack
- cl.B, hcf+P
- cr.B, cr.A, dp+K
Super Canceling
- st.X, hcb+P (3), qcfx2+D
Max Mode Attack Strings
- (corner) hcb+P (4), qcfx2+D
- hcf+P (3), dp+K, (mid screen) qcf+D/(corner) qcf hcb+K
- hcb+P (4), (mid screen) qcfx2+D/(corner) dp+K, qcf hcb+K
Quick Max
- cl. strong, df+D, (BC), (midscreen) hcb+P (4), qcfx2+D/ (corner) hcb+P (3), dp+K, qcf hcb+K
- Far C, (BC)(midscreen) hcb+P (4), qcfx2+D/(corner) hcb+P (3), dp+K, qcf hcb+K
- cr.B, cr.A, cr.B (BC), hcb+P (4),(midscreen) qcfx2+K / (corner) dp+K, qcf hcb+K
Discussion Threads
Discuss at Dream Cancel